Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
https://gtm.you1.cn/sharedfiles/filedetails/?id=3008744936
The goal was not to address the Director only, but to improve the gameplay as a whole and make it more L4D than L4D ever will be. Because the Valve's outdated take that was constrained with compromises for optimization purposes, as well as their outdated take on balance is not entertaining anymore. Higher difficulty through bullet spongy enemies and more damage doesn't equal fun. I increase the demand for teamplay without cheap decisions that drag down the game and make it boring. Until you try to play it and actually face what this is all about through all campaigns, there isn't much you can offer in your opinion and i suggest you don't try.
I also never stated that i like B4B and as disgusting and awful this game is, it's simply better. And you are worse.