Company of Heroes 2

Company of Heroes 2

127 ratings
(2 - 4) Jülich Winter
   
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Item Type: map
Maps: 2v2
Tags: pm
File Size
Posted
Updated
12.004 MB
12 Sep, 2014 @ 8:09am
29 May, 2015 @ 7:04am
2 Change Notes ( view )

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(2 - 4) Jülich Winter

In 2 collections by MonolithicBacon
MonolithicBacon & DonXavi's Map Pack
27 items
Frigid Conditions Map Pack
10 items
Description
So fierce was the battle for Jülich that it spanned months, through the seasons of autumn and into winter, changing hands and crumbling further into the ground as the time passed. With only a few days of crucially cold weather left to keep the Rur River frozen, efforts were doubled, pushing the vastly exhausted US forces deeper into Wehrmacht territory. With every inch that was given, another was lost, until Jülich itself was a town left impossible to identify.

Copyright 2016 Will Ward.
This item is not authorized for posting on Steam, except under the Steam account named MonolithicBacon/ColossalGammon.
32 Comments
JenoVa.Projekt 20 May, 2015 @ 12:19am 
in the upper base sector there is a building which allows spawning of offmapinfantry, this is a great lack of gameplayfun
Yuki 30 Dec, 2014 @ 10:55pm 
Just played this map with a friend, very fun map. Love seeing more winter maps that acutally use the winter mechanic instead of just visuals. Keep up the great work.
MonolithicBacon  [author] 24 Oct, 2014 @ 1:42pm 
And the fix is in! All map entry points should be functioning.
MonolithicBacon  [author] 19 Oct, 2014 @ 5:03am 
@Stark, thanks for pointing that out! I'll get working on a fix.
Stark 18 Oct, 2014 @ 5:24pm 
@MonolithicBacon I'm sure. It appears as white, not blue. I thought that maybe capturing territory would fix it but it didn't. Despite setting the waypoint on that side the units always come in from the far side.
MonolithicBacon  [author] 18 Oct, 2014 @ 1:23pm 
@Stark, thanks for your comment, and I'll check this out, but the spawn points will always release units closest to your chosen waypoint. Could it be that you have the waypoint set to the right, which means it only uses that one?
Stark 17 Oct, 2014 @ 7:51pm 
One of the spawn points on the south side doesn't work. It's on the left side, all units just spawn off the right side.
MonolithicBacon  [author] 6 Oct, 2014 @ 12:23am 
@LCH98, could you be more specific for me as to where that bug is or looks like?

And as for 100 popcap, all Relic maps have only 100 pop. It is up to the players to choose their forces wisely, so that they aren't left with masses of team weapons and nothing to attack with.

However, if this map ever becomes popular enough, I will happily make a 200 popcap version.
=]H[= Karl 4 Oct, 2014 @ 12:32pm 
One of the destroyed-building walls just west of the eastern vic point is somehow enterable?
I played a 1v1, and i really noticed it's hard to play with 100 popcap, once i had all vps and the river secure (with cons, mg and at, and 120mm mortars), i had 97/100 popcap, completely preventing me from using any high-tier units. A high-popcap version would be appreciated, next to this (and considering you did make a sittard 200 as well, i assume, and hope, you're working on it) this map is absolutely great.
SovietBicep 19 Sep, 2014 @ 2:44pm 
Excellent map. I just got through with an hour long match on it. Extremely well detailed, layout is nice and challenging. +1 Subscriber ;)