Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
https://gtm.you1.cn/sharedfiles/filedetails/?id=3008744936
The goal was not to address the Director only, but to improve the gameplay as a whole and make it more L4D than L4D ever will be. Because the Valve's outdated take that was constrained with compromises for optimization purposes, as well as their outdated take on balance is not entertaining anymore. Higher difficulty through bullet spongy enemies and more damage doesn't equal fun. I increase the demand for teamplay without cheap decisions that drag down the game and make it boring. Until you try to play it and actually face what this is all about through all campaigns, there isn't much you can offer in your opinion and i suggest you don't try.
I also never stated that i like B4B and as disgusting and awful this game is, it's simply better. And you are worse.