Five Nights at Freddy's: Sister Location

Five Nights at Freddy's: Sister Location

Not enough ratings
FNaF SL Guidebook
By PiggyPlayz
Hello! If you are struggling at this game and cannot beat it. This guidebook is for you. In this book, you will learn how the animatronics work, how to beat Ennard, how to beat all nights, including Night 4. Most importantly, you will also learn how to get the 3 stars. There is no custom guide, sorry. Read on and hopefully, beat the game—huge thanks to Ambience from Youtube for all this information. The channel link is given, subscribe to him, most of the images in this guide, are from his guide, subscribe to him, he is a legend. Credits to DoctorHadi1987 for most of the images in the Fake Ending Guide. Subscribe to both of them. Enough talk now, enjoy the guide.
   
Award
Favorite
Favorited
Unfavorite
Real Ending (Night 1)
To complete this night, all you have to do is follow HandUnit's instructions. There are no threats on this night. You will never die. This is the easiest night in the game.



Right now, we will only focus on getting the first star. To get the first star, we will need to beat the Real Ending. This part will now tell you how to beat the real ending.
Real Ending (Night 2)
Just continue following HandUnit's instructions until you reach Circus Gallery, you will start to notice the Shock Button bugs. The power will then go out. Get ready because there will be a lot of threats on this night.

i) Bidybabs



After the power goes out, Circus Baby will tell you to hide under the desk, you have to click on the desk in front of you. The image below shows where to click.



Once you are under the desk, look at the left side, you will see a sign telling you to click on it. Put your mouse pointer on the sign. Now, hold your left mouse and do not release. The cover will start to move. Hold and move your mouse cursor along with it, until it reaches the end.

Once your camera is on the right side, do not look anywhere else, if you see a Bidybab's eye through the hole, move the camera somewhere else and then come back.

When the Bidybabs start moving the cover, put your cursor on where it is shown on the below-given image, hold the left mouse button and move your mouse in small increments, this is so that it will slow down the Bidybabs. Eventually, the cover will come back.



They will do this again, repeat the above step.

They will then talk about leaving. Once they leave, it is safe to come out.


ii) Ballora



After the Bidybabs Segment, you will then move on to Ballora Gallery.

Once you reach Ballora Gallery, you should press Shift + W, keep on holding it until you hear Ballora's music at a considerable volume, not super loud, just considerable.

You can still move if Ballora's music is either distant or silent. But not, considerable or super loud.

When HandUnit tells you that you are taking too long, just stop. You won't be able to hear Ballora's music over the sound of HandUnit.

If you are close to the door, you will eventually see Ballora pass by you. Do not make a single move if she does.



When you get to the door, you will see a poster of Funtime Freddy saying "GET READY!"


iii) Funtime Freddy




After the Ballora Segment, you will move on to Parts & Service.

This is the Funtime Freddy Segment. This is the hardest segment in Night 2. You have to be careful in this night.

After HandUnit stops talking, play the Mascot Response Audio by pressing Space. Keep on playing it until the Danger Level is Green or if, Funtime Freddy is on his stage or both.

This image by Ambience shows both of the safe conditions to open the monitor. Observe where Funtime Freddy is and what the Danger Level is.



If one of those three conditions is met, it is safe to open up your monitor and do a task by holding your left mouse button on one of the tasks given.



When you hear a shuffling noise, or if one of your tasks, is complete by around 30-40%. Close the monitor immediately and play the Mascot Response Audio.

Keep on playing it until one of the three conditions is met. Then, open up your monitor.

Repeat until all of the tasks are done.

Note: Funtime Freddy cannot kill you if the monitor is down.

If all the tasks are done, you have successfully completed the Funtime Freddy Segment.

You may now Go Back.


Once you are back, you can safely Go Fast to the end. You will never die if you have completed every segment.




Real Ending (Night 3)
Welcome to Night 3! You passed Night 2's Breaker Room. Good job, mate! Do not worry, this night is really easy. So, you will have a really low chance of dying. For this night, you have to do the same things as any other night. Shock Ballora, Shock Funtime Foxy. But, you will not go to Circus Gallery today. You have to go to the Parts and Service Room. HandUnit will open the vent for Funtime Auditorium. Go through the vent. The fun time starts now...

i. Funtime Foxy



To get to the Parts And Service Room, you will first need to deal with Funtime Foxy. Do not fret, Funtime Foxy is easier than Ballora.

First, you have to press W + Shift to go faster. Move until you hear 6-7 of your own footsteps. Then, stop. Do not press W or W + Shift. Press Space and Flash the Beacon. After you flashed it, look for Funtime Foxy.



If Funtime Foxy doesn't appear anywhere in your vision, move 6-7 steps again and Flash the Beacon.

If Funtime Foxy does appear in your vision, do not move. Just Flash the Beacon repeatedly, until she doesn't appear anywhere in your vision. It is safe to move if she doesn't appear anywhere in your vision.

Keep on repeating those steps until you reach the Parts and Service Room.


ii. Bon-Bon



After the Funtime Foxy Segment, you will now do the Parts & Service Segment or the Bon-Bon Segment.

For this segment, you must repair Funtime Freddy by pressing buttons and removing certain power modules. If you press a wrong button, you will get jumpscared.

First, HandUnit will tell you to press the button on Funtime Freddy's right cheek. Press the button on your left, not your right. Click here:



Then, press the button on his left cheek. Remember, press the button on your right, not your left:



Now, press the button near his right eye, your left, not your right:



Now, press the button above his nose:



Funtime Freddy's faceplates will open.



Now, press the button below the endoskeleton's head and above the chest cavity. Click here:



Funtime Freddy's chest cavity will open. You will now have to retrieve a power module from there:



After you retrieve the power module, when HandUnit tells you to retrieve the second power module from Bon-Bon, you will already notice when you look at Funtime Freddy's right hand, Bon-Bon will be gone.



To make Bon-Bon appear, simply move your flashlight to the back. Now, once you look at the back, move your flashlight to the bottom left corner. Move your flashlight in circles there for 7-8 seconds.



Once you have moved your flashlight in circles, go back to Funtime Freddy. You will see that Bon-Bon is now on Funtime Freddy's left shoulder. Just to check if he is there, slowly pan your camera to the left shoulder and quickly move it down.

If you are confident enough, quickly move your flashlight and click on the power module on Bon-Bon:



You have successfully completed the Parts And Service task!

Now, when you are back at Funtime Auditorium, Funtime Foxy will always jumpscare you. No matter what you do, he/she will always jumpscare you. So, just run full speed. After you get jumpscared, Night 4 will start...
Real Ending (Night 4)
After getting jumpscared by Funtime Foxy, you will now start Night 4. This is the hardest night in the game, if you are going for the Real Ending. There is a lot to cover here. So, get ready.


Overview: Where You Are, What You Need and The Goal.

In this night, you are trapped in a suit that has 10 live spring-locks.



There are 5 on each side. 2 at the top, 2 on the middle and 1 at the bottom.

The Minireenas will try their best to speed up the spring-locks. So, you will have to speed-up.

If you wiggle, spring-locks will activate faster. So, wiggle wisely.



For this night, you will need a stopwatch. I recommend getting a phone, IPad or any other device using their stopwatch. We will need the stopwatch due to important timings.

Your goal in this night is to stop the spring-locks from activating by holding your left mouse button on them.

This night lasts 3 minutes. You need to stop them from being activated until then.


Minireenas



We will be dealing with the Minireenas. There are 2 types of Minireenas on this night:

The first type of Minireenas are Minireenas who climb on the Left / Right side. We will be calling them Killereenas, since they insta-kill you if they climb fully to the top. To stop them, you have the wiggle by pressing the A and D keys 2 times, A, D, A, D.

Here is an image of a Killereena:



The other type of Minireenas are Minireenas who climb to the center, these Minireenas will not kill you, they just serve as a warning that the spring-locks are going to activate faster.

Here is an image of a Minireena:



If even 1 spring-lock activates, the Minireenas will kill you.


Start of Night 4

Hold your left mouse button when the faceplates open and put your cursor on the top left spring-lock. When Baby starts recommending you turn the spring-locks, start the stopwatch. The stopwatch will be your best friend for this night. It will help you find the spring-lock timings and tell you when the night ends.

We will follow a specific pattern for winding the spring-locks: Top-left to bottom left, look right, then bottom right to top right, look left, then top left to bottom left and so on.

Never let go of the left mouse button when you are winding. Keep on holding it.


Night 4

At the beginning of the night, you will have to turn the spring-locks to full.



At around 0:45 on the stopwatch, Minireenas will climb to the center and speed the spring-locks a bit.

A Killereena will start climbing to the right. Then, the left. Pay attention to them, once the right Killereena is almost at the top or the Left Killereena is visible through the faceplate's eye, wiggle the suit. (A, D, A, D)

Through gameplay, I have noticed that Killereenas will finish climbing on specific intervals. I will call these Killereena timings. Sometimes, they may not be true but this helps a lot.

If you reach a Killereena timing, wiggle the suit. (Killereena Timings are at the end of this section)

You can either follow the Killereena timings or wiggle when they are almost at the top.

When we reach 2:15 on the stopwatch, we will now crank them up 3/4ths, 3 o' clock position or a few ticks over half shown in the image below:



When we reach 2:30 on the stopwatch, we will then crank them up to half, 6 o' clock position:




On 2:40, make sure you wind all the right side springlocks to half, otherwise you will die, once you made sure you winded all of the right side spring-locks to half. On 2:45, we will wiggle only the right side, by pressing the D key twice. Not, the left only the right, We do not have to deal with the Killereenas anymore, ignore the Killereena climbing on the left.

After we removed the Killereena on the right, we will only wind the spring-locks a few ticks. We will wind them until the next springlock is just about to go out.



Wind the next spring-locks, ignore the previous ones, they won't run out.

When 3 minutes are up, you have beaten it.

These are all of the Killereena Timings, make sure you press A, D, A, D to wiggle. Except, for Killereena Timing 5 where you only have to wiggle right twice (D, D):

Killereena Timing 1: 0:45 (Both sides)
Killereena Timing 2: 1:30 (Both sides)
Killereena Timing 3: 2:00 (Both sides)
Killereena Timing 4: 2:20 (Both sides)
Killereena Timing 5: 2:45 (Only the right side, never wiggle the left side)


End

This night may take a lot of tries. But, with enough game knowledge and practice, you can make your own Killereena timings and beat it.

This also relies on luck, especially for Killereena Timing 5, so you may not beat it on your first attempt. If this one does not suit you, you can also make your own strategies for this night.


Real Ending (Night 5)
If you are going for the Real Ending, this is the final night. After Night 4, you can relax, it is going to be really easy. But, do not relax too much, it is harder than Night 3.

After HandUnit tells you to go to Funtime Auditorium, just run really fast, Funtime Foxy isn't available. So, no need to flash the beacon, just run. You will reach Parts and Service.

You will now see the only hard part that makes it harder than Night 3.


i. Circus Baby - Parts and Service



HandUnit will talk about disassembling Baby, but Baby will cut him off. Baby will then start talking. She will then tell you to press a button above her mouth.



This will open a keypad.



Baby will then tell you to put a passcode on the keypad. The keypad will not have any numbers. Here is the position of the numbers on the keypad:



Baby will tell you a string of random numbers which are different every gameplay. You have to put those numbers on the keypad,

For example: If Baby says "5" click on the middle button. "2", click on the top middle button. The buttons are really small, so you have to be careful.

What makes it harder than Night 3 is that, if you fail to press a button within 2 seconds or press the wrong button. You will be jumpscared by "Ballora".

After you put the passcode in, a hatch will open on Baby's left (your right) arm. Get the communicator from the hatch.



Now that the passcode is over, the hard part is gone. It is going to be really easy.

After you got the communicator, click and hold the green button next to Baby's right (your left) arm.



Press "S" to go back. You are almost there!


ii. Circus Baby - Funtime Auditorium



When you are here, never press "Space" or Flash the Beacon, the instant you do, you will die.

Never press W + Shift if you are going for the Real Ending, only press W if you have to move.

Baby will give you instructions to move to the Scooping Room, she will tell you when to move, when to stop etc. Make sure you listen to Baby and follow those instructions.

If Baby tells you to "Go Forward", press and hold W, not W + Shift, only W and make sure your mouse cursor is pointing to the middle, not the left, not the right.

If Baby tells you to "Go Forward and Left", move your mouse to the left while holding W, not W + Shift, only W.

If Baby tells you to "Stop", do not move your mouse, do not press a single key on your keyboard, and get your hands away from the PC.

These are all the instructions Baby will tell you to do. Make sure you listen to Baby, then follow these instructions. She is your only guide.

After following these instructions, you will reach the Scooping Room.


iii. The Scooping Room / The Real Ending



Once you reach the Scooping Room, you have got the Real Ending! I will not tell you what happens in the Real Ending. You have to figure it out on your own. Sorry!

After you get the Real Ending, you will get your first star on this game:



You will also unlock the Extras Menu:



But, sadly, you won't unlock the Exotic Butters in the Extras Menu like the one shown in the image.

After you got the first star, do not start a New Game, there is another ending on this night. If you start a new game, you will have to do everything again to get to Night 5. It isn't pretty, so do not start a New Game.
How To Get The Second Star
After you got the first star or the Real Ending, we will now move on to the Second Star. This star is necessary for getting the keycard for the Fake Ending. To get the Second Star, we will have to beat Circus Baby's Minigame.

Accesing Baby's Minigame

Okay, we need to beat Baby's Minigame to get the Second Star. But how do we access it, well, there is a 1/10 chance of accessing the minigame upon death. So, either that or we can go to the Extras Menu or hover your mouse on the bottom left corner and click on 8-Bit Baby. This will start the minigame.



Cupcakes Explanation

Before we start the minigame, it isn't just a normal simple minigame. It requires a lot of explanation. We will first start by explaining each of the cupcakes:

1.

Name: Cupcake
What it does: This cupcake can be thrown and used to feed the children. It takes 2 throws to satisfy a child.

2.

Name: Blue Cupcake
What it does: This cupcake can multiply itself 3 times when thrown. 3 cupcakes can be thrown with just a single throw. It takes 2 throws to satisfy a child.

3.

Name: Green Cupcake
What it does: Once it you throw this cupcake at children, it does not stop. It still keeps on going until it reaches the end of the screen. It only takes 1 throw of this cupcake to satisfy a chlid.

4.

Name: Icecream
What it does: Unlike the other cupcakes, this can only be accessed once every child is satisfied, this icecream cannot be thrown unless it gets thrown at the beginning of the game. This icecream does not move like the other cupcakes, it only drops on the ground. It takes only 1 Icecream to satisfy "the" child.

Controls

A: Move Left
D: Move Right
Hold Shift: Jump Higher (The more you hold Shift, the higher you jump.)
/: Throw

How to Complete the Minigame

After you click on Baby in the Extras Menu, immediately hold D, then hold Shift, you will start to see the obstacles, jump on the other platform and get the cupcake.



After you get the cupcake, just walk to the right, you will move on to the next part, on the next part, you will see two children, one child on the ground and the other child on the platform. Once, you are on that part, immediately press "/" 2 times. Then once near the hole, hold Shift, press "/" 2 times and you are done with that part. Before, you move on to the next part, make sure the child is satisfied first, then leave. Otherwise, if the cupcake is still going and you move on to the next part, it will get deleted feeding no child.



In the next part, you will see 3 children on the ground 2 children on the left and right platform, and 1 platform in the middle occupied by no one. Hold Shift and jump on the middle platform, and ignore the three children on the ground, we will get to them later. When you are on the platform, feed the 2 children on the left and right platform.



After those 2 children are satisfied, jump on the right platform, then hold Shift + D.



You will land on a platform, ignore the Blue Cupcake on the ground, we will get back to that later.



Jump on to the next platform. Before you go to the next platform, hold Shift + D, then once you see the next part, immediately press "/" 2 times. This will feed a kid.



After you fed that child and completed your stock of cupcakes, go back and get the Blue Cupcake.



Once you got the Blue Cupcake, go back to where you have fed the last child and then go between the first 2 flowers closest to the left, then hold Shift, do not release, do not press D, just hold Shift, once you have reached the peak of your jump, press "/" 2 times. You will feed 3 children.



Move to the right, after you have satisfied those 2 children, you will move on to the next part. On this part, you will see a raised platform, on top of it has the Green Cupcake. Jump on the platform making sure not to touch the Green Cupcake.



After you've landed, just stop, then hold Shift, then hold D. You will jump over the Green Cupcake.



You will avoid the Green Cupcake, we will get back to that later. Once you move to the next part, go between the 2 flowers, hold Shift, do not release, and do not press D only Shift. Once you reached the peak of your jump, press "/" 2 times. You will complete your 2 blue cupcakes.



After you have done the next part, go back and get the Green Cupcake.



After you got the Green Cupcake, hold A and go back to the left, go back to where you left the three children on the ground, once you reach, press "/" only once at one of them. It is going to keep on going. You have fed those children. Once it feeds all 3 children, go back to the right and go to where you fed the last children with the Blue Cupcake.



Once you reach there, go near the pit, then hold Shift while holding D. You will jump over the pit, landing on a platform.



Once you land on a platform, immediately press "/" once. You will feed the 2 children. Jump on the other platforms and progress. Once you reach the last platform, don't just walk to the right, hold Shift + D. If you don't you will land on the pit and die.



Once you jump on the next platform, press "/" once. You will feed the 2 children. Jump over the pit, then walk to the last part.



Once you get to the right, you will see an icecream. Get the icecream and do not go to the Goal Sign. Never go to it.



Once, you get the icecream, go to the left and keep on spamming "/" while doing the obstacles to not enable the Sticky Keys Popup, go back to the left, until you reach the beginning. Don't worry, the timer starts to get really slow after you get the icecream. Once, you reach the beginning, keep on spamming "/" whilst going to the left, when you reach the flowers while spamming "/", you will drop the icecream.



Now, I won't tell you what happens after you drop the icecream as it is a spoiler, sorry! After you drop the icecream, you have officialy unlocked the Second Star.
Fake Ending (Part 1)
Welcome to the Fake Ending section. Congrats on beating the Real Ending and getting the second star! To get the Fake Ending, you will need to get the Real Ending and beat Circus Baby's Minigame. (These 2 guides are in the previous section. Get them and come back here.) Once you got those two, you can now get the Fake Ending. You need to beat Ennard's Private Room in Night 5. For this, you will need headphones to tell which side Ennard is coming from. Ensure the headphones can differentiate the sounds from the left, right, and center. (Both left and right sounds.) This night lasts 9 minutes, each hour lasts 1 minute and 30 seconds. So, you will also need a stopwatch. This stopwatch will tell you the intervals at which Ennard attacks. It also tells you how close you are to reaching the next hour especially 4 am and 6 am. This is the second hardest section in the game even harder than Night 4. So, get ready.


How to get into Ennard's Private Room

To start, you have to press Continue in the Main Menu and start Night 5. You have to play Night 5 normally until Baby directs you to the Scooping Room. Instead of following Baby's instructions like you normally do for the Real Ending. You keep on moving your mouse to the right while holding W + Shift and going right. Now, if you have not gotten the Real Ending and The Second Star, it will say "Access Denied" and "Ballora" will instantly jumpscare you. But, if you did get those two, it will say "Access Granted" and you will come in the Private Room.


Ennard



Ennard is the only animatronic that you will encounter during the Private Room segment.

This animatronic makes a squeaky sound every time he moves.

This is the list of sound cues Ennard makes every time he moves: https://freddy-fazbears-pizza.fandom.com/wiki/Ennard/Audio

Whenever he makes a sound on one side, it will play on the ear where Ennard is moving. For example: If Ennard is moving on the left side, you will listen to his sound cue on the left ear. If Ennard is moving in the Forward Vent, the sound cue will play on both ears. That's why headphones are important.

Sometimes Ennard moves without making a sound cue, so you will have to check the camera after a certain number of seconds.

When it's 4 AM, Ennard starts to get more and more aggressive, so you will have to change your strategy.

Ennard follows certain attack patterns and specific intervals, that's why a stopwatch is important.


Basics of Ennard's Private Room



At the start of the night, Ennard won't move. So don't bother checking the cameras at that time.

When you hear a sound cue from the list of sound cues Ennard makes, that is when you should start opening the cameras to find where it is.

Open the cameras according to the side from where the sound comes from the side of the headphones.

If you hear a sound cue coming from the left side of the headphones, check Cam 1.
If you hear a sound cue coming from the right side of the headphones, check Cam 2.
If you hear a sound cue coming from both sides, check Cam 5.

Cam 1, 2, and 5 are the only cameras you should check throughout the night.



If you closed a door and you hear Ennard's sound cue on that side, it is safe to open the door.

Sometimes, Ennard won't make a sound and still move. In this case, check the cameras every 8 seconds.

Ennard will sometimes speak, this does not signify anything. This is meant to distract you.



Attack Patterns and Attack Intervals

Ennard follows certain attack patterns whilst trying to attack you:


1. Vent (Cam 5):

If he's in the back of the vent, his only move is to move forward in the vent. So, if he's at the back of the vent, do not close the door as that will just waste power. When he's forward in the vent, immediately close the vent door.

However, there is a chance Ennard will immediately move to forward of the vent when he enters the vent.


Safe. Don't close the door.


Unsafe. Immediately close the door.


2. Hallways (Cams 1 and 2):

Ennard has a lot of attack patterns when he is in a hallway, so we will divide all the cameras into separate categories.

Cams 1 and 2 will be called hallways.
Cams 3 and 4 will be called closets.
Cam 5 will be called the vent.
Cams 6 and 7 will be called backrooms.

We will be calling those cameras those names from now on.

When Ennard is in a hallway, he has 3 possible moves:

1st Move - He can either move straight up to the door.
2nd Move - He can either move to the closet. But in the closet, he has only 1 possible move, which is moving up to the door.
3rd Move - He can move to one of the backrooms until he wants to go to the vent or a hallway.

There is no way to know if Ennard has moved to a closet or a backroom without checking the cameras.

But, if you do not see Ennard anywhere in the hallway camera if he has moved in a hallway. That means he either moved to a closet or to a backroom.

If Ennard is straight up the door, close the door according to the cameras.

Left door, if it's in Cam 1.
Right door, if it's in Cam 2.

There is also a chance Ennard moves straight up to the door if Ennard enters the hallway.

CAM 1:


Safe. Don't close the door.


Unsafe. Immediately close the left door.

CAM 2:


Safe. Don't close the door.


Unsafe. Immediately close the right door.


Now we move on to attack intervals, Ennard moves on specific intervals, these intervals change as the night goes on. You can close the doors when the interval is about to start if you want to save power. This is why a stopwatch is necessary.

This night lasts 9 minutes. Each hour lasts 1 minute 30 seconds.

At 12AM, Ennard can move/attack every 10 seconds. (Excluding the first 30 seconds.)
At 1-3AM, Ennard can move/attack every 6 seconds.
At 4AM, Ennard can move/attack every 3 seconds.
At 5AM, Ennard can move/attack every 2 seconds.

12 AM - 0:40, 0:50, 1:00, 1:10, 1:20, 1:30

1 AM - 1:36, 1:42, 1:48, 1:54, 2:00, 2:06, 2:12, 2:18, 2:24, 2:30, 2:36, 2:42, 2:48, 2:54, 3:00

2 AM - 3:06, 3:12, 3:18, 3:24, 3:30, 3:36, 3:42, 3:48, 3:54, 4:00, 4:06, 4:12, 4:18, 4:24, 4:30

3 AM - 4:36, 4:42, 4:48, 4:54, 5:00, 5:06, 5:12, 5:18, 5:24, 5:30, 5:36, 5:42, 5:48, 5:54, 6:00

4 AM - 6:03, 6:06, 6:09, 6:12, 6:15, 6:18, 6:21, 6:24, 6:30, 6:33, 6:36, 6:39, 6:42, 6:45, 6:48, 6:51, 6:54, 7:00, 7:03, 7:06, 7:09, 7:12, 7:15, 7:18, 7:21, 7:24, 7:30

5 AM - 7:32, 7:34, 7:36, 7:38, 7:40, 7:42, 7:44, 7:46, 7:48, 7:50, 7:52, 7:54, 7:56, 7:58, 8:00, 8:02, 8:04, 8:06, 8:08, 8:10, 8:12, 8:14, 8:16, 8:18, 8:20, 8:22, 8:24, 8:26, 8:28, 8:30, 8:32, 8:34, 8:36, 8:38, 8:40, 8:42, 8:44, 8:46, 8:48, 8:50, 8:52, 8:54, 8:56, 8:58

(Credits to @ZachScream on Youtube for this information.)


4AM

When it hits 4AM, Ennard starts to get more and more aggressive. His voice will also change to a little girl's voice.

Since Ennard gets more and more aggressive, we have to change our strategy a bit.

When you hear a sound cue, immediately close the door on the side the sound cue is being played on. If Ennard is not at the door, open the door. If he is at the door, keep the door closed. If he moves, open the door. Repeat this.

On 4AM, Ennard moves more silently more often, so close the door every--

Fake Ending (Part 2)
--6 seconds, and check the cameras. If he is at the door, keep it shut until he moves. If he is not, open the door.

If you haven't heard Ennard move after you closed the door after 6 seconds, open the cameras. Find where it is. Open the door (if he has moved). Close/Keep the door open, according to his position.

Nothing much changes at 4AM.


How To Save Power

People have a lot of trouble conserving power. They mostly die because of losing power. Here are some tips to conserve power:

Check the cameras for a brief amount of time. Do not be on it for more than a second.

Do not open the cameras if a door is closed. Unless you want to check if he has moved away from the door.

Do not close 2 doors at the same time. It is completely unnecessary, it just wastes power.

Before 4AM, do not close the door, if you are unsure that Ennard is at the door;

If you are not sure which side Ennard is on, find him on the cameras. This is better than just guessing. It involves a huge risk though.

If you are scared of wasting power, close the doors at specific intervals and open it when the interval passes. (In Fake Ending (Part 1) section)


Extra Tips

On the side that Ennard moves, put your mouse cursor on that door button. Close the door when he is at the door.

In the vent, you can wait for Ennard to make a sound cue twice on the vent, then close the door.

If you hear a sound cue after you closed a door, this means Ennard moved away from the door. It is safe to open the door.


End

This takes some luck to beat, and if you die, you could change the strategy.

After completing the Private Night, you will get the Fake Ending.

With the Fake Ending, you will unlock the 3rd Star:


You will also unlock Custom Night:


You will also unlock EXOTIC BUTTERS!!!
1 Comments
ElPanRancio43 12 Jan @ 6:12am 
I was stuck in night 4 since 2020, thank you so much for ending that pain :,)