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ahh i cant remember for sure but i believe some of the modders figured out it doesnt have any stat effect except for changing the 1g that is removed (dont quote me on that because honestly i dont remember)
for suspicion check out this mod
https://www.nexusmods.com/drugdealersimulator/mods/58
illusionist i dont really remember (or any skills for that matter) never really seemed that important but with some digging it could probably be found ...hmu on the dds modding discord if you want to attempt to look into that and ill try to point you in the right direction...but it would likely be something ud have to scan through a bunch of code to see/figure out
Any definitive word on the affect of acetone when mixing? I've found conflicting reports scattered around; some saying its stats are not factored into the final mix when burned off, others claiming it is (but potentially only calculating for 1g of it when burning).
Also, for my own curiosity... Have you come across any information regarding "suspicion" when near cops during daytime (such as which actions are considered suspect, and to what degree), or Illusionist's chances of successfully smuggling an item? Not the most *useful* stats to be sure, but I've been wondering about them.