Half-Life: Alyx

Half-Life: Alyx

29 ratings
Half-Life - GAMMA [playtest]
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Addon Type: Maps
Gameplay Genre: HL:A Campaign-like, Action, Stealth
Environment Types: Industrial
Theme: Valve Games
Enemy & NPC Types: Combine Soldiers
Difficulty: Hardcore
Tags: Alyx Addon
File Size
Posted
Updated
569.287 MB
7 Aug, 2024 @ 2:23pm
27 Dec, 2024 @ 7:17am
20 Change Notes ( view )

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Half-Life - GAMMA [playtest]

Description
[updated 12/27]

*this mod alters player health, player speed, combine ai, and combine damage dealt. please disable any mods or launch options that alter these, in order for a proper experience of the mod*

description:
a mod looking to bring the fast paced run and gun aspect of half-life to vr.
currently in an extremely early stage of development.
current builds are in need of playtesting.
feel free to test and give feedback.
if recording, please leave a link to your playthrough in the comments below.
updated frequently. check changelogs to see what's been updated.

-notes-
i've modified health of enemies for a more realistic experience. different bodyparts respond to damage differently.
for example, headshots are now deadly. enemies now also take far more damage from physical objects such as barrels, bricks, etc. throwing an object hard enough can be deadly.

all difficulties have been modified accordingly, play at any difficult you usually would.
remember to unsubscribe then resubscribe to ensure you have the most recent release.

-current maps-
intro_sequence
alpha

-planned maps-
beta
charlie
delta
echo
foxtrot
gamma
12 Comments
ethanwamsley5 7 Dec, 2024 @ 4:38pm 
its good but it needs more ammo and medicine
hekboi 2 Dec, 2024 @ 9:06am 
Real good map! Liked the changes to enemies! Can't wait wait to see the full thing! (Or finished first maps, maybe put some resin in for explorers like me?)
Skummeh 11 Oct, 2024 @ 3:10pm 
Nice start; gave a bunch of feedback throughout and at the very end. Looking forward to the development: https://youtu.be/CGbVP5fg4Wk
fox-fr 18 Sep, 2024 @ 9:18am 
good job
headshots:steamthumbsup:
λrokh 11 Sep, 2024 @ 8:13am 
Well done with the update. Played it with brutal blood and dismemberment.
Fast paced and fun to play.
Made another playthrough:
https://youtu.be/spcS64754AI
giovannyvalle20 29 Aug, 2024 @ 6:58pm 
i hope your proyect will be great!
-Mercer- 21 Aug, 2024 @ 7:01am 
we need more like this
senaps  [author] 21 Aug, 2024 @ 3:49am 
@λrokh i had that implemented on the build with save and loads, so either i made a mistake with it, or the way i set up my soldiers are initially weird. glad to know that's the proper way to fix that though, i wasn't sure completely.
λrokh 21 Aug, 2024 @ 1:52am 
@Foox that is a known AI disabled bug, you can open the console and type "ai_setenabled 1" to fix it. The bug is non-deterministic and does not always occur. I encountered it in several maps.
Here's a tutorial how to do it: https://youtu.be/3upp6hV_GIQ

@senaps you can ensure the enabled AI with this approach:
Entity "point_clientcommand" and a "logic_auto"
logic_auto->OnLoadGame
TargetEntity: point_clientcommand
Input: Command
Parameter: ai_setenabled 1
Foox 15 Aug, 2024 @ 10:45am 
Playing on hard. I loved the layout and complexity of the environment and the combat/ammo supply was challenging whilst remaining balanced (not much health available !), but once I'd died once and gone back to a save it bugged totally - the combine no longer moved or reacted to me in any way.