Divinity: Original Sin 2

Divinity: Original Sin 2

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Red Prince Dialogue Restoration
   
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Type: Add-on
Game Mode: Story
Tags: Companions
Tamaño
Publicado el
19.729 KB
13 SEP a las 1:00
1 nota sobre cambios ( ver )

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Red Prince Dialogue Restoration

Descripción
Nexus Mirror: https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/427

About the Mod:
I seem to be on a mini-roll with releasing mods recently. Helps that they're all, you know, simple. :) Anyways, what this mod does is restore dialogue for the Red Prince (TRP) and situations that involve him. Not unlike my recent Fane Dialogue Restoration mod. These pieces of dialogue are ones that where inaccessible due to bugs, bad conditions, and more. Currently, I've only restored one piece of dialogue, but as/if I find more, you can expect them to be added to the mod.

Current pieces of dialogue that have been restored:

A friendly dialogue option for TRP during the ritual to bury Sarias on the Reaper's Coast. This option was unavailable due to the wrong character being checked to see if they where TRP.

With that, I hope you enjoy the mod. :)

Installation:
Sub to the mod. Afterwards, boot up the game and tick the mod's checkbox to activate it. Sort it in your load order at your will. Or use LaughingLeader's mod manager. Trust me, it's great.

Uninstallation:
Simply deactivate the mod in your load order. To be more thorough in its removal, delete the mod's .pak file in the afore mentioned directory.

Compatibility:
This mod should be pretty lightweight and not impact performance at all. However, any mods that edit the dialogue files mentioned here will be incompatible:

RC_MIL_SariasRitual.lsj


Mod is only for the Definitive Edition. Since I do all of my modding on my GOG version of the game, I wouldn't expect the Steam Workshop mods to be updated as much.

Mod should work in an ongoing game. Tell me if it doesn't. And of course, it's unneeded if you're past the Reaper's Coast. ;)

Permissions:
You are free to use this mod in any way you like as long as you credit me and the others that helped me.

Credits:
Larian: For making the game in the first place.
Divinity Engine Wiki: For being a nice resource.
You, the player: For using the mod or just reading here in the readme. :)

Links:
Some links to some Discord servers and other places you might want to join or check out:
Larian's server: https://discord.gg/uDcm5npWfd
My modding server: https://discord.gg/nMErcdEpSs
2 comentarios
King Feraligatr  [autor] 22 NOV a las 4:03 
@RyukaRuki I'd have to look at the dialogue file to make sense of things, but from the sound of things, this doesn't seem like it's in the scope of the mod. Still, I can take a look at it. Sorry for taking such a long time to respond. :(
RyukaRuki 23 SEP a las 2:27 
Not sure if this is relevant, but earlier today while I was looking through dialogue trees in the editor to see what happens in them, I noticed that FTJ_SW_PurgedDragon.lsj in the FortJoy -> Swamps folder had a [RED PRINCE] tag with an odd quirk that the flags it checks for is that you're him, but he isn't the avatar. Since that's likely to almost never happen since most players make their avatar talk to everybody (especially since act 3 punishes you for not loading the avatar with persuasion points, so it's even less likely after the first run), I felt it might be worth bringing up. I didn't know it was there until now.

At least I think I'm remembering this correctly. I was moreso looking for the Relics of Rivellon trees and couldn't find them for the life of me, so I was more focused on that.