Into the Radius 2

Into the Radius 2

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The Explorers Guide to ITR2 Entities - Early Access
By Decrypt and 1 collaborators
A quick and simple guide to the creatures of the Perchorsk Exclusion Zone.
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A Quick Introduction.
Greetings! I am Explorer #55, and I am here to tell you all about the wonderful creatures of The Perchorsk Exclusion Zone, and what the UNPSC doesn't want you to know!
- The Spawn
The Spawn are some of the strangest creatures encountered within the radius. Previously, there was only one spawn, now they have evolved into two separate spawn types.

- The Spiders
The spiders are the most common. They looks like ribbons sliding and tumbling around. they are easily dispatched, but are fast and hard to hit. I advise you to wait for them to attack, then dodge, then shoot them twice with any weapon to ensure a quick kill. Spiders come in packs of about 2-3, so be on the lookout.

- The Tumbleweeds
When you first see these, you just might overlook them. Bigger, stronger and faster than the spiders, the Tumbleweeds have evolved to look like their namesake. Because of their natural camoflauge, they are exceptionally hard to see. Unlike spiders, Tumbleweeds are often alone, and will attempt to sneak up on you while you are fighting. Same as the spiders, 2 clean shots after a stun is the easiest way to dispatch this foe.
[PICTURE PENDING, TO BE ADDED]
- The Mimics
Mimics, a classic and formidable entity. Often considered the radius's deadliest entity, they take the roles of various armed civilians. This Includes Police, Hunters, Snipers, and even the military! Their attempt to mimic humans even goes down to their warped, twisted guns (e.g, the RPD of the Mimic gunner's bipod and foregrip being in the wildest places)

- The Police
The most common kind. These ones wear a police uniform with no armour. They are armed with a PM Makarov. They have low damage, but can easily drain your health in numbers. To dispatch, aim for the head for a quick kill, or a few shots to the body should suffice.

- The Hunters
Hunters are the second most common. These mimics wear a general civilian outfit with a Ushanka on their head. they are armed with a double-barrel IZH shotgun. To dispatch, aim for the head, and only attack AFTER you have heard them fire twice. If at close range, either attempt to gain distance or eliminate quickly.

- The Military
You caught me! This type of mimic isn't a single entity, but rather multiple similar entities. These mimics wear military uniforms and are armed with automatic weaponry. Usually, they have a helmet and a basic vest. Some have camouflage which allows them to stay hidden at range. Aim for the head!

- The Sniper
One of the two rarest mimics in the Exclusion Zone, the Sniper is the most damaging. One shot can half your health, and two will put you under. They are easily identifiable by the sound of their gun, but their ghille suit proves to be effective in camouflaging them from Explorers. To dispatch, you must counter-snipe them from cover. Pushing other mimics while this guy is alive is a death sentence.

- The Machine-Gunner
The rarest mimic, the machine-gunner doesn't let up. In wake of recent changes to the Radius, these formidable mimics are the biggest threat to explorers as of late. They are easily spotted with their full-body armour and ALTYN helmet. It carries an RPD, a mag-fed machine gun capable of killing you in seconds. To dispatch, you must kill him before he can kill you. If he is firing, you MUST take cover. Aim for the body to be able to do damage, as the UNPSC has yet to give us armour piercing rounds to deal with the helmet.
- The Radius
The radius itself is the most deadly entity that you will find.
The Radius has the power to create entities, make space-bending anomalies and wash away all your progress at will.
You cannot kill the radius, only survive it.
To survive, pay attention to the tide-meter, be careful around anomalies and most of all, have fun!
Closing Notes
Be sure to tell me what you think of this guide! I will be venturing out soon to gather pictures for this guide, so stay tuned!
-Explorer #55
4 Comments
Whiskey 11 Oct, 2024 @ 11:17am 
@Lazagne I found a decent method is to rush them with a weapon drawn. They stop just before they leap at you, which gives you a few seconds to put them down
Lazagne 3 Aug, 2024 @ 1:24pm 
How to you dodge spawns ? I had no trouble with them in ITR1, i cant seem to dodge them in ITR2 at all
Billvip07 1 Aug, 2024 @ 7:42pm 
Thank you explorer 12 electric boogaloo
Tabi 31 Jul, 2024 @ 8:32pm 
Good Job goober, do anomalies Next