RimWorld
58 valoraciones
1trickPwnyta's Anomaly Patch
   
Premiar
Favoritos
Favorito
Quitar
Mod, 1.5
Tamaño
Publicado el
Actualizado el
1.146 MB
7 MAY a las 22:55
9 JUL a las 17:36
5 notas sobre cambios ( ver )
Necesitas contenido descargable para poder utilizar este artículo.

Suscríbete para descargar
1trickPwnyta's Anomaly Patch

Descripción
This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

Full list of tweaks:
  • Selecting multiple bioferrite harvesters shows the total amount of bioferrite contained (and increase per day) in all of them
  • Pit gates don't cause horror music to play unless you go into them, and horror music stops when you leave, and enemies in the undercave don't cause combat music to play unless you're in there with them, and combat music stops when you leave.
  • Bug fix: Void provocation rituals can spawn devourer water assaults on maps with no valid water to spawn from, resulting in the ritual doing nothing
  • Enables study and suppression of entities, including non-living entities such as obelisks, by default
  • Pawns will not study entities if no Anomaly research project is active and studying the entity provides no other benefits (like learning about obelisks or how to destroy the golden cube)
  • Caravan dialog food auto selection prioritizes twisted meat for ghouls and carniverous animals, then human/insect meat, then other meat.
  • Ghouls can hunt prey just like your animals can.
  • When returning from the labyrinth created by a warped obelisk, any items transferred to your home map will be set to forbidden unless they appear in the home zone.
  • When multiple obelisks reach dangerous (90%) activity levels, the alert on the right side of the screen will show the highest activity level instead of showing no acitivty level.
  • When working, colonists will try to find a spot to stand in that doesn't hold a containment cell or prison door open if possible. This way they won't compromise entity containment while building flooring etc. in a containment cell or allow a prisoner to escape.
  • The "need warm clothes" alert on the right side of the screen won't show up if you have a powered and fueled atmospheric heater.
  • Pawn silhouettes (when zoomed out) are no longer hidden in unnatural darkness.
  • Colonists will adhere to zone restrictions while gathering offerings for psychic rituals and while moving to the psychic ritual spot.
  • Death pall resurrection messages no longer make a noise so you won't get inundated with beeps during death palls. Don't worry - you'll still see the message, and you'll still hear the gross corpsey sound of them resurrecting nearby.
  • Certain entity stats are no longer hidden (nociosphere, metalhorror, revenant).
  • The psychic ritual dialog arranges pawns by psychic sensitivity for your convenience.
  • Corpses initially spawned around the void monolith are forbidden by default.
  • Bug fix: Friendly shamblers show up in the schedule tab



Updates
07/09/2024: Fix friendly shambler in schedule tab bug for human shamblers too!
07/09/2024: Sort prisoners and downed colonists last in psychic ritual dialogs, fix friendly shambler in schedule tab bug
06/10/2024: Added many new tweaks, added settings to toggle each tweak
05/08/2024: Fixed world map bug when selecting any tile on starting world map screen, or selecting any tile while multiple bioferrite harvesters are selected
17 comentarios
VitaKaninen hace 18 horas 
Thanks!
1trickPwnyta  [autor] hace 18 horas 
@VitaKaninen That's a great idea! I'll have to look into it, but not sure when I'll get to it since I have a backlog.
VitaKaninen hace 19 horas 
Would you consider adding a feature? When a pawn with Death Refusal is downed when on a caravan, the caravan is instantly lost instead of allowing the player to resurrect. There is another mod that does something similar if you want to look at their code. https://gtm.you1.cn/sharedfiles/filedetails/?id=2618133033
juako 20 JUN a las 0:57 
for the chronophagy ritual, could you add a tweak so it orders by age instead of psychic sensitivity ?
1trickPwnyta  [autor] 31 MAY a las 15:35 
@PetLoverSpy I feel you. I do plan on making them all togglable. Sometime in the near future.
PetLoverSpy 31 MAY a las 12:37 
Is it possible to be able to toggle specific tweaks? I love all of them except the pit music tweak, I adore the horror music and sometimes specifically open the pit in order to get it lol
bourassd 13 MAY a las 7:16 
Thank you so much for this patch, especially for the no studying if nothing is active part. I hated wasting 2 days worth of progress constantly in my first playthrough because of that.
Dizzy_Dares 9 MAY a las 15:03 
Thanks for the link!
1trickPwnyta  [autor] 9 MAY a las 6:19 
@Dizzy_Dares that would be out of scope for this mod but there is a mod that does that already: https://gtm.you1.cn/sharedfiles/filedetails/?id=2595360307&searchtext=Prison+break
Dizzy_Dares 8 MAY a las 20:52 
ah my only containment breach was a revenent. and prison breakers. so it sdeemed flawed to me XD. would still like it if prisoners behind them didnt just walk through.