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tModLoader

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Risk of Slime Rain
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Mod Side: Both
tModLoader Version: 1.4.4
Language: English, Russian
File Size
Posted
Updated
632.031 KB
8 Jan @ 7:03am
2 Mar @ 1:00am
4 Change Notes ( view )

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Risk of Slime Rain

Description
"Risk of Slime Rain" is a mod that aims to add all the existing items from Risk of Rain 1 into Terraria, with some tweaks to fit Terraria's gameplay and world.

This mod offers permanent upgrades to the player character through items of varying rarity. Every item is a consumable and most of them stack infinitely for increased effect, upgrading your various stats to your heart's content.
In exchange for the increased power you will posess, the game will become more difficult.
However the recipes for them are quite expensive (non-Commons aren't craftable at all!). Common items can be found in chests across the world, and Uncommon items are dropped from bosses that are slain for the first time, or with a 1% chance on consecutive kills (as Common).
The mod also features config settings with which you can selectively pick the amount of stacks each item occupies (in case you need to tweak/disable the effects), blacklist item effects, and toggle between a balanced or original experience.
If you want the items you used back, defeat the Wall of Flesh for the Nullifier item.
If you want to remove Warbanners from your world, defeat the Skeletron for the Warbanner Remover item.

"Risk of Slime Rain" is in a beta-stage as of now, offering a fraction of what the end goal is. However, it is still playable! It currently offers:
  • 25 items of Common rarity - a nice variety of offensive, utility and defensive items.
  • 10 items of Uncommon rarity - mostly defensive items and a handful of offensive ones.
  • 1 boss: Magma Worm - Pre-Hardmode, drops his unique boss item.

It is highly recommended to use Boss Checklist alongside Risk of Slime Rain. That way, you will receive additional Common drops from modded bosses!

Multiplayer compatible, no pvp support.

Credits:
Rodathus and Plantixx for most of the sprites.

Originally posted by tModLoader:
Developed By Alucard I, direwolf420
88 Comments
Vlidmir Putan  [author] 7 Aug @ 1:47pm 
Test with only this mod enabled, in singleplayer.
Sach__ 7 Aug @ 1:42pm 
Can't spawn the magma worm
Zelazny 28 Jul @ 11:57pm 
Could you make textures resembling more of terraria one's if that's possible? Cool mod btw
CrimsonHeart 20 Jul @ 7:24am 
This mod has crazy potential. Good job for thinking of how to balance it.
Vlidmir Putan  [author] 8 Jul @ 11:29am 
If you take damage that results in you having less than 10% HP, it adds 1 stack, up to 6. The tooltip is currently bugged to always show 0% crit, but it increases by 6% per stack
terrarian9111 8 Jul @ 10:48am 
how does snake eyes work? i cant seem to proc it at all
Juan of the West 8 Jun @ 11:11pm 
Would it be possible to add a repeated boss drop % in the config? I've used the Overloaders from Fargos mod several times and a common hasn't dropped from the 100's of bosses I've spawned. Unless those spawns don't have the drop table for some reason
dylandath1133 19 May @ 3:53am 
i would love it if there was a relic for the magma worm
Ikenie Wo 7 May @ 12:07pm 
This stuff is nice. works unexpectedly nice and even balance-wise feels justl ike ror. The more power i get, the harder my ass gets kicked
Looking forward the completion of the mod. I wanna my fоcking legenadaries
Alu[GH]  [author] 6 May @ 8:41pm 
@NO_LEGS Not yet