Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not solo, iirc. But if you get your Weapons skill to 100 and have an assistant with the Loyal Assistant talent and their apprenticeship in Captain, you will be able to do it.
I'm not actively playing Barotrauma right now, and I can't in good conscience update the guide without having fresh personal experience to go off, but thank you very much for listing the changes here! I'm sure they'll be very helpful to anyone who wants to use the guide after the new update.
- Fixed "Tasty Target" still making characters super loud (and visible on the sonar).
- Fixed "Lightning Wizard" talent description not mentioning it only affects melee attacks.
- Fixed reputation gain bonus from the "Protect and Serve" talent being multiplicative, meaning you could get ridiculous amounts of rep if you have multiple security officers with the talent.
- Fixed "Mule" talent not working with physicorium bars.
- Differentiated the "Art of Submarine Warfare" book given by talents from the one you can purchase from outposts (different names and sprites). Previously these looked identical, and it seemed like a bug when they didn't stack and gave a different amount of skill.
- Fixed "War Stories" book seemingly giving no skill increase sometimes. The amount of skill the book gives is proportional to the number of kills the "author" of the book got, and diminishes the higher the reader's skill is. That meant the book sometimes increased the skill by less than 1 (only making it progress toward the next level), which didn't cause a skill increase notification to pop up.
- Fixed "Extra Powder" talent not affecting depth charges.
- Fixed weapons skill gain and medical skill gain from certain talents working the wrong way around.
- Sulphuric Acid Syringe recipe changed and renamed to Crimson Acid. Now causes a very significant slow and much more damage over a longer duration.
- "Macrodosing" talent had acid burn damage boost removed, but increased the amount of poison applied, making it much easier to poison big enemies.
- "What A Stench" talent had acid burn damage bonuses reduced, to allow acid burn weapons to be stronger even for those without these specific talents.
The Bandolier doesn't occupy the same slot as the diving suit, it takes the toolbelt/backpack slot.
Yes, upgrades eventually stop being an issue, but
a) it takes a long time, probably Aphotic Plateaus or Great Sea
and b) most of the big money in the game is spent on submarine upgrades
Neither is a game changer. Networking helps make more money selling, but again:
a) merchants have limited money
b) the good stuff is crafted, not bought
Both talents can help. Even though sub upgrades eventually peter out, that 10% upgrade discount is 10% of a huge chunk of money. And you usually need it, esp. if Iron Storm is in play.
I can't speak for everyone, but i'm either broke and low on critical materials, or have 90K in the bank and enough Physicorum, Fulgurium, Titaniu and Thorium to stop a volcano.
Campaigning can help get to such overwhelming bounty quicker, but so can Networking. And it might help get a few critical upgrades a little bit earlier.
Wonderful guide, thanks!