Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
You're still editing KillingFloor.ini but you can do that with Notepad or Notepad++ in the same way.
Move these DLL's from the folder where you started SteamCMD to the "System" folder of your KF server install:
steamclient.dll
tier0_s.dll
vstdlib_s.dll
That should be enough for basic functionality w/o custom content.
Granted, I haven't installed any large mods/mutators or other custom content. If there's a separate issue related to that, then fair enough.
That cumbersome?
The server I'm using has enough disk space for hosting files uncompressed and the file sizes involved aren't much of a concern for most modern Internet infrastructure imo. It's nearly a non-issue for me.
But it's not true for everyone of course. I do have instances where some routes are slow and download times for players creep high because of that. Compression could definitely help!
Thanks for your contributions and feedback!
I tried to use LinuxGSM but didn't really have much luck with it. I also didn't really like the idea of indirectly configuring the server. Managing the process as I am currently doing isn't perfect but it does the job well enough for simple operation (imo); this is something I suspect LinuxGSM does better(?).