RimWorld
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Adaptive Storage Framework
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Mod, 1.4, 1.5
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2.742 MB
10 SEP 2023 a las 11:56 a. m.
4 MAY a las 1:03 a. m.
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Adaptive Storage Framework

Descripción


Adaptive Storage Framework contains several fancy features to allow modders to better shape the way they want to make and change their own storage mods. It has added functionalities to change textures based on what items are stored, how much, item rendering offsets and so on.

You can also include this banner in your mod page to signify that your mod requires ASF to work.





Q: Where can I read about these functionalities? How can I use them for my mod?
A: Check out the info.txt file in our mod folder.

Q: Is this compatible with LWM Deep Storage?
A: Yes! LWM is compatible and will not interfere with any of our features, in fact, the two compliment each other. Additionally, there are mod settings in ASF for you to choose between some systems.

Q: Is this compatible with [insert storage mod here]?
A: ASF only adds extra functionalities to be used, it doesn’t alter already existing features by itself, therefore it should be compatible with most mods out there.

Q: How performance friendly is this mod?
A: Very. We made sure to make the framework as performance friendly as possible so it shouldn’t affect your gameplay.

Q: Do you accept suggestions?
A: Yes! If you have a well thought out idea, please comment it down below and let us know what you think the mod is missing.



Hard incompatibilities:
- None that we know of.
Soft Incompatibilities:
- Recycle This: Designators will appear inside containers with wrong offsets and no UI support



Got a bug? Report it in the PINNED bug report thread, under discussions. Make sure to write down as much information as you can about the bug AND include a hugslib log.
Without a log, your bug report will be ignored!




If you would like to support the team, please click on our images!

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ASF and all of its modules are fully open source!
That means you are free to use the source material however you please. The only thing we ask of you is to credit the original authors.
GITHUB: https://github.com/bbradson/Adaptive-Storage-Framework
Discusiones populares Ver todo (2)
31
28 SEP a las 3:21 a. m.
FIJO: BUG REPORTS
Soul
128 comentarios
Naturtok Hace 55 minutos 
Is there a way to toggle whether a storage will show contents or not? With how many storage options there are, sometimes I would rather them stack visually so I can see when I'm out of something or if there's a supply chain issue (ie. haulers slacking)
Alaric_ 26 SEP a las 7:38 p. m. 
@WilliamTSherman
Try drafting all your pawns except for one hauler. Then see if the context menu is working. I was having a similar issue and found that the context menu will not always tell you that the container is already being used by two pawns coming from the other side of the map.
WilliamTSherman 26 SEP a las 3:45 p. m. 
I am not getting any errors, however it seems as though none of these items count as available storage. When I try to get a pawn to haul something to storage, it says there is no storage available in the context menu. However, the pawns will automatically haul to the storage items on their own just fine. It just takes them a long time to do it.
Kham 13 SEP a las 8:16 a. m. 
Is there any way to get the neat little "Contents" tab to work with vanilla linked storages?
bradson  [autor] 10 SEP a las 6:52 a. m. 
Vanilla shelves store 3 items per cell since 1.4. Exactly that haul job, used to haul to those vanilla shelves, is used by ASF too, with not a single change in regards to pathfinding or whatever made. The framework adds tweaks for storage buildings, adding a contents tab, changing the bottom left panel, providing more functions for graphics like deciding where and how to render items, what texture to display, etc. It's not an AI mod.
bradson  [autor] 10 SEP a las 6:47 a. m. 
@Computica I can't reproduce that bug. Furthermore, there are no patches towards hauling jobs in adaptive storage framework. It uses vanilla hauling.
Computica 9 SEP a las 5:32 a. m. 
To add in I was having the issue with any hauling/inventory/path mods disabled.
Computica 9 SEP a las 5:31 a. m. 
I found out the standing bug or 10 Jobs ticks happens only when there is a storage area that pawns can't reach while using adaptive storage. Try putting walls around a full Tool Cabinet and leaving one side of it open and you'll see that the game will slow down until they can access the other side. The solution would be to make all storage climbable.
Snek 8 SEP a las 2:32 p. m. 
interesting, I don't have anything that touches stack sizes in my modlist. I'll dig around and see what's breaking how those 2 mods interact. PUAH still works fine to vanilla stockpile zones, it's only the adaptive storage containers that seems to interact strangely with it.
bradson  [autor] 5 SEP a las 11:29 a. m. 
Pick Up and Haul works with absolutely no issues whatsoever on my end. The one stack per tile bug is known to be caused by stockpile stack limit and possibly other similar stack size limiting mods