Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

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Medieval II Mercenary Guide (Crusades)
By EoNightcore
Mercenaries of all types and sizes here from the Crusades Campaign.
   
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Of Note
FACTIONAL UNIT STAT GUIDES
MERCENARY UNIT GUIDES

Trying to figure out what all these attribute words like command or long_pike means? Check out the Unit/Weapon Attributes Explained guide!

Example of the format used in the guide:
Unit Descriptive Name
Unit's Type Name (if significantly different from descriptive name)
if using the create_unit command, use the unit's Type name.
 



Unit Icon
number of units with small unit size, unit class, unit mount, mass, speed, hitpoints
ammo (if applicable), primary weapon, (unit animation), attack, charge, range (if applicable), weapon traits
secondary weapon, (unit animation), attack, charge, weapon traits
armor, defense skill, shield, total defense
campaign and custom battle cost, upkeep cost
morale, discipline level, training level
special traits/abilities
stamina buffs/debuffs in heat
smith armor upgrades*
Unit attack buffs/debuffs in certain environments
Unit attack buffs/debuffs against mounted cavalry types
     
Region of Recruitment and special requirements
- Requires "Mongol Invasion Warning" event

- Requires "Gunpowder Discovered" event

- Catholic factions only

- Orthodox factions only

- Muslim factions only

- Crusade General required**

*Smith Levels
1 - Leather Tanner
2 - Blacksmith
3 - Armourer
4 - Heavy Armourer
5 - Master Armourer
6 - Armour Factory

**Crusade are disabled, so any mercenaries requiring Crusade generals are not actually recruitable.
Crusades Regions
Regional maps can be found further below, in the "Mercs of Region: section of the guide.


Map for cross-referencing with below tables.
Light Cavalry
Alan Light Cavlary
 
24 light cavalry
Spear, attack 7, charge 5
Sword, attack 7, charge 3
Armor 2, skill 4, shield 5; total defense 11
590 cost, 185 upkeep
9 morale, normal discipline, untrained
No special traits
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: -10
Snow: +1
-4 vs elephants, -4 vs camels
     
Anatolia East
Anatolia West
Armenia
Albanian Cavalry
 
24 light cavalry
Spear, attack 7, charge 5
Mace, attack 9, charge 4, armor-piercing
Armor 2, skill 4, shield 0; total defense 6
590 cost, 155 upkeep
9 morale, normal discipline, trained
No special traits
3 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -10
Snow: +2
-4 vs elephants, -4 vs camels
     
Greece
only
Bedouin Cavalry
 
24 light cavalry
Spear, attack 5, charge 4
Sword, attack 7, charge 2
Armor 0, skill 3, shield 6; total defense 9
460 cost, 135 upkeep
5 morale, low discipline, untrained
Armor+1 via smith lv.1
0 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: +2
Forest: -10
Snow: -2
-4 vs elephants, -4 vs camels
     
Arabia
Levant North
Levant South
North Africa
Tribelands
only
Heavy Cavalry
Armenian Cavalry
 
24 heavy cavalry
Spear, attack 8, charge 5
Sword, attack 9, charge 3
Armor 5, skill 4, shield 6; total defense 15
760 cost, 225 upkeep
9 morale, impetuous, trained
Can form wedge
2 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: +1
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
     
Anatolia East
Anatolia West
Armenia
Kwarizmian Cavalry
 
24 heavy cavalry
Spear, attack 8, charge 5
Sword, attack 9, charge 3
Armor 6, skill 4, shield 0; total defense 10
670 cost, 225 upkeep
9 morale, normal discipline, trained
Can form wedge
3 extra fatigue in heat
No armor upgrades
     
Arabia
Levant North
Levant South
Tribelands
required
Ghulams
 
24 heavy cavalry
Spear attack 5, charge 4
Mace, attack 7, charge 2, armor-piercing
Armor 4, skill 3, shield 5; total defense 12
580 cost, 155 upkeep
5 morale, disciplined, highly trained
Can form wedge
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: +1
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
     
Egypt
Levant South
only
Recruitable by
Egypt
via Castle Stables line
Knights
Crusader Knights
 
24 heavy cavalry
Spear, attack 11, charge 5
Sword, attack 12, charge 3
Armor 5, skill 5, shield 6; total defense 16
920 cost, 225 upkeep
11 morale, impetuous, trained
Can form wedge, knight
7 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -10
Snow: +2
-4 vs elephants, -4 vs camels
     
Levant North
Levant South
only
Mercenary Frankish Knights
 
24 heavy cavalry
Spear, attack 8, charge 5
Sword, attack 9, charge 3
Armor 5, skill 4, shield 6; total defense 15
760 cost, 225 upkeep
9 morale, impetuous, trained
Can form wedge, knight
7 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -10
Snow: +2
-4 vs elephants, -4 vs camels
     
Greece
Greek Isles
only
Missile Cavalry
Bedouin Camel Riders
 
24 missile cavalry
20 cavalry composite arrows, attack 8, charge 2, range 120
Sword, attack 7, charge 2
Armor 0, skill 3, shield 5; total defense 8
640 cost, 225 upkeep
5 morale, low discipline, untrained
Hardy, frightens cavalry
0 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: +2
Forest: -10
Snow: -2
-4 vs elephants, +2 vs horses
     
Arabia
Tribelands
only
Recruitable by
Egypt
via Market line
Akinjis
 
24 missile cavalry
20 cavalry composite arrows, attack 6, charge 1, range 120
Sword, attack 3, charge 1
Armor 0, skill 1, shield 0; total defense 1
420 cost, 110 upkeep
3 morale, impetuous, untrained
Can form cantabrian circle
0 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: +1
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
     
Anatolia East
Anatolia West
Armenia
only
Turkomans
Turkomans Merc
 
24 missile cavalry
20 cavalry composite arrows, attack 6, charge 1, range 120
Sword, attack 5, charge 1
Armor 0, skill 1, shield 5; total defense 6
530 cost, 110 upkeep
3 morale, low discipline, untrained
Can form cantabrian circle
0 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: +1
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
     
Anatolia East
Anatolia West
Armenia
Greece
Levant North
Levant South
only
Arabia
Egypt
Tribelands
only
Turkopoles
 
24 missile cavalry
20 cavalry composite arrows, attack 6, charge 1, range 120
Sword, attack 3, charge 1
Armor 2, skill 1, shield 5; total defense 8
510 cost, 155 upkeep
3 morale, normal discipline, trained
Can form cantabrian circle
0 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: +1
Forest: -10
Snow: -1
-4 vs elephants, -4 vs camels
     
Anatolia East
Anatolia West
Levant North
Levant South
only
Skirmishers
Afghan Javelinmen
Afghan Javelinmen Mercs
 
48 missile infantry
8 Javelins, attack 10, charge 3, armor-piercing
Sword, attack 11, charge 3
Armor 0, skill 4, shield 8; total defense 12
600 cost, 125 upkeep
9 morale, normal discipline, trained
Hardy, cannot skirmish
0 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
[
+6 vs elephants
     
Armenia
Arabia
Tribelands
only
Catalans
 
48 missile infantry
8 Javelins, attack 13, charge 3, armor-piercing
Spear, attack 13, charge 4, light spear, +4 vs cavalry
Armor 2, skill 5, shield 5; total defense 12
640 gold cost, 180 gold upkeep
11 morale, normal discipline, trained
Very hardy, cannot skirmish
1 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: 0
Forest: +2
Snow: -2
+6 vs elephants
     
Greece
Greek Isles
only
Archers - Bows
Armenian Archers
 
48 missile infantry
25 composite arrows, attack 7, charge 1, range 160, fire arrows
Sword, attack 3, charge 1
Armor 0, skill 1, shield 5; total defense 6
370 cost, 150 upkeep
3 morale, normal discipline, trained
No special traits
0 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
     
Anatolia East
Anatolia West
Armenia
Balkan Archers
 
48 missile infantry
25 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 3, charge 1
Armor 0, skill 2, shield 0; total defense 2
200 cost, 120 upkeep
3 morale, normal discipline, untrained
No special traits
0 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: 0
Forest: +2
Snow: -2
     
Greece
Armenians of Celicia
 
48 missile infantry
25 composite arrows, attack 7, charge 1, range 160, fire arrows
Axe, attack 5, charge 1, armor-piercing
Armor 3, skill 1, shield 5; total defense 9
490 cost, 150 upkeep
3 morale, normal discipline, trained
No special traits
1 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
     
Armenia
Recruitable by
Antioch
via Castle Range line
Light Infantry
Slav Mercenaries
 
48 light infantry
Spear, attack 6, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 8; total defense 9
240 cost, 150 upkeep
3 morale, normal discipline, untrained
No special attributes
2 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Greece
Sudanese Tribesmen
Sudanese Tribesmen Mercs
 
60 light infantry
Sword, attack 11, charge 3
No secondary
Armor 0, skill 1, shield 5; total defense 6
380 cost, 155 upkeep
5 morale, impetuous, untrained
No specials
0 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +2
Forest: 0
Snow: -4
     
Egypt
North Africa
Frankish Axemen
 
48 light infantry
Axe, attack 9, charge 2, armor-piercing
No secondary
Armor 2, skill 3, shield 0; total defense 5
400 gold cost, 125 gold upkeep
5 morale, normal discipline, trained
Hardy
0 extra fatigue in heat
No armor upgrades
     
Levant North

Recruitable by
Jerusalem
via City Barracks line
Frankish Swordsmen
 
48 light infantry
Sword, attack 9, charge 2
No secondary
Armor 2, skill 3, shield 8; total defense 13
370 cost, 125 upkeep
5 morale, normal discipline, trained
No specials
0 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Levant North
Recruitable by
Antioch
via City Barracks line
Pisan and Geonese Sailors
Pisan and Geonese sailors
 
60 light infantry
2h club, attack 12, charge 6
No secondary
Armor 0, skill 5, shield 0; total defense 5
300 cost, 125 upkeep
9 morale, impetuous, untrained
Is a peasant
4 extra fatigue in heat
No special requirements
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Recruitable by
Jerusalem
via the City Barracks line
Light Infantry - Religious
Pilgrims
 
60 light infantry
Knife, attack 3, charge 1
No secondary
Armor 0, skill 2, shield 0; total defense 2
120 cost, 90 upkeep
3 morale, impetuous, untrained
Is a peasant
4 extra fatigue in heat
Catholic factions only
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Anatolia East
Anatolia West
Armenia
only

Levant North
Levant South
 *
required
*Despite being listed in the descr_mercenaries.txt file, Levant North/South Pilgrim mercenaries are not recruitable as they require a Crusade army, despite Crusades being disabled in this campaign.

Flagellants
 
48 light infantry
Mace, attack 8, charge 4, armor-piercing
No secondary
Armor 0, skill 1, shield 5; total defense 6
380 cost, 70 upkeep
9 morale, disciplined, untrained
Is a peasant
4 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Levant North
Levant South
only
Ghazis
 
48 light infantry
Axe, attack 8, charge 3, armor-piercing
No secondary
Armor 0, skill 1, shield 8; total defense 9
440 cost, 70 upkeep
9 morale, impetuous, untrained
No special attributes
0 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
     
Anatolia East
Anatolia West
Arabia
Egypt
Greece
Levant North
Levant South
Tribelands
only
Mutatawwi'a
 
48 light infantry
2h mace, attack 12, charge 6
No secondary
Armor 0, skill 5, shield 0; total defense 5
230 cost, 70 upkeep
9 morale, impetuous, untrained
No special attributes
0 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
     
Anatolia East
Anatolia West
Arabia
Egypt
Levant North
Levant South
North Africa
Tribelands
only
Religious Fanatics
 
60 light infantry
2h mace, attack 12, charge 6
No secondary
Armor 0, skill 5, shield 0; total defense 5
300 cost, 90 upkeep
9 morale, impetuous, untrained
Is a peasant
4 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Levant North
Levant South
 *
required
*Despite being listed in the descr_mercenaries.txt file, Religious Fanatics are not recruitable as they require a Crusade army, despite Crusades being disabled in this campaign.
Heavy Infantry
Unhorsed Knights
Dismounted Crusader Knights
 
48 heavy infantry
Sword, attack 14, charge 3
No secondary
Armor 5, skill 5, shield 8; total defense 18
690 cost, 270 upkeep
11 morale, normal discipline, trained
Hardy
7 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Levant North
Levant South
only
Alamanoi
 
48 heavy infantry
2h sword, attack 15, charge 9, armor-piercing
No secondary
Armor 3, skill 8, shield 0; total defense 11
490 cost, 150 upkeep
9 morale, normal discipline, highly trained
Hardy
6 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +4
     
Greece
only
Dismounted Ghulams
 
48 heavy infantry
Sword, attack 9, charge 2
No secondary
Armor 4, skill 3, shield 5; total defense 12
370 cost, 125 upkeep
5 morale, normal discipline, trained
Hardy
1 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -2
     
Egypt
Levant South
only
Spear Infantry
Crusader Sergeants
 
60 spear infantry
Spear, attack 9, charge 4, spear, +8 vs cavalry
No secondary
Armor 3, skill 5, shield 8; total defense 16
510 cost, 185 upkeep
5 morale, normal discipline, trained
Can form schiltrom
6 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: -3
Snow: +4
     
Levant North
Levant South
only
Special Units
Greek Firethrower
 
16 missile infantry
Greek fire, attack 18, charge 3, armor-piercing, body-piercing
Sword, attack 9, charge 3
Armor 3, skill 4, shield 0; total defense 7
800 cost, 150 upkeep
9 morale, normal discipline, highly trained
Hardy, cannot skirmish, armor +1 via smith lv. 1
2 extra fatigue in heat
Catholic/Orthodox factions only
Scrub: +1
Sand: 0
Forest: +2
Snow: -2
     
Greece
Anatolia West
only
Engines
Great Cross
 
24 light siege, 1 great cross
Spear, attack 14, charge 5, spear, +8 vs cavalry
No secondary
Armor 3, skill 7, shield 8; total defense 18
750 cost, 85 upkeep
11 morale, disciplined, trained, locked morale
Hardy
2 extra fatigue in heat
No armor upgrades
     
Levant North
only
Mercenary Monster Bombard
 
16 missile siege, 1 huge bombard engine
Knife, attack 10, charge 3
20 monster bombard shots, attack 68, charge 3, range 450, armor-piercing, body-piercing, launching, area of effect
Armor 2, skill 6, shield 0; total defense 8
1900 gold cost, 400 gold upkeep
11 morale, disciplined, highly trained
Hardy, gunpowder unit
1 extra fatigue in heat
No armor upgrades
     
Greece
required
Great Cross of Jerusalem
Great Cross Jerusalem
 
24 light siege, 1 great cross
Spear, attack 14, charge 5, spear, +8 vs cavalry
No secondary
Armor 3, skill 7, shield 8; total defense 18
750 cost, 85 upkeep
11 morale, disciplined, trained, locked morale
Hardy
2 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: 0
     
No location
Great Cross of Antioch
Great Cross Antioch
 
24 light siege, 1 great cross
Spear, attack 14, charge 5, spear, +8 vs cavalry
No secondary
Armor 3, skill 7, shield 8; total defense 18
750 cost, 85 upkeep
11 morale, disciplined, trained, locked morale
Hardy
2 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: 0
     
No location
Mercs of Region: SYMBOLS
- RECRUITMENT COST

- MAX MERC COUNT

- INITIAL MERC COUNT AT GAME START

- AMOUNT OF TURNS REQUIRED BEFORE NEXT MERC APPEARS

- TURN THAT UNIT APPEARS

- TURN THAT UNIT DISAPPEARS
Mercs of Region: Anatolia East
Pilgrims
Mutatawwi'a
Ghazis
120
6 - 1
2 - ~5 turns
only
230
4 - 1
4 - ~12 turns
only
440
6 - 1
2 - ~5 turns
only
Armenian Archers
Alan Light Cavalry
Akinjis
560
4 - 2
4 - ~12 turns
1040
2 - 1
~5 - ~16 turns
630
6 - 1
2 - ~5 turns
only
Turkopoles
Turkomans
Armenian Cavalry
770
3 - 1
~12 - ~16 turns
only
800
3 - 1
~5 - ~16 turns
only
1140
2 - 0
~7 - 25 turns

Mercs of Region: Anatolia West
Alan Light Cavalry
Armenian Archers
Armenian Cavalry
1040
1 - 0
~5 - ~16 turns
560
4 - 2
4 - ~12 turns
1140
2 - 0
~7 - 25 turns
Turkopoles
Pilgrims
Ghazis
770
3 - 1
~12 - ~16 turns
only
120
6 - 1
2 - ~5 turns
only
440
6 - 1
2 - ~5 turns
only
Akinjis
Mutatawwi'a
Turkomans
630
6 - 1
2 - ~5 turns
only
230
4 - 1
4 - ~12 turns
only
800
3 - 1
~5 - ~16 turns
only
Greek Firethrowers
1200
2 - 1
~7 - 25 turns
only
Mercs of Region: Arabia
Bedouin Cavalry
Bedouin Camel Riders
Kwarizmian Cavalry
690
2 - 1
~7 - 25 turns
only
960
2 - 1
~7 - 25 turns
only
1010
4 - 0
4 - ~12 turns
turns 36-41
turn 113
required
Ghazis
Mutatawwi'a
Turkomans
440
6 - 1
2 - ~5 turns
only
230
4 - 1
4 - ~12 turns
only
800
3 - 1
~5 - ~16 turns
only
Afghan Javelinmen
900
3 - 1
~5 - ~16 turns
only
Mercs of Region: Armenia
Kwarizmian Cavalry
Bedouin Cavalry
Bedouin Camel Riders
1010
4 - 0
4 - ~12 turns
turns 36-41
turn 113
required
690
2 - 1
~7 - 25 turns
only
690
2 - 1
~7 - 25 turns
only
Ghazis
Mutatawwi'a
Turkomans
440
6 - 1
2 - ~5 turns
only
230
4 - 1
4 - ~12 turns
only
800
3 - 1
~5 - ~16 turns
only
Afgha Javelinmen
900
3 - 1
~5 - ~16 turns
only
Mercs of Region: Egypt
Bedouin Cavalry
Ghazis
Mutatawwi'a
690
2 - 1
~7 - 25 turns
only
440
6 - 1
2 - ~5 turns
only
230
4 - 1
4 - ~12 turns
only
Turkomans
Ghulams
Dismounted Ghulams
800
2 - 1
~7 - 25 turns
only
870
3 - 1
~5 - ~16 turns
only
560
3 - 1
~5 - ~16 turns
only
Mercs of Region: Greece
Mercenary Frankish Knights
Catalans
Albanian Cavalry
1140
1 - 0
~16 - 100 turns
turn 63
only
960
2 - 0
~7 - 25 turns
turn 63
turn 113
890
2 - 0
~7 - 25 turns
catholic orthodox only
Slav Mercenaries
Balkan Archers
Ghazis
360
2 - 1
~7 - 25 turns
turn 63
300
4 - 2
4 - ~ 12 turns
440
6 - 1
2 - ~5 turns
only
Turkomans
Mercenary Monster Bombard
Greek Firethrower

800
2 - 1
~7 - 25 turns
only
2400
2 - 0
~16 - ~33 turns
turn 113
1200
2 - 1
~7 - 25 turns
only
Alamanoi
740
3 - 1
~5 - ~16 turns
only
Mercs of Region: Greek Isles
Catalans
Mercenary Frankish
Knights
960
2 - 0
~7 - 25 turns
turn 63
turn 113
1140
1 - 0
~16 - 100 urns
turn 64
only
Mercs of Region: Levant North
Kwarizmian Cavalry
Bedouin Cavalry
Ghazis
1010
4 - 0
4 - ~12 turns
turns 36-41
turn 113
690
2 - 1
~7 - 25 turns
only
440
6 - 1
2 - ~5 turns
only
Mutatawwi'a
Turkomans
Turkopoles

230
4 - 1
4 - ~12 turns
only
800
3 - 1
~5 - ~16 turns
only
770
3 - 1
~5 - ~16 turns
only
Crusader Knights
Crusader Sergeants
Flagellants

920
4 - 1
~2 - ~6 turns
turn 63
only
510
4 - 1
~2 - ~6 turns
turn 63
380
4 - 1
2 - ~5 turns
turn 43
turn 98
only
Dismounted Crusader Knights
Great Cross
Frankish Axemen
690
2 - 0
~5 - ~13 turns
turn 63
only
750
1 - 0
~13 - ~33 turns
turn 63
only
600
3 - 1
~6 - ~17 turns
Frankish Swordsmen
560
3 - 1
[previewicon=3759
Mercs of Region: Levant South
Kwarizmian Cavalry
Bedouin Cavalry
Ghazis
1010
4 - 0
4 - ~12 turns
turns 36-41
turn 113
required
690
2 - 1
~7 - 25 turns
only
440
6 - 1
2 - ~5 turns
only
Mutatawwi'a
Turkomans
Turkopoles

230
4 - 1
4 - ~12 turns
only
800
3 - 1
~5 - ~16 turns
only
770
3 - 1
~5 - ~16 turns
only
Crusader Knights
Crusader Sergeants
Flagellants

920
4 - 1
~2 - ~6 turns
turn 63
only
510
4 - 1
~2 - ~6 turns
turn 63
380
4 - 1
2 - ~5 turns
turn 43
turn 98
only
Dismounted Crusader Knights
Great Cross
Ghulams
690
2 - 0
~5 - ~13 turns
turn 63
only
750
1 - 0
~13 - ~33 turns
turn 63
only
600
3 - 1
~6 - ~17 turns
Dismounted Ghulams
720
3 - 1
~5 - ~16 turns
only
Mercs of Region: North Africa
Bedouin Cavalry
Ghazis
Mutatawwi'a
690
2 - 1
~7 - 25 turns
only
440
6 - 1
2 - ~5 turns
only
230
4 - 1
4 - ~12 turns
only
Sudanese Tribesmen Mercs

440
2 - 1
~7 - 25 turns
Mercs of Region: Tribelands
Bedouin Cavalry
Bedouin Camel Riders
Kwarizmian Cavalry
690
2 - 1
~7 - 25 turns
only
960
2 - 1
~7 - 25 turns
only
1010
4 - 0
4 - ~12 turns
turns 36-41
turn 113
required
Ghazis
Mutatawwi'a
Turkomans
440
6 - 1
2 - ~5 turns
only
230
4 - 1
4 - ~12 turns
only
800
3 - 1
~5 - ~16 turns
only
Afghan Javelinmen
900
3 - 1
~5 - ~16 turns
only
Afterword
Most information was taken from
https://www.honga.net/totalwar/faction.php?v=m2twk_crus

Information was gathered with the Unit Editor tool by gracul@twc
http://www.twcenter.net/forums/showthread.php?525209-Unit-Editor

Pictures taken from my Medieval II game.
.tga files were converted into .jpg.

The Guide Image is a mercenary Turkopole.

Please inform me if there are any issues or mistakes you've managed to find within the list.