RimWorld
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Vanilla Races Expanded - Highmate
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Mod, 1.4, 1.5
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1.312 MB
27 มิ.ย. 2023 @ 5: 37am
30 เม.ย. 2024 @ 10: 27am
10 หมายเหตุการเปลี่ยนแปลง ( ดู )
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Vanilla Races Expanded - Highmate

อยู่ใน 2 ชุดสะสม โดย Oskar Potocki
Vanilla Expanded
105 รายการ
Vanilla Expanded - Empire playthrough
148 รายการ
คำอธิบาย
[www.patreon.com]





See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
The goal of this mod is to greatly enhance the depth and complexity of the Highmate system in RimWorld, providing players with more engaging and diverse gameplay experiences.

Specifically, our aim is to:

Increase Customization: By adding more depth to the psychic bond system we’re greatly enhancing the storytelling and allow players to use psychic bond to make their colonists even stronger.

Deepen Emotional Gameplay: The addition of lasting memories from lovemaking and the option to use psychic abilities for conception provides new emotional and psychological dimensions to the game. This encourages players to think more deeply about the relationships and emotional states of their colonists.

Enhance Strategic Decisions: The changes to existing mechanics and the introduction of new ones provide more strategic choices for players. The new genes make it important to decide who bonds with who, as the psychic bond greatly improves both bonded individuals.

Stay True to Lore: While introducing new gameplay elements, the mod aims to remain faithful to the lore and spirit of RimWorld. Highmates are still presented as empathic, non-violent, and highly attractive individuals, consistent with their original description. In addition to that, lowmates make an appearance - capable of violence nymphomaniacs that are bound to keep your colonists happy, but their rowdiness may lead to many break ups and romances!



Vanilla Races Expanded - Highmate adds following mechanics to the base game:






















[forms.gle]



Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: Does this mod do anything to make lowmates and highmates more common?
A: Lowmates can appear in outlander and pirate caravans and raids. Highmates now have an incredibly small chance to appear in outlander caravans, but they are still very, very rare. Best chance to get them is via escaping cargopods.

Q: Can I get a highmate when I have Royalty DLC?
A: Yes, we made it so when you reach a rank of a Baron, Empire awards you a random highmate.

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: Will adding this mod to an ongoing save affect existing highmates?
A: No, it will only affect new spawning highmates.

Q: Can I remove the cat ears and tails? I don’t think they fit RW.
A: Well, RW had cat tails and cat ears before I even made this mod. But yes, you can go to mod options of this mod and select an option to remove cat ears and cat tails. You need to restart the game for it to apply.

Q: Why is the Lovin’ dependency and Initiate lovin’ ability active from the age of 16? That’s far too low!
A: RimWorld lovin’ is available from the age of 16. Making these two mechanics apply at another age would be confusing.

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.

Q: Is it compatible with the mod that we shouldn’t talk about?
A: No idea, and I’m not interested.




Graphics are created by Oskar Potocki.

Cat ears and tail by Erin.

Code work by Sarg and Taranchuk.

Storyteller artwork by vitalii.

Structures for screenshots by Reel and Moose.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



If you’re about to comment about how you hate cat ears and how we ruined your experience, don’t bother.
749 ความเห็น
Sarg Bjornson  [ผู้สร้าง] 13 ม.ค. @ 11: 00pm 
You can tweak a local copy of the mod to suit your needs. We are happy with how it works and looks
Gravekeeper 13 ม.ค. @ 6: 30pm 
hate how the body type is changed with the perfect body gene, it ruins other body type mods, id make that a separate gene or not have it at all
Vlastelin_Na_Otdihe 11 ม.ค. @ 3: 57am 
The party is proud of you. +15 social rating. You are awarded a bowl of rice and a catwife
dovakinfrodo 29 ธ.ค. 2024 @ 2: 14pm 
Why do all my Vanilla Races Expanded mod related pawns have no hair?
silverskene 23 ธ.ค. 2024 @ 5: 21am 
Having an issue when an unmarried Baron is awarded a persona weapon and highmate, but only receives the weapon. Is it supposed to be a choice?
lexcpa324 15 ธ.ค. 2024 @ 2: 32pm 
lowmates should have a chance to spawn in pirate factions if they dont already
the reasoning is kinda obvious
Poised 6 ธ.ค. 2024 @ 10: 49pm 
when my colonist became baron a highmate didnt spawn is there any way to fix it?
Jeremy Lin 1 ธ.ค. 2024 @ 9: 53pm 
Tattoo not appearing on the race.
Arr 1 ธ.ค. 2024 @ 6: 27pm 
Does the dominant gene enforce a xenotype on to the baby, or will it be considered a hybrid? I'm trying to play around preferred xenotypes to avoid the debuff from hybrid babies in my colonies.
GATC 27 พ.ย. 2024 @ 10: 49pm 
@Ra check the babe gene.
I think that, when two different Xenotype mate, the baby is always a "baseliner" for the game, because it's how the game handles "hybrids".
So, even though the Highmate got the recessive genes, the baby is still (for the game) an "hybrid" (thus a "baseliner") but with 100% of the Xeno B genes.