Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Zann Consortium Ships
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Tags: Ships
File Size
Posted
Updated
1.235 MB
2 Oct, 2023 @ 8:58am
6 Oct, 2023 @ 7:06am
4 Change Notes ( view )

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Zann Consortium Ships

Description
All ships in this ship set are inspired by the Star Wars franchise. It ranges from small Fighters to larger Battleships.
I prioriced the design before the function, so don't expect much performance from this ships.

The block groups on most of my ships are normed.

1: everything combat related (weapons and shields)
2: main weapons
3: secondary weapons
4: defensive weapons (or other weaponry)
5: shields
6: engines
7: sensor arrays (or utility)
8: additional utility
9: factories 1 (or additional utility)
0: factories 2 (or additional utility)
(mining Lasers count as both weapons and utility)


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Fighters
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Starviper Class

Weaponry:
- 2 Laser Blaster
Defences:
- none
Engines:
- Forward 76m/s
- Reverse 48m/s
Crew:
- 6 people
Jumpdrive:
- none

The Starviper Class is inspired by the Starviper-Class from Star Wars Empire at War. It is a fast and agile fighter und is cheap enough to be used as Startship.


Skipray Class

Weaponry:
- 2 Heavy Laser Blasters
Defences:
- 4 small Shields
Engines:
- Forward 60m/s
- Reverse 17m/s
Crew:
- 22 people
Jumpdrive:
- Jumpspeed 5s
- Efficiency 44%

The Skipray Class is inspired by the Skipray Blastboat from Star Wars Empire at War. The Skipray is a well armed and defended heavy fighter more suited to attack capital ships due to its low top speed.


Rihkxyrk Class

Weaponry:
- 2 combined Emitter Beams
(2x2)
- 2 Disruptors
Defences:
- 6 small Shields
Engines:
- Forward 83m/s
- Reverse 22m/s
Crew:
- 46 people
Jumpdrive:
- Jumpspeed 8s
- Efficiency 78%

The Rihkxyrk Class is inspired by the Rihkxyrk assault fighter from Star Wars Empire at War. It uses Emitter Beams as main damage weapon and disruptors to destroy shields. However due to its low Emitter Beam aiming angle it struggles with ships that are to close.

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Capital Ships
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Vengeance Class

Weaponry:
- 2 Deck Cannons
- 2 Railguns +72%
Defences:
- 16 small Shields
Engines:
- Forward 67m/s
- Reverse 17m/s
Crew:
- 138 people
Jumpdrive:
- Jumpspeed 16s
- Efficiency 91%

The Vengeance Class is inspired by the Vengeance-Class frigate from Star Wars Empire at War. It is primarily armed with kinetic weapons and strongly protected at the front. It is also equipped with Boost Thrusters to engage combat faster.


Interceptor III Class

Weaponry:
- 2 Chainguns +8 Magazines each
- 8 Missile Launchers (8xNUC)
Defences:
- 10 PDS
- 16 small Shields
Engines:
- Forward 83m/s
- Reverse 56m/s
Crew:
- 160 people
Jumpdrive:
- Jumpspeed 10s
- Efficiency 69%

The Interceptor III Class is inspired by the Interceptor IV frigate from Star Wars Empire at War. It is a missile frigate equipped with a lot of nuclear warheads to destroy larger target. Two chainguns provide further damage output after the first strike. It is also equipped with Boost Thrusters to engage combat faster.


Interceptor IV Class

Weaponry:
- 2 Chainguns +8 Magazines each
- 12 Missile Launchers (12xNUC)
Defences:
- 10 PDS
- 22 small Shields
Engines:
- Forward 83m/s
- Reverse 40m/s
Crew:
- 224 people
Jumpdrive:
- Jumpspeed 14s
- Efficiency 69%

The Interceptor IV Class is inspired by the Interceptor IV frigate from Star Wars Empire at War. It is a missile frigate equipped with a lot of nuclear warheads to destroy larger target. Two chainguns provide further damage output after the first strike. The Interceptor IV is larger and better armed then the Interceptor III.


Aggressor Class

Weaponry:
- 4 Railguns +296%
- 4 Deck Cannons
- 4 Missile Launchers (4xEMP)
- 2 Mining Lasers
Defences:
- 36 small Shields
Engines:
- Forward 27m/s
- Reverse 24m/s
Crew:
- 410 people
Jumpdrive:
- Jumpspeed 16s
- Efficiency 90%

The Aggressor Class is inspired by the Aggressor-class Star Destroyer from Star Wars Empire at War. Its characteristics are pretty accurate to the original. It Primary guns, the railguns, are able to deal devastatin damage, especially combined with the EMP missiles. But it is nearly useless if it loses its primary weapons. However some deck cannons and shields provide at least some close combat capability. It also features 2 mining lasers for mining and salvaging.
25 Comments
KiCk tO dEaTh 25 Jul @ 10:51pm 
XDXDDXXDDDXXDDXXDXDXD
KiCk tO dEaTh 25 Jul @ 10:50pm 
bAd moDOD
Da_Tom 6 Dec, 2023 @ 1:28pm 
Awesome O_O
General Alex 7 Nov, 2023 @ 8:55pm 
this mod gives me flash backs to star wars:empire at war
trefies  [author] 10 Oct, 2023 @ 7:36am 
The „Ship Hunter Campaign (ioshc)“ mod adds new AI ships that spawn within the career mode of the main game. But i guess there are much more of this mods.
LePanda 9 Oct, 2023 @ 2:35pm 
Thanks for the reply! Do you or anyone else here know any mods that adds more ships for the AI to controll?
Atrocious 9 Oct, 2023 @ 12:50pm 
"They won't be ready for me... or my plans."
trefies  [author] 9 Oct, 2023 @ 9:42am 
They are only Blueprints.
LePanda 9 Oct, 2023 @ 7:28am 
Do these ships appear in game as being controlled by AI? Or are they only blueprints rfor players to use?
TheSwedishTomato 8 Oct, 2023 @ 6:43am 
Good work!! Keep it up.