GAROU: MARK OF THE WOLVES

GAROU: MARK OF THE WOLVES

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Power Combos
By ꧁ღ༺ StiGGe ༻ღ꧂
In this guide I will cover the best combos of all characters.
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Hotaru
Power Combos Starting With Jumping AB

1. 154 Damage 23 Hits
Jumping AB → Standing D → Qcb+C → Break → TOP → Qcfx2+D













2. 139 Damage 20 Hits
Jumping AB → Standing B → Break x2 → Dive Kick →Qcfx2+D












3. 124 Damage 18 Hits
Jumping AB → Standing B → Break → TOP → Qcfx2+D












4. 112 Damage 17 Hits
Jumping AB → Down AB → Break → Qcfx2+D

1. 157 Damage 24 Hits
Jumping AC → Standing D → Qcb+C → Break → Dive Kick → Qcfx2+D

2. 157 Damage 23 Hits
Jumping AC → Standing D → Qcb+C → Break → TOP → Qcfx2+D

3. 141 Damage 22 Hits

Jumping AC → Standing D → Qcb+C → Break → Qcfx2+D

Dong Hwan
1. 116 Damage 18 Hits

Qcf+D → Qcfx2+A → Qcfx2+A


2. 106 Damage 18 hits

Break → Break → Qcfx3+C


3. 87 Damage 8 Hits

Qcf+D → Qcfx2+A → Qcfx2+B


4. 59 Damage 4 Hits

Jumping AC → Low C → Qcfx2+B

Kain
1. 105 Damage 14 Hits

Jumping C → Down+AB → Break → Qcfx2+A →Qcfx2+B → d,u+D

2. 103 Damage 11 Hits

Jumping C → Down+AB → Break → Qcfx2+A →Qcfx2+B → b,f+B

3. 95 Damage 19 Hits

3a. Break → Qcfx2+B → Qcfx2+B → d,u+D

95 Damage 17 Hits

3b. Jumping C → Down+AB → Break → Qcfx2+D → d,u+D


4. 94 Damage 16 Hits

4a. TOP → Break → Qcfx2+D → d,u+D

4b. Break → Qcfx2+B → Qcfx2+B → TOP


4c. 94 Damage 14 Hits

Jumping C → Down+AB → Break → Qcfx2+D → TOP


5. 91 Damage 11 Hits (TOP version 92 Damage)


5a. Break → Break → Qcfx2+A → Qcfx2+B→ b,f+B


5b. Break → Break → Qcfx2+A → Qcfx2+B→ TOP


6. 91 Damage 17 Hits

Throw In Corner → Qcfx2+D → d,u+D


7. 89 Damage 15 Hits

TOP → Qcfx2+D → d,u+D


8. 88 Damage 12 Hits

TOP → Qcfx2+D → TOP


9. 81 Damage 7 Hits

Qcfx2+A → Break → Qcfx2+A → d,u+D


10. 79 Damage 13 Hits

Break → Break → Qcfx2+D → TOP


79 Damage 4 Hits

Qcfx2+A → Break → Qcfx2+A → b,f+B


11. 76 Damage 6 Hits

Qcfx2+A → Qcfx2+A → d,u+D
Jae Hoon
Power Combios

1. 130 Damage 18 Hits

Jumping D → Low C → Break → Qcfx2+A →Qcfx2+B

2. 124 Damage 18 Hits

Jumping AC → Break → Qcfx2+A →Qcfx2+B

3. 111 Damage 14 Hits

Jumping AC → Low C → Qcfx2+C →


Terry
Power Combos

93 Damage 8 Hits
Qcb+B→ Close C → Break → Qcfx2+D

Must be done on Grant or Tizoc due to their larger hitboxes.

90 Damage 7 Hits

Qcb+C → Break → Qcfx2+D











89 Damage 8 Hits

Jumping D → Down+AB → Break → Qcfx2+D











89 Damage 7 Hits

Qcb+D → Break→ Qcfx2+D

Opponent must be hit in the air.











88 Damage 8 Hits

Jumping D → Close C→ Break→ Qcfx2+D











87 Damage 8 Hits

Standing C → Feint → Standing C → Feint → Low C → Qcfx2+D











83 Damage 7 Hits

Shoulder Tackle → Break→ Qcfx2+D

Shoulder tackle must hit on counter on the third hit only.











81 Damage 5 Hits

Break → Qcfx2+B → Qcfx2+B











81 Damage 8 Hits

Shoulder Tackle→ Standing A → Low B → Qcfx2+D











Do only one shoulder tackle.
Dont try to use low C instead of low B. Because of bug in game if Terry does low C it dosnt count as a combo and the whole complete combo gets weaker than if you used low B. The C version gets 69 Damage 6 hits.

80 Damage 6 Hits

Qcb+B→ Close C → Break (B version) → Qcfx2+C

Must be done on Grant or Tizoc due to their larger hitboxes.











75 Damage 4 Hits

Break → Qcfx2+B → Qcfx2+A

Must be done a bit away from the corner.
The Qcfx2+B must be executed earlier than normal so the opponent can bounce on the flame.