Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Halo 2 Restored Lighting
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Engine: Halo2
Game Content: Campaign
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8.505 GB
27 jun om 14:01
14 aug om 20:41
21 wijzigingsnotities (weergeven)
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Halo 2 Restored Lighting

Omschrijving
Nexusmods version for Gamepass/MSStore users: https://www.nexusmods.com/halothemasterchiefcollection/mods/2603

A project of mine that restores the dynamic lighting in Halo 2, using SEV's custom shaders
( https://github.com/777Sev777/Halo-2-Custom-Shaders ) for better shadow filtering.

The plan is to restore what was supposed to be the game's original per-pixel lighting in all missions to make the models and textures look a bit more like they were supposed to before the Pstencil engine was scrapped

SEV's Youtube channel: https://youtube.com/@i_sev_i?si=P-T7H2Ou-5t2C9PG

About SEV: he is the guy who basically started all of this. He made a video showcasing the dynamic lighting in Halo 2 a few years ago, and he is also the author of the "Halo 2 E3 Pre-Release" mod that can be found in NexusMods (but sadly hasnt been updated to the lates MCC version), which was the first mod that tried to recreate the original lighting, along with some other things, like encounters, weapons, etc. He's also the creator of the shader that i have been using for the improved shadow filtering, which is publicly available for anyone to use. Currently, he's working on the Ruby's Rebalanced team for Halo 2 to add this lighting to that mod.


Note: this arent stencil shadows. Even when the mod tools say so, they are shadow maps, and act like shadow maps. Stencil shadows would be pixel perfect, this ones are not

Note 2: the performance hit is quite big because of the additional lights placed on the levels and the shadows being casted from them (enough to make a 1080ti drop drom 144fps at 1080p), so be prepared for framerate drops


Known issues (all unfixable, sadly):

Shadow resolution too low: its a problem with how Halo 2 works, and the resolution can't be manually changed, its all dependant on the light properties (size, fov, and range)

Dissappearing shadows: caused by the game culling the objects that generate the shadows when they are out of your FOV. Consecuence of the game's optimization

Lights appear/dissappear at range (mainly large levels): again, because of optimizations with LODs, lights can suddenly pop in and out depending on how far you are from them.

All campaign missions starting from Cairo Station are available
210 opmerkingen
Viirgle FluffButt 3 nov om 0:38 
true dream is a merge with halo 2 uncut
ediblecrayons 1 nov om 18:04 
For some reason, all the dialogue from Hood, Cortana and Johnson in the first mission does not play
Earthworm Jim 31 okt om 18:41 
Ozone, it means restored in the sense that this is restoring dynamic lighting cut halfway throughout the games dev period cause xbox couldn't handle it
Noble 6 27 okt om 20:58 
i don't think so, the game didn't release with this lighting, but as an option yes why not
original afghan skunk 27 okt om 15:27 
Absolutely outstanding, other than some performance hiccups, the skybox on Outskirts was also glitchy, though it seemed only for a small portion of the level. If this was optimized and polished it should replace the MCC 'classic' version, thank you for this.
Chesapeake Bay 19 okt om 23:46 
aside from a few areas, this made Halo 2 look very pretty.
Orange Juice 17 okt om 20:27 
desperately need when this is finished to have a version that's mixed with Halo 2 uncut we need Halo 2 as bungie intended, what could've been .,..,.,.........
Ooblek 10 okt om 14:36 
I think out of all the cutscenes for halo 2, the one i'd like to see the most is the gravemind. I really want to see what that scene was meant to look like if it wasn't so dark and flat.
OOM-7 10 okt om 5:44 
The mouth does not seem to animate when the character speaks.
Mr.PirateFox  [auteur] 9 okt om 17:01 
@Krazyjack i dont think so. 1) the priotity of the mod was playable missions, 2) i lost the original map files when i needed to reformat my SSD and i only have the already compiled map files left, and i dont have time to mod the entire campaign again as i started university about a month ago. I think this task is gonna require someone else to complete it, most probably the Ruby Rebalanced team, the one which SEV (the guy mentioned in the description of the mod, creator of the custom shader i used) is part of