Darkest Dungeon® II

Darkest Dungeon® II

62 평점
Extra Turn token
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Items: Combat
General: Gameplay Tweak
파일 크기
게시일
업데이트일
23.473 KB
2024년 8월 6일 오후 10시 58분
2024년 8월 9일 오후 6시 43분
업데이트 노트 3개 (보기)

다운로드 위해 구독하기
Extra Turn token

설명
Changed the hidden token "Extra Initiative" to visible, and added an interactive system to speed type tokens.

Details:
Plague Eaters: "Feeding Time" now gains Extra Initiative token instead.
Instructrice (Duelist Path): "Again!+" now gives Extra Initiative token instead.
Speed token: Converts to Extra Initiative when stacked.
Daze token: Gain -20% stun resist to evcourage stack into Stun.
댓글 10
Endermarke 2024년 10월 29일 오전 5시 09분 
2加速=一额外
和另一个mod里的boss怪癖叠加后变得非常恐怖
爽到
sutener femboyi 2024년 9월 6일 오전 10시 56분 
thank you :3
Asterisk 2024년 8월 24일 오후 12시 59분 
would be super cool to get a version that doesn't buff daze, just uses the simplified daze/stun/speed system :D
Hearty_Snowflake  [작성자] 2024년 8월 10일 오후 10시 21분 
@tac Thanks for your long comment.

About the first issue. Players are lacking of ways to cause Daze and Stun, and elite monsters have high stun resist or even immunity. Daze can become a "Combo" to stack into Stun like other skills did. Considering the possibility of resist the first Daze, give a small compensate may be more balanced.

The second issue is about cooldown and speed. Give an extra action at start will not count skill's cooldown. The principle of Speed token is "add 99 speed when calculating the speed of next turn". If give Extra Initiative the same ability and no other character has Speed. This character will always has the 1st and 3rd action of next round. I prefer the current situation, and its also the original effect in base game.
tac 2024년 8월 10일 오후 3시 10분 
Love the mod (and kinda hope it just makes it into base game).

Only issue I have with it is the daze reducing stun res. I don't think it's really needed imo.

Oh, also, stacking a speed token into extra initiative might need a little more detail. Daze into stun makes sense because you go from being last in initiative to taking no turn at all (kind of like having a negative initiative). However, with the stacking in the other direction right now, you lose the "go first" aspect, which is kind of awkward? You could turn it into take an immediate extra action at the start of next turn, so you still get that "speed" aspect.
Tranquil 2024년 8월 7일 오후 7시 31분 
thanks!
Hearty_Snowflake  [작성자] 2024년 8월 7일 오후 5시 36분 
This token's name is extra_initiative in the file. You can look for it again.
Tranquil 2024년 8월 7일 오후 12시 42분 
Is the extra initiative token a vanilla token in the files? I would like to add it to my "Truer Entropy" mod, but I didn't see it in token_data_export
Hearty_Snowflake  [작성자] 2024년 8월 7일 오전 3시 36분 
You can copy the workshop mods to this folder, maybe the mods will work as normal.
\Darkest Dungeon® II\Darkest Dungeon II_Data\StreamingAssets\mods
Yo's and Ya's 2024년 8월 7일 오전 12시 09분 
Hey, would it be possible for you to post a version without the added system? :dd2crit: