RimWorld
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Archotech Genetics
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Mod, 1.4, 1.5
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2.366 MB
28 Ιουν 2023, 7:28
15 Απρ, 11:19
5 σημειώσεις αλλαγών ( προβολή )
Δεν απαιτούνται DLC για τη χρήση αυτού του αντικειμένου.

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Archotech Genetics

ΣΕ 1 ΣΥΛΛΟΓΗ ΑΠΟ Neronix17
Outpost 21 Mods
50 αντικείμενα
ΠΕΡΙΓΡΑΦΗ
Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences. Some stats may be too overpowered even for those looking for some sturdy plot armour, so I have included a setting in the mod options to lower them to more reasonable stats where that may be the case.

The included Xenotype does not spawn anywhere normally, you either make them with the included device (see below) or start with them. Or cheat them in, I'm not gonna gatekeep against that in a single player game. The device can be applied to existing Xenotypes, the pawn will retain the genes and result in some interesting combinations from the ones I've tested on.








Combat Extended is not supported, if they patch this it's up to them to provide support. Otherwise I am not aware of any incompatibilities.


I have done a decent amount of testing myself, but things will of course slip through the gaps. So...

If you have an issue to report you MUST include a HugsLib log (Ctrl+F12) or I can't help in most cases.


  • Will you add [tangentially related thing]?
    Nope, I'm done with this as it is. Only future updates will likely be fixes and support for future RimWorld versions.
  • Could you add/change this random thought I had?
    No, this is done, finished, no more changes/additions. If you want a change, make a patch mod.
  • This is way too overpowered even with the lowered stats setting!
    That was the idea yes, if you don't like it then this isn't for you.
  • Wasn't there another Archotech Xenotype mod release like a week before this?
    Yes! I was not aware it was being made, and by the time it was released this was already mostly done, it ended up different enough that I think this and that will appeal to different people and I didn't want the work I'd put in to be wasted so here we are.
  • Weren't these skin textures a retexture for a race mod before?
    Yes, they were, I no longer use HAR at all so wanted to see them get some continued use.
  • Do they still sleep? Eat? Have moods? Need comfort?
    Needs are unchanged, thoughts are unchanged, mood is unchanged, if it's not mentioned in the description it's probably not touched in the mod.


- Neronix17 - Art, XML & C#

(CC BY-NC-ND 4.0)[creativecommons.org]

[www.patreon.com]
98 σχόλια
eeveecator 8 Νοε, 23:19 
hello, interesting mod I'm gonna give it a test, I'm looking for a gene that regenerates limbs and organs but don't affect trauma savant, I was using limb regeneration from OG but it doesn't regenerate internal organs, would this gene help?
隐士 29 Οκτ, 12:09 
Hi Amazing mod! I like the unbalanced aspect of this, my question is where can I find ArchiteMetabolism? I want to edit it for my own gameplay cause I wanna have OP pawns :)
Mask of Humble 25 Οκτ, 14:06 
I was wondering if maybe you could add the ability to craft archite capsule from the glowing pod, this would give a use for the pods if you don't want to use them other then selling and allow you to get the genes you want and all.
GeckoBoyer 3 Οκτ, 23:45 
Does anyone know how the Archoregeneration gene interacts with the Regenerating Limbs superpower from VFE Ancients?

(Do they work in tandem on the same missing body part? Does one override the other, does it depend which one ticks first, anything like that?)
Mask of Humble 2 Οκτ, 9:54 
So I have the "Glowing Pod" even disabled yet the event still happens, how does one disable it?
Torkkar 10 Σεπ, 14:49 
holy crap he's right this things totally a Guyver
Giant Mech! 16 Αυγ, 16:47 
Holy cow there's a Guyver mod. This needs to be the core of a series.
TongBoker 30 Ιουλ, 13:23 
I enjoy pairing the tenant mod with this mod, and arresting a bunch of archinites in order to infinite harvest their spine, liver, heart, lungs and kidneys. As archinite organs regrow in less then a day aswell with their deathless genome which allows you to harvest everything without killing them.


based mod 11/10
SKLupus 20 Ιουν, 19:08 
does have any problem add the mod in an existing save?
Zeues 13 Ιουν, 9:32 
archogeneration gene showing under health tab instead of archite, not sure if its intentional