Call of Duty: Infinite Warfare

Call of Duty: Infinite Warfare

88 betyg
ALL YOU NEED GUIDE TO THE BEAST FROM BEYOND
Av ZombieSlaya Mr.
This will hopefully be the most comprehensive guide on steam for the map The Beast from Beyond. This is a continuation of my guide series for IW Zombies :)
5
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Introduction
This guide will give you everything you've ever wanted to know about The Beast from Beyond! This guide, like my other Infinite Warfare Zombies guides, strives to be the most comprehensive guide possible, although there may be some things that I miss.

Below is the map that I'll be referencing throughout the guide, so If you aren't sure of what location I'm talking about, just refer back to this.


This is my fifth entry in my ALL YOU NEED GUIDE for Infinite Warfare Zombies, and is the second to last guide in the series. It's almost finished, the last guide will be an all you need guide to Director's Cut, focusing on the rewards and easter eggs in Director's Cut and Mephistopheles :)

NOTE:If you plan on doing the Main Quest, make sure that you pay attention to where you kill the first Phantom (Blue Cryptid) as it will drop a part that is required for the Quest
Power & Pack-a-Punch
Power
Power is very different as there's no power switch at all in this map. In order to turn on power, you'll need to make your way around the map into the Ops Center and in the center of the room you'll notice a big hole that you can jump down into.


Jump down there and you'll notice at the end of the walkway, Neil's head will be lying on the ground.


Bring Neil's head to the console in spawn and power will be reactivated in the facility. This will also stop spawning the Cryptids the next round after the power is back on.




Pack-a-Punch
To get to Pack-a-Punch, you'll need to repair the bridge in the Exterior area of the map. To repair the bridge, you'll need to find 3 pieces around the map (you'll also need to make sure power is on).


The first piece can be found in Medical to the right of the Blue Bolts Perk Machine.



The second piece can be found in the Cargo Bay lodged between the stairs and some boxes.



The Last piece requires you to go to the Theater. To get to the theater you'll need to activate the laser in the Cargo bay to blow open the portal on the opposite side.


Once you've blown it open, go through the portal and make your way to Main Street and the bridge piece will be sitting atop of a burning car



Once you've collected all three bridge pieces, bring them to the broke bridge in the exterior of the map and you'll be able to cross the bridge now to get to the Pack-a-Punch portal.

Double Pack-a-Punch
For this, you are going to need the Entangler weapon. So if you aren't sure how to get that, jump down to the "Main Quest" section as obtaining it is the first step of the main quest. It also goes without saying, make sure you've opened up the Pack-a-Punch Portal.


The alien fuses are located in a box in a hallway between spawn and the cargo room. Melee the box and it will open revealing the fuses for you to pick up.


Once you've grabbed the fuses, you'll need to make your way to the theater. On the concessions counter in the theater lobby is a film reel you can pick up.


You can take this reel to the PaP room and place it on the Projector (You'll need to get into the corner where the reels are.)


Now, return to the theater and in the theater, the film on the screen should be showing shots from Zombies in Spaceland. You'll want to turn on the Wormhole Trap and, using the Entangler, shoot into the wormhole and you'll pull out the head of a Brute from Spaceland.

Once you've gotten the head, you can drop it on the ground and pick it up.


Place the head on the Headless Brute in the Hallway between the Theater and Lobby, and place the Fuses on the Sasquatch across from the Brute and the Brute will laser the fuses to charge them.


After the Brute finishes it's laser beam, you can grab the charged fuses and insert them into the PaP machine to unlock Double PaP on the map.



Main Quest
Luckily, this main quest is pretty short and easy. And once you start doing Mephistopheles runs, you'll quickly understand why this quest is so short. Anyway, let's start by obtaining the Entangler.

Step 1: Getting the Entangler
The Entangler is gotten by completing the first two steps of the Ghost 'N Skulls easter egg on the map. They're really easy, so don't sweat.

Start by finding a box in one of three locations and hitting it directly with an explosive.

  • In the Cargo Bay above the stairs


  • In the Ops Center above Bombstoppers


  • In the Water Treatment area (same place you get Neil's Head) above the door.

After hitting it with an explosive, it will open, revealing the first skull. Shoot it to collect it.



Now head into the Cargo Bay and on each side of the room, there will be small red Xs on the ground. Everyone in your game will need to stand on one to start the next phase.









Once everyone is standing on an X, the X will turn into a green circle and zombies will begin spawning in. Everyone in your game will need to defend their circle. If anyone steps outside of their circle, it will fail the step and you'll need to go to the next round to retry.

As you're standing in the circles, in the center of the cargo room, a skull will begin rising.


Once the skull has completely risen up, it will teleport to a random part of the room and you'll need to quickly make your way to it and jump through it to obtain it and spawn the Entangler in the center of the room.


Pick up the Entangler and we can move on to the next step.

Step 2: Restoring Neil
To restore Neil, you'll need to find an obtain 4 floppy disks around the map and insert them into Neil in a specific order. Each floppy disk will have a symbol associated with it.

Below are the locations of the 4 floppy disks.
Floppy Disk 1
Using the Entangler, grab the floppy disc in the Hallway under the stairs and shoot into the vent. This will send it to one of the other vents in the Hallway or Spawn.


Here's a bunch of locations for vents around the Hallway and one in spawn.














Flopy Disk 2
To get the 2nd Floppy Disk, use the Entangler to grab this space helmet in the Hallway.


bring it to the Medbay and shoot it at the monitor to break it and it will take down the force field allowing you into the room.


On the counter is the Floppy Disk.


Floppy Disk 3
The third Floppy Disk is dropped when you kill your first Phantom which will spawn after your first trip through the Pack-a-Punch Portal. I would suggest killing the Phantom in spawn near Neil since it'll make you have to do a lot less back and forth later.

My Flopy disk is the dim white light under the panel on the floor, it managed to spawn underneath that

Floppy Disk 4
The last floppy disk is the easiest. It's simply laying by a pole behind the PaP Portal. (I would suggest going ahead and picking this one up and keeping it in your inventory.)


What you'll need to do now is match all your symbols from each Floppy Disk to this list below. This will tell you what order to insert the Floppy Disks into Neil.


Once you've input the floppy disks in the correct order, Neil will being random shutting and opening doors around the map (they can kill you so be careful) and you can move onto the next step.



Step 3: Hacking Neil
Now, you'll want to head to the Theater and in the hallway behind the Brute will be a red button that you can grab with the Entangler. Grab it and take it to the Beast from Beyond poster in the Arcade and shoot it into the poster.


Make your way to the Medbay and under the table where the floppy disk was, there will be the red button. Activate it and it will reveal the puzzle to hack Neil in the other room.


To complete the hacking puzzle, take note of how the puzzle is setup to begin with. You'll want to note down the position of all the Horizontal bars on the puzzle. Once you've gotten those noted down, flip those all those positions.


This will either solve the puzzle or not, if not, repeat writing down the horizontal piece locations and then flipping only those spots. You'll know it's solved when all of the bars are facing the same direction


Step 4: Escorting Neil
Lastly, you'll need to escort Neil from his terminal all the way to the Projector room and place him in the computer. For this, I have a video reference since that will be easier than text, but make sure that you open up the door leading the Pack-a-Punch first before picking up Neil.


Once you've put Neil in the computer, make sure you are setup for the Boss fight before interacting with him as Interacting with him in the Computer will spawn you into the boss fight!
Main Quest - Cryptid Boss Fight


Setup Recommendations
For this, I still recommend you have the Kendall 44 double PaP'd just like I would for any Easter Egg.

However, I'd also suggest you have the EBR-800 "Bomber" Epic variant double PaP'd as well. This is because the Bomber variant paired with the "Ego Trip" fortune card during the Mammoths phase will absolutely decimate the Mammoths.

If you don't have the Bomber variant, then I would suggest a fast firing weapon like the FHR or a heavy hitter like the Mauler double PaP'd to deal with the Mammoths.

Phase I - Rhinos
To start, you'll have a laser bust open 4 different containers that contain Rhinos inside. Simply kill each one and once all 4 are killed, the next phase automatically begins


Phase II - Survival
This next phase will have you simply surviving waves of Cryptid Scouts and Phantoms, as well as the occasional Rhino. You'll need to stay alive until 3 monitors around the arena turn on and you'll be able to start the next phase.


Phase III - Activate Monitors
This next phase you'll need to activate all 3 monitors around the arena in quick succession. If done correctly, the portals will deactivate and cryptids will stop spawning. The laser will also start randomly firing around the room.




Phase IV - 99 Second Countdown
The laser randomly firing around the room will eventually blow open one of the containers in the center of the room revealing another monitor. This monitor will suddenly cut on and reveal a 99 second timer in which you'll need to survive waves of cryptids, phantoms and rhinos until the timer reaches 0.


Once the monitor reaches 0, it will begin sparking and once activated it will kill all cryptids in the room and spawn in Two Mammoths.

Phase V - Mammoths (Blue Rhinos)
The Mammoths are just gigantic bullet sponges. Overtime, as you damage them, they'll release blue flames on the ground that will damage you a lot if you step through them. The goal is to train them around the arena, slowly whittling down their health until they're dead.


If you're using the EBR-800 Bomber method, once the Mammoths spawn in and get within your sights, activate the Ego Trip fortune card and aim at the head of the Mammoth and spray into it. After a clip or two, it will instantly die. Just do this to both and you'll be done extremely quickly.


Once both Mammoths are dead, the cutscene will play and you'll completed The Beast From Beyond main quest!

How to get Director's Cut Mode
After you've completed all the Main Quest Easter Eggs on all the maps, you can make your way to any map's projector room (Pack-a-Punch) and interact with the Soul Jar to insert the full Soul Key and get Director's Cut mode unlocked.

Venom Wonder Weapon - Venom-X
This part of the guide will be split into 3 parts, Venom X / Venom Y / Venom Z. My guide will also heavily be using a tool that I commonly use[sneekee.github.io] when trying to get this wonder weapon and I highly suggest you use it to.

https://sneekee.github.io/DLC4-Tools/tools.html

If you don't wish to use this tool, this guide may be harder to follow, so I'll post the link to the wiki[callofduty.fandom.com] below which goes more in-depth on how to complete the steps without using this tool.

https://callofduty.fandom.com/wiki/Venom-X#Acquisition_Method

I'll also be making a full guide video as well to use as reference as this guide is fairly complicated to explain in text which will be located at the bottom of this section.

Prereqs
Before you begin this, make sure that you have power restored to the facility as well as the Pack-a-Punch portal bridge repaired. (Don't go into Pack-a-Punch yet as it will make the first step of this easier.)

Obtaining the Venom X
You'll first want to bring a Phantom (Blue Cryptid) into the electric trap in the water treatment room. You can easily get a Phantom to spawn if you enter Pack-a-Punch for the first time and exit. You'll need to run the Phantom through the trap, it doesn't actually have to die to the trap.


Now, you'll want to head into the Ops Center and there should now be a electric box opened up on the wall down the stairs from Bang Bangs. Inside, you should see a bunch of colored buttons. (Randomizes each game).

Using the tool provided at the beginning of this section, you set how many buttons appear in this box as well as what colors appear and the tool will tell you what button to press. When done correctly, the box will close and you can move to the next step.




Now, you'll probably always wondering what the big chamber thing in the middle of the ops center that has "666" on it was. Well you'll want to lure a zombie near it and use the console near by and it will trap the zombie for 5 minutes while you do the next step.


Go to the room above Bombstoppers and you notice 3 consoles, 2 small ones with a slightly larger one in the middle. The center console should say "Bypass SuperUser Access" when you go up to it. Activate this and the consoles to the left and right of it will start displaying mazes.


Note: If you're playing on Keyboard and Mouse controls, this next step is much easier if you go into your control binds and bind "Use Souvenir" to your left arrow key and "Use Kung-Fu Ability" to the right arrow key

To solve these mazes, the best advice is to use the tool I gave at the beginning of the section. You'll just need to place where the starting piece is (The red square piece in the game) and where the ending is (The blue diamond in game) This will give you the path you need to move the red square to complete that maze using the arrow keys

If you accidentally move the red piece in the wrong direction, it will kill the zombie in the containment chamber and spawn a phantom. However, the next round you can retry by retraping another zombie and activating the center console again.








Once you complete 5-6 of these mazes (the mazes appear on both the left and right consoles). The door to the left of the electric box we opened earlier will open revealing the Venom-X


Video Guide

Venom Wonder Weapon - Venom-Y
The Venom-Y is going to obviously require you to have the Venom-X obtained. Once you've obtained it, you'll notice the consoles near the Bang Bangs perk machine will have changed to purple screens.

The one upstairs will give you a key phrase in morse code, while the one on the bottom will give you a bunch of cipher text in morse code. Luckily, the tool from the Venom-X guide is still useful as it will help you skip all the deciphering.

Also, you can still use the containment tube to trap a zombie each round so you don't have to have one running around you bothering you while doing this step


When activating the top console, you'll need to be listening for the first beep.
  • If the first beep is a short beep, then your key is Archer
  • If the first beep is a long beep, then your key is Cross

Now activate the lower computer. This will give you a morse code message and in it will be a number that you'll need to input using two buttons on a console above Bombstoppers. But first, here's how you decipher what number you need to input using your key.

If your key is Archer, then use this to determine what number you need to input:


If your key is Cross, then use this to determine what number you need to input:


To enter your number, you'll need to find the console with two buttons in the same room where you did the mazes for the Venom-X.

The Left button is for Short Beeps and the Right Button is for Long Beeps


Input your number and if you did it correctly, you'll hear an activation sound. (Same sound that plays when you pick up a part). If that's the case, you can move onto the next step.

The next step requires you to kill cryptids using the Venom-X. The number of cryptids you need to kill is the number that you got from the morse code cipher. So if you got 30, you need to kill 30 cryptids. You can track your progress using the Tab menu, it will have a percentage next to the Venom-Y. It doesn't have to be exact either, so if you kill more than what your number is, it's fine.


Once you've killed enough and have the Venom to 100%, you can place the Venom-X into the PaP to get the Venom-Y.

Venom Wonder Weapon - Venom-Z
The first step to the Venom-Z is pretty much the exact same as the Venom-Y. However, there are some things you need to make sure you have done first.

Make sure that you obviously have the Venom-Y in your possession obviously. And secondly, make sure that you've activated Double Pack-a-Punch before starting.

To start, we'll be activating the same to consoles in the Venom-Y upgrade to get another morse code cipher.


Start by activating the top console to get your key word. This will always be the opposite of what you got for the Venom-Y Upgrade. So if you got Cross for the Venom-Y, for this you'll get Archer and vice-versa.

Now activate the lower computer. This will give you another morse code message and in it will be a number that you'll need to input using two buttons on a console above Bombstoppers. But first, here's how you decipher what number you need to input using your key.

If your key is Archer, then use this to determine what number you need to input:


If your key is Cross, then use this to determine what number you need to input:


To enter your number, you'll need to find the console with two buttons in the same room where you did the mazes for the Venom-X.

The Left button is for Short Beeps and the Right Button is for Long Beeps


Input your number and if you did it correctly, you'll hear an activation sound. (Same sound that plays when you pick up a part). If that's the case, you can move onto the next step.

This next step is slightly different to the Venom-Y upgrade. Instead of killing just cryptids, you can kill any special enemy. So cryptids, shaolins, or clowns.

So, first: get the number of special kills indicated by your number you obtained from the cipher.


That's only half of what you have to do, so you'll know when you're done with the special kills when the Venom-Z displays 50% on the Tab menu.

To get the other half, you'll need to the Exterior of the map and interact with a console out there. You'll need it to display the year 195(blurry).


This will spawn hidden figures with lime green eyes into the map. Make your way to the Pack-a-Punch portal and stand in front of it and shoot these hidden figures (This will only work in front of the PaP portal).


Once you shoot enough (the number you obtained from the cipher), the Venom-Z will display 100% and you can upgrade it using the Pack-a-Punch.

Skull Breaker - Perkaholic Easter Egg
Conclusion and Links to Other Guides
Hopefully this guide was fairly comprehensive. The Venom wonder weapon is pretty difficult to explain its process to upgrade, but luckily the tool exists that makes it so much easier to complete. However, Director's cut allows you to skip all that nonsense to begin with :)

I'm close to being finished with the guides for this game and I'm looking forward to being done! All I have left is Ghost and Skulls and Director's Cut / Mephistopheles, so look out for those coming soon.

Things I plan on adding soon:
  • Music Easter Egg
  • Message Sent Secret

Thank you all that support my guides and I hope you are all doing well :)

Hub that contains links to all my guides for IW Zombies
https://gtm.you1.cn/sharedfiles/filedetails/?id=2999527656

https://gtm.you1.cn/sharedfiles/filedetails/?id=2462403426
https://gtm.you1.cn/sharedfiles/filedetails/?id=2589580023
https://gtm.you1.cn/sharedfiles/filedetails/?id=2609015706
https://gtm.you1.cn/sharedfiles/filedetails/?id=2711831705
https://gtm.you1.cn/sharedfiles/filedetails/?id=2698926204

14 kommentarer
ZombieSlaya Mr.  [skapare] 3 okt @ 0:34 
@Alluma, no worries, I'm always looking for feedback and criticism on how to improve the guides, so I didn't take anything as you coming off rude! Appreciate the love!
Alluma 2 okt @ 14:08 
@Zombieslaya Mr. Cheers man, messed up a 1hr setup and was a bit mad at myself so sorry if I came across as rude. As always, amazing guide man ur a legend <3
ZombieSlaya Mr.  [skapare] 30 sep @ 3:57 
@Alluma Sure thing, thanks for the feedback! There's a note in the Introduction section of the guide explaining to pay attention where you kill the first Phantom
Alluma 30 sep @ 3:49 
Pls put the 3rd floppy disk right at the beginning of the guide as a disclaimer or something. I killed the first phantom God knows where and spent like 10 minutes scanning the floor of the map trying to find it after fully setting up double PAP.
maxst 8 jul @ 9:29 
i miss radioactive thing
maxst 2 jul @ 16:45 
god getting done with radioactive things easter egg and going into this is like torture
Stanceologist 30 jan @ 16:24 
thank you for all these guides, finally completed everything but beast time to give it a go and hopefully get directors cut
Joey 6 sep, 2023 @ 14:10 
this map is so trash :steamlaughcry:
ZombieSlaya Mr.  [skapare] 27 jul, 2023 @ 3:13 
Tbh, kinda got lazy towards the end working on these guides and to help speed things along I used some cheats. Would not recommend doing that though, ruins the fun of the game.
AcumenKaizen 26 jul, 2023 @ 22:01 
How were you able to start with 250k points? Great guides btw, helped me with ZiS, Rave, and Shaolin.