Project Zomboid
1,374 คะแนน
Day One 2.0 (Bandits)
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หลักเกณฑ์เนื้อหา: เนื้อหาสำหรับผู้ใหญ่ทั่วไป, ความรุนแรงหรือเลือดสาดบ่อยครั้ง
ขนาดไฟล์
โพสต์
อัปเดต
96.305 MB
11 ก.ย. @ 8: 32am
26 ต.ค. @ 1: 15pm
17 หมายเหตุการเปลี่ยนแปลง ( ดู )
คำอธิบาย
Day One

heads up: Day One is now totally technically revamped. You can read more in release notes.

Day One is a prelude that immerses you in the first day of the zombie apocalypse. Picture yourself amidst the initial chaos as the dead begin to rise. People are scattered, desperately seeking safety or fighting for their lives. Violence intensifies until the government, in a final attempt to restore order, resorts to extreme measures to contain the virus.

After 24 hours — if you survive — the chaos will subside, but the world will be drastically different. This marks the beginning of your journey in a collapsed world.

This mod is brutal and fairly hard. If you are looking for a challenging and very immersive start, you may like it.

It is compatible with both single-player and multiplayer modes.

Read about Compatibility before posting bug reports. If you have errors despite removing incompatible mods, post error messages.

DO NOT USE TRUE CRAWL OR DISABLE STEALTH MODE OTHERWISE NPCS WILL MOONWALK / KEEP CLOSE TO PLAYER ALL THE TIME

DO NOT USE TRUE CRAWL OR DISABLE STEALTH MODE OTHERWISE NPCS WILL MOONWALK / KEEP CLOSE TO PLAYER ALL THE TIME

DO NOT USE TRUE CRAWL OR DISABLE STEALTH MODE OTHERWISE NPCS WILL MOONWALK / KEEP CLOSE TO PLAYER ALL THE TIME

DO NOT USE TRUE CRAWL OR DISABLE STEALTH MODE OTHERWISE NPCS WILL MOONWALK / KEEP CLOSE TO PLAYER ALL THE TIME

DO NOT USE TRUE CRAWL OR DISABLE STEALTH MODE OTHERWISE NPCS WILL MOONWALK / KEEP CLOSE TO PLAYER ALL THE TIME

sorry for caps, but some people don't read otherwise. This cannot be patched.



How to use this mod
  • You should always start a new game with this mod. Adding this mod to an existing save or server after the first day of the apocalypse has passed will not work. In multiplayer, it is advised that all players start simultaneously to experience the events together.
  • Although all events in this mod run from a predefined schedule, every start experience will be different because starting parameters have huge impact on how the game progresses. If you want chaos as this mod promises, you should start in the city with high population. It's best to create a sandbox game with population factor 1.5 - 2.5. You can also add more cars.
  • Starting day and hour should be default. Day length should be set to 1 hour (2 hours is acceptable but will make things a lot less intense), other options not recommended.
  • You can tune intensity of some of the features of this mod in the sandbox settings. Mod must be enabled in the game itself to see sandbox option.

Initially all spawned NPCs are friendly unless attacked by the player. This includes various civilians and government forces. However, after some time you will encounter hostile groups such as inmate escapees, criminals or even psychiatric hospital patients. Your job is simply to survive but also to be prepared for facing the enemy which may find you[/b].

This mod utilizes the Bandits mod as an NPC engine to introduce non-zombie characters to the game. The compatibility of this mod is practically identical as the Bandits mod compatibility. If you run into errors, check Bandits mod guidebook compatibility section.

There is a lot of action, the performance may be impacted, but on a decent PC it should work. The performance will mainly depend on the starting zombie population size.

Credits
Mod poster: Ravense

If you like my work, be sure to give it a LIKE or:
[ko-fi.com]

Comments section warning:
Excessively vulgar comments, rude comments, demanding tone comments will be removed.

Workshop ID: 3329251514
Mod ID: BanditsDayOne
กระดานสนทนายอดนิยม ดูทั้งหมด (61)
14
1
2 ชั่วโมงที่ผ่านมา
ถูกปักหมุด: WEEK ONE MOD
Slayer
97
3
8 ชั่วโมงที่ผ่านมา
ถูกปักหมุด: SUGGESTIONS
Slayer
6
1 พ.ย. @ 7: 37am
Day One event suddenly restart after 22days
Bot
1,312 ความเห็น
Rocky Jet 1 ชั่วโมงที่ผ่านมา 
@Misfit-nevermind, I found thew AI setting for it in bandits main mod and i set each one to my liking!
CRIMSONREFLEX 2 ชั่วโมงที่ผ่านมา 
Seems like when I try to host a multiplayer server my friends have trouble connecting and when they do they get unloaded portions of the map or inconsistencies with their map compared to mine or just fully black screens. Has anyone else had this issue or know a fix?
Rocky Jet 2 ชั่วโมงที่ผ่านมา 
@Misfit Where may i find that setting? thanks
kod77 2 ชั่วโมงที่ผ่านมา 
Btw any reason why does some percentage of sprinters turn into shamblers (when all zombies are set to sprinters) when day 1 mod is enabled?
Yocas 6 ชั่วโมงที่ผ่านมา 
@Slayer - I used the exact same settings I used previously when it worked about a week ago. But my starting day and hour are different from the default. Mine starts on May 1st at 7am. Each day is an hour.
Slayer  [ผู้สร้าง] 6 ชั่วโมงที่ผ่านมา 
Multiplayer issue. Can you confirm that starting day and hour is set to default as the mod description instructs?
Benny Worm 7 ชั่วโมงที่ผ่านมา 
Oh nice, hopefully there's a fix soon
Yocas 8 ชั่วโมงที่ผ่านมา 
@Benny Worm - it did work in multiplayer. For some odd reason it suddenly stopped working a few days ago. It might have something to do with the base mod getting updated on the 4th.
Benny Worm 8 ชั่วโมงที่ผ่านมา 
It's also such a shame this mod doesn't work on multiplayer. This would've been good fun with some friends.
Misfit 9 ชั่วโมงที่ผ่านมา 
@HyprArmadillr You can change all bandits to 'wander', that way they don't zero in on your base location and instead encounter them out in the world while scavenging.