Drug Dealer Simulator

Drug Dealer Simulator

63 ratings
Game stats and other important info
By Huslaa
Important game stats, values, and calculations. If I missed any please comment and I'll try to add them.
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Important
When it comes to game files, there are values that will appear different when viewed in the files compared to what you actually see in the game. This is primarily because these values serve specific purposes during the initial loading process and undergo adjustments and modifications through code and calculations.

During the game's loading phase, certain values are used as initial settings or parameters to establish the game environment. These values may be hard-coded or predefined in the files. However, once the game starts running, these values can be tweaked or adjusted dynamically based on various factors like player input, system specifications, or game progression.

Game files often contain multiple references to certain values. These references can be found in different sections or scripts, and each reference may serve a specific purpose or context within the game. Consequently, the value you observe in a particular file location may not necessarily be the one being loaded or actively used during game-play. The game engine and underlying code may determine which specific value or calculation is relevant at any given moment, resulting in potential discrepancies between the displayed values in the files and the actual in-game experience.

In summary, the variation between the values seen in game files and those witnessed during game-play can occur due to several factors. These include the initial loading process, dynamic adjustments made through code and calculations, and the presence of multiple references to the same values in different parts of the game. Therefore, it's important to consider that the values displayed in game files may not always accurately reflect what is observed in the game itself.

All times are in real life/world seconds
Any spelling errors in the names or text are correct and not mistakes
Drug & Ingredient Stats
Mortality Scale
Range
Qualitative
0 ~ 0.9
Very Low
1 ~ 1.9
Low
2 ~ 2.9
Medium
3 ~ 3.9
High
4 ~ 5.9
Very High
6 ~ 9.9
Dangerous
10 ~ 25
Deadly


Drug Stats
Name
Toxicity
Strength
Addictiveness
Mix Strengthening
Marihuana
Very Low (0.5)
Medium (2)
Very Low (0.8)
Low (1)
Amphetamine
Very High (4)
Medium (2.5)
Low (1.7)
Low (1.6)
Ecstasy
High (3.5)
Medium (2)
Low (1.3)
Low (1.3)
Crystal Meth
Very High (5.5)
High (3)
High (3)
Medium (2.4)
Cocaine
Very High (5)
Very High (4)
High (3)
Medium (2)
Heroin
Dangerous (6)
Very High (4)
Very High (4.5)
High (3)
LSD
Low (1.2)
Medium (2)
Low (1)
Low (1)
DMT
Low (1.6)
Medium (2.5)
High (3)
Low (1.2)
Mushrooms
Very Low (0.6)
Low (1.5)
Low (1)
Low (1)

Ingredient Stats
Name
Toxicity
Strength
Addictiveness
Mix Strengthening
Baking Soda
Very Low (0)
Very Low (0)
Very Low (0)
Very Low (0.9)
Washing Powder
Dangerous (9)
Very Low (0)
Very Low (0)
Low (1.1)
Ibuprofen
Deadly (12)
High (3)
High (3)
Low (1.3)
Acetone
Deadly (25)
Very High (4)
Low (1)
High (3)
Salt
Medium (2)
Very Low (0.5)
Very Low (0)
Low (1)
Sugar
Low (1.3)
Very Low (0)
Very Low (0)
Low (1)
Viagra
High (3)
Medium (2)
Dangerous (7)
Low (1.6)
Paracetamol
Deadly (12)
High (3)
Very High (4)
Low (1.3)
Nebilanex
Deadly (15)
Medium (2)
Low (1.4)
Medium (2)
Fentanyl
Deadly (18)
Dangerous (6)
Dangerous (9)
High (3)
Laundering Table
Level
Upgrade Cost
Min Level
Return %
Max Daily Revenue
0
1500
6
48
2000
1
700
8
48
2500
2
800
8
48
3500
3
700
10
53
4300
4
900
9
53
5200
5
1300
10
60
6100
6
1600
11
60
7000
7
2500
12
60
8000
8
3000
10
60
9000
9
4000
14
60
10000
10
3000
16
60
11000
11
3300
18
65
12000
12
5000
20
65
15000
13
8000
22
65
17000
14
20000
25
65
19000
15
50000
28
70
22000
16
100000
30
70
30000
Weed Growth Stats
Any stats that with a value of "N/A" were not listed in the stat file, so i assume that the base stats from weedPlantBP is used

weedPlantBP

Stat
Value
Hydration
100.0
Hydration Add
15.0
Hydration Max
100.0
Growth Time Total
5400.0
Growth Update Interval
1.0
Plant Scale
1.0
Plant Health Max
100.0
Health Drop Rate
0.04
Hydration Drop Rate
0.03
Hydration Per Unit
15.0
Max Harvest
90
End Humidity
0.5
Compromise Distance Falloff
250.0
General Visibility
1.0
Harvest Percent Clamp
0.5
Rain Max Hydration
0.3
Current Sun Strength Multiplier
2.0
Sun Vitality Drop Rate
0.01


Indoor Plants

Name
Growth Time Total
Plant Scale
Health Drop Rate
Hydration Drop Rate
Max Harvest
End Humidity
Harvest Percent Clamp
Bong Breaker
13500.0
N/A
N/A
0.037
305
0.55
0.35
Firecracker
15000.0
0.95
0.08
0.034
312
0.6
0.37
Ghetto Kush
11700.0
0.85
0.065
0.032
205
0.64
0.35
Stoner Haze
16200.0
N/A
0.06
0.033
322
0.65
0.4


Outdoor Plants

Name
Growth Time Total
Plant Scale
Health Drop Rate
Hydration Drop Rate
Max Harvest
End Humidity
Harvest Percent Clamp
AK-420
25000.0
0.92
0.06
0.015
176
0.48
0.6
Brainf*ck
26300.0
0.9
0.05
0.017
192
0.53
0.58
Dubai Sativa
27500.0
N/A
0.07
0.02
220
N/A
N/A
Skyscraper
27800.0
1.1
0.07
0.02
250
N/A
0.6
Lab Type Stats
This doesn't seem to take into account lab size, if i come across different stats or calculations for that, I will update.
Lab Name
Produces Drug
Production Time
Production Quantity
Lab Base Cost
Production Cost Per Gram
Cocaine Lab
Cocaine
2000.0
160
5200.0
23.0
Meth Lab
Meth
1000.0
80
3500.0
8.0
Amp Lab
Amphetamine
1200.0
100
2700.0
6.0
Ecstasy Lab
Ecstasy
900.0
60
2200.0
6.0
Opioids Lab
Heroin
1400.0
120
4800.0
16.0
Marihuana Lab
Marihuana
5000.0
550
1800.0
5.0
Hideout Stats
APARTMENT:

HideoutMinLevel
1
HideoutPrice
350.0
Floors
1
SaveStation
true
AreaForever
true
RespectBoost
400.0
ClientBoost
0
MaxDealerBoost
0
RespectPercBoost
0.1
RespectDropBoost
0.4
ExpBoost
0.02
SaleSpeedBoost
0.05

OLDTOWN SMALL APT:

HideoutMinLevel
8
HideoutPrice
650.0
Floors
1
SaveStation
true
AreaForever
false
RespectBoost
160.0
ClientBoost
1
MaxDealerBoost
1
RespectPercBoost
0.06
RespectDropBoost
0.1
ExpBoost
0.05
SaleSpeedBoost
0.06

OLDTOWN GARAGE:

HideoutMinLevel
6
HideoutPrice
300.0
Floors
1
SaveStation
false
AreaForever
false
RespectBoost
70.0
ClientBoost
0
MaxDealerBoost
0
RespectPercBoost
0.04
RespectDropBoost
0.06
ExpBoost
0.02
SaleSpeedBoost
0.03

OLDTOWN SMALL WAREHOUSE:

HideoutMinLevel
13
HideoutPrice
850.0
Floors
1
SaveStation
true
AreaForever
false
RespectBoost
150.0
ClientBoost
1
MaxDealerBoost
1
RespectPercBoost
0.1
RespectDropBoost
0.15
ExpBoost
0.07
SaleSpeedBoost
0.13

DEADTOWN WAREHOUSE:

HideoutMinLevel
15
HideoutPrice
1900.0
Floors
1
SaveStation
true
AreaForever
false
RespectBoost
150.0
ClientBoost
2
MaxDealerBoost
1
RespectPercBoost
0.15
RespectDropBoost
0.1
ExpBoost
0.08
SaleSpeedBoost
0.15

DESERT WAREHOUSE:

HideoutMinLevel
13
HideoutPrice
1100.0
Floors
1
SaveStation
true
AreaForever
false
RespectBoost
100.0
ClientBoost
0
MaxDealerBoost
0
RespectPercBoost
0.1
RespectDropBoost
0.15
ExpBoost
0.1
SaleSpeedBoost
0.08

DEADTOWN GARAGE:

HideoutMinLevel
14
HideoutPrice
400.0
Floors
1
SaveStation
false
AreaForever
false
RespectBoost
70.0
ClientBoost
0
MaxDealerBoost
0
RespectPercBoost
0.05
RespectDropBoost
0.05
ExpBoost
0.02
SaleSpeedBoost
0.12

SMALL DOCKS WAREHOUSE:

HideoutMinLevel
6
HideoutPrice
950.0
Floors
1
SaveStation
true
AreaForever
false
RespectBoost
100.0
ClientBoost
1
MaxDealerBoost
1
RespectPercBoost
0.15
RespectDropBoost
0.2
ExpBoost
0.08
SaleSpeedBoost
0.1

DEADTOWN GARAGE2:

HideoutMinLevel
16
HideoutPrice
500.0
Floors
1
SaveStation
false
AreaForever
false
RespectBoost
120.0
ClientBoost
1
MaxDealerBoost
0
RespectPercBoost
0.2
RespectDropBoost
0.1
ExpBoost
0.03
SaleSpeedBoost
0.15

CLUB AREA WAREHOUSE:

HideoutMinLevel
20
HideoutPrice
1800.0
Floors
1
SaveStation
true
AreaForever
false
RespectBoost
150.0
ClientBoost
2
MaxDealerBoost
1
RespectPercBoost
0.25
RespectDropBoost
0.15
ExpBoost
0.15
SaleSpeedBoost
0.06

DEATDOWN WAREHOUSE:

HideoutMinLevel
17
HideoutPrice
1600.0
Floors
1
SaveStation
true
AreaForever
false
RespectBoost
150.0
ClientBoost
1
MaxDealerBoost
1
RespectPercBoost
0.2
RespectDropBoost
0.1
ExpBoost
0.2
SaleSpeedBoost
0.2
Hideout Stats 2
STINK THREE GARAGES:

HideoutMinLevel
12
HideoutPrice
650.0
Floors
1
SaveStation
false
AreaForever
false
RespectBoost
130.0
ClientBoost
1
MaxDealerBoost
0
RespectPercBoost
0.1
RespectDropBoost
0.05
ExpBoost
0.02
SaleSpeedBoost
0.15

STINK STORAGE:

HideoutMinLevel
7
HideoutPrice
380.0
Floors
1
SaveStation
false
AreaForever
false
RespectBoost
70.0
ClientBoost
0
MaxDealerBoost
0
RespectPercBoost
0.06
RespectDropBoost
0.08
ExpBoost
0.03
SaleSpeedBoost
0.05

STING BUILDING FLOOR:

HideoutMinLevel
10
HideoutPrice
1490.0
Floors
1
SaveStation
true
AreaForever
false
RespectBoost
160.0
ClientBoost
2
MaxDealerBoost
1
RespectPercBoost
0.2
RespectDropBoost
0.15
ExpBoost
0.1
SaleSpeedBoost
0.15

SMALL WAREHOUSE:

HideoutMinLevel
12
HideoutPrice
1100.0
Floors
1
SaveStation
true
AreaForever
false
RespectBoost
160.0
ClientBoost
1
MaxDealerBoost
1
RespectPercBoost
0.15
RespectDropBoost
0.25
ExpBoost
0.1
SaleSpeedBoost
0.08

OLD MARKET SHOP:

HideoutMinLevel
7
HideoutPrice
1000.0
Floors
1
SaveStation
true
AreaForever
false
RespectBoost
250.0
ClientBoost
1
MaxDealerBoost
1
RespectPercBoost
0.15
RespectDropBoost
0.3
ExpBoost
0.06
SaleSpeedBoost
0.2

SMALL ABANDONED HOUSE:

HideoutMinLevel
16
HideoutPrice
1800.0
Floors
1
SaveStation
true
AreaForever
false
RespectBoost
200.0
ClientBoost
2
MaxDealerBoost
1
RespectPercBoost
0.2
RespectDropBoost
0.23
ExpBoost
0.03
SaleSpeedBoost
0.12

KENNEL OLD SHOP:

HideoutMinLevel
11
HideoutPrice
790.0
Floors
1
SaveStation
false
AreaForever
false
RespectBoost
250.0
ClientBoost
1
MaxDealerBoost
1
RespectPercBoost
0.3
RespectDropBoost
0.35
ExpBoost
0.08
SaleSpeedBoost
0.18

COMMUNE 01:

HideoutMinLevel
29
HideoutPrice
2500.0
Floors
1
SaveStation
true
AreaForever
false
RespectBoost
200.0
ClientBoost
1
MaxDealerBoost
2
RespectPercBoost
0.2
RespectDropBoost
0.08
ExpBoost
0.1
SaleSpeedBoost
0.2

BLOCKS 01:

HideoutMinLevel
28
HidoutPrice
2600.0
Floors
1
SaveStation
true
AreaForever
false
RespectBoost
150.0
ClientBoost
1
MaxDealerBoost
1
RespectPercBoost
0.1
RespectDropBoost
0.08
ExpBoost
0.1
SaleSpeedBoost
0.2

FACTORY NORTH 01:

HideoutMinLevel
27
HidoutPrice
1200.0
Floors
1
SaveStation
true
AreaForever
false
RespectBoost
120.0
ClientBoost
2
MaxDealerBoost
1
RespectPercBoost
0.15
RespectDropBoost
0.08
ExpBoost
0.1
SaleSpeedBoost
0.1

FACTORY SOUTH 01:

HideoutMinLevel
26
HidoutPrice
900.0
Floors
1
SaveStation
true
AreaForever
false
RespectBoost
150.0
ClientBoost
1
MaxDealerBoost
2
RespectPercBoost
0.15
RespectDropBoost
0.08
ExpBoost
0.1
SaleSpeedBoost
0.1

CONSTRUCTION:

HideoutMinLevel
2000
HidoutPrice
1400.0
Floors
1
SaveStation
true
AreaForever
false
RespectBoost
150.0
ClientBoost
1
MaxDealerBoost
1
RespectPercBoost
0.15
RespectDropBoost
0.08
ExpBoost
0.1
SaleSpeedBoost
0.1

Sales Manager Stats
Key
Value
dealer Min Order Count
5
dealer Min Satisfaction
0.55
dealer Offer Probability
0.15
order Inverval Minimum
300.0
order Interval Maximum
600.0
bad Reputation Multiplier
1.0
bad Reputation Drop Tempo
0.003
bad Rep Bad Sale
0.07
bad Rep Lost Client
0.15
bad Rep Overdose
0.35
client Suspend Resign Count
2
price Multiplier Def
0.9
max Clients Per Area
2
early Game Sale Boost
1.0
difficulty Sale Multiplier
1.0
Weekend Order Interval Multiplier
1.0
Dealer Order Multiplier
0.75
Dealer Cash Multiplier
1.1
Sale Area Stats
OLD TOWN01
UnlockLevel
1
UnlockArea
UnlockExposureMin
0.0
RespectMultiplier
1.0
ClientAverage
0.75
RiskMultiplier
1.0
DefaultAvailable
true
DefaultMaxDealers
1
DefaultMaxClients
3
Demand:
Drug
Demand Multiplier
Order Multiplier
MARIHUANA
1.5
1.0
AMPHETAMINE
1.0
1.0

OLD TOWN 02
Unlock Level
2
Unlock Area
OLD TOWN 01
Unlock Exposure Min
700.0
Respect Multiplier
0.9
Client Average
0.75
Risk Multiplier
1.0
Default Available
false
Default Max Dealers
1
Default Max Clients
2
Demand
Drug
Demand Multiplier
Order Multiplier
MARIHUANA
1.3
1.0
AMPHETAMINE
1.2
1.0

TWO TOWERS
Unlock Level
9
Unlock Area
STINK
Unlock Exposure Min
700.0
Respect Multiplier
1.4
Client Average
0.35
Risk Multiplier
1.0
Default Available
false
Default Max Dealers
1
Default Max Clients
3
Demand
Drug
Demand Multiplier
Order Multiplier
MARIHUANA
1.0
1.4
AMPHETAMINE
1.6
1.5
ECSTASY
1.2
1.5
METH
1.15
1.0
MUSHROOMS
0.5
1.0
LSD
0.5
1.0

OLD MARKET
Unlock Level
4
Unlock Area
OLD TOWN02
Unlock Exposure Min
700.0
Respect Multiplier
1.1
Client Average
0.6
Risk Multiplier
1.0
Default Available
false
Default Max Dealers
1
Default Max Clients
2
Demand
Drug
Demand Multiplier
Order Multiplier
MARIHUANA
1.0
1.2
AMPHETAMINE
1.4
1.2
ECSTASY
0.4
1.0
MUSHROOMS
0.4
1.0

STINK
Unlock Level
6
Unlock Area
OLD MARKET
Unlock Exposure Min
800.0
Respect Multiplier
0.75
Client Average
0.5
Risk Multiplier
1.0
Default Available
false
Default Max Dealers
1
Default Max Clients
3
Demand
Drug
Demand Multiplier
Order Multiplier
MARIHUANA
1.3
1.0
AMPHETAMINE
1.5
1.0
ECSTASY
0.6
0.7
METH
0.3
1.0
MUSHROOMS
0.6
1.0

MARKET
Unlock Level
10
Unlock Area
KENNEL
Unlock Exposure Min
450.0
Respect Multiplier
1.3
Client Average
0.6
Risk Multiplier
1.0
Default Available
false
Default Max Dealers
1
Default Max Clients
2
Demand
Drug
Demand Multiplier
Order Multiplier
METH
1.3
1.0
AMPHETAMINE
0.3
1.0
ECSTASY
0.5
1.0
HEROIN
0.6
1.2
LSD
0.6
1.0

KENNEL
Unlock Level
8
Unlock Area
STINK
Unlock Exposure Min
600.0
Respect Multiplier
1.2
Client Average
0.5
Risk Multiplier
1.0
Default Available
false
Default Max Dealers
1
Default Max Clients
2
Demand
Drug
Demand Multiplier
Order Multiplier
MARIHUANA
1.3
1.5
AMPHETAMINE
1.7
1.5
ECSTASY
0.4
1.0
HEROIN
0.2
1.0
METH
0.3
1.0

DOWNTOWN
Unlock Level
12
Unlock Area
KENNEL
Unlock Exposure Min
550.0
Respect Multiplier
0.9
Client Average
0.8
Risk Multiplier
1.0
Default Available
false
Default Max Dealers
1
Default Max Clients
2
Demand
Drug
Demand Multiplier
Order Multiplier
MARIHUANA
0.4
1.0
AMPHETAMINE
0.6
1.0
COCAINE
0.2
1.0
METH
2.2
1.2
HEROIN
0.3
1.0
LSD
0.5
1.0

Sale Area Stats 2
PARTY ZONE
Unlock Level
15
Unlock Area
DOWNTOWN
Unlock Exposure Min
650.0
Respect Multiplier
1.05
Client Average
0.75
Risk Multiplier
1.0
Default Available
false
Default Max Dealers
1
Default Max Clients
2
Demand
Drug
Demand Multiplier
Order Multiplier
MARIHUANA
0.4
1.0
AMPHETAMINE
0.8
1.0
COCAINE
0.4
0.8
METH
2.0
1.5
ECSTASY
0.8
1.0
LSD
0.6
1.0

CEMETERY 02
Unlock Level
18
Unlock Area
DOWNTOWN
Unlock Exposure Min
600.0
Respect Multiplier
0.8
Client Average
0.7
Risk Multiplier
1.0
Default Available
false
Default Max Dealers
1
Default Max Clients
2
Demand
Drug
Demand Multiplier
Order Multiplier
MARIHUANA
0.3
1.0
AMPHETAMINE
0.5
1.0
COCAINE
0.3
0.8
HEROIN
0.5
1.0
METH
1.9
1.7

CEMETERY 01
Unlock Level
20
Unlock Area
CEMETERY 02
Unlock Exposure Min
500.0
Respect Multiplier
0.8
Client Average
0.65
Risk Multiplier
1.0
Default Available
false
Default Max Dealers
1
Default Max Clients
3
Demand
Drug
Demand Multiplier
Order Multiplier
MARIHUANA
0.3
1.0
AMPHETAMINE
0.2
1.0
HEROIN
0.7
0.8
METH
2.2
2.0
DMT
0.7
1.0
MUSHROOMS
0.7
1.0
LSD
0.6
1.0

BAD ASIA
Unlock Level
20
Unlock Area
IMPOSSIBRU
Unlock Exposure Min
0.0
Respect Multiplier
0.8
Client Average
0.5
Risk Multiplier
1.0
Default Available
false
Default Max Dealers
2
Default Max Clients
4
Demand
Drug
Demand Multiplier
Order Multiplier
ECSTASY
1.3
1.0
COCAINE
0.4
0.8
HEROIN
0.7
0.8
LSD
0.6
1.0
METH
1.8
1.2
AMPHETAMINE
1.4
1.0
DMT
0.8
1.0

SLUMS
Unlock Level
8
Unlock Area
TWOTOWERS
Unlock Exposure Min
700.0
Respect Multiplier
1.5
Client Average
0.5
Risk Multiplier
1.0
Default Available
false
Default Max Dealers
2
Default Max Clients
2
Demand
Drug
Demand Multiplier
Order Multiplier
METH
0.3
1.0
HEROIN
0.2
1.0
DMT
0.8
1.0
MUSHROOMS
0.8
1.0
MARIHUANA
1.7
1.2
AMPHETAMINE
1.3
1.2

TOWER BLOCKS
Unlock Level
28
Unlock Area
CONSTRUCTION
Unlock Exposure Min
500.0
Respect Multiplier
1.0
Client Average
0.7
Risk Multiplier
1.0
Default Available
false
Default Max Dealers
1
Default Max Clients
4
Demand
Drug
Demand Multiplier
Order Multiplier
COCAINE
1.2
1.5
METH
0.6
1.0
HEROIN
1.0
1.5
LSD
0.4
1.0
MUSHROOMS
0.4
1.0
AMPHETAMINE
0.7
1.0

CONSTRUCTION
Unlock Level
25
Unlock Area
DOWNTOWN
Unlock Exposure Min
500.0
Respect Multiplier
1.0
Client Average
0.7
Risk Multiplier
1.0
Default Available
false
Default Max Dealers
1
Default Max Clients
2
Demand
Drug
Demand Multiplier
Order Multiplier
METH
0.5
0.9
HEROIN
0.7
1.3
LSD
0.5
1.0
COCAINE
1.2
1.3

FANCY HILL
Unlock Level
30
Unlock Area
TOWER BLOCKS
Unlock Exposure Min
700.0
Respect Multiplier
1.5
Client Average
0.7
Risk Multiplier
1.0
Default Available
false
Default Max Dealers
1
Default Max Clients
2
Demand
Drug
Demand Multiplier
Order Multiplier
COCAINE
3.0
2.5
DMT
0.5
1.0
ECSTASY
0.7
1.0

Sale Area Stats 3
COMMUNE
Unlock Level
28
Unlock Area
TOWER BLOCKS
Unlock Exposure Min
600.0
Respect Multiplier
1.5
Client Average
0.7
Risk Multiplier
1.0
Default Available
false
Default Max Dealers
1
Default Max Clients
3
Demand
Drug
Demand Multiplier
Order Multiplier
METH
0.7
1.0
HEROIN
2.2
2.0
MUSHROOMS
0.6
1.0
DMT
0.7
1.0
COCAINE
1.4
1.4

FACTORY SOUTH
Unlock Level
25
Unlock Area
CONSTRUCTION
Unlock Exposure Min
600.0
Respect Multiplier
1.2
Client Average
0.7
Risk Multiplier
1.0
Default Available
false
Default Max Dealers
1
Default Max Clients
2
Demand
Drug
Demand Multiplier
Order Multiplier
COCAINE
1.5
2.0
LSD
0.6
1.2
HEROIN
1.2
1.2

FACTORY NORTH
Unlock Level
26
Unlock Area
FACTORY SOUTH
Unlock Exposure Min
500.0
Respect Multiplier
0.7
Client Average
0.7
Risk Multiplier
1.0
Default Available
false
Default Max Dealers
1
Default Max Clients
3
Demand
Drug
Demand Multiplier
Order Multiplier
LSD
0.6
1.0
MUSHROOMS
0.6
1.0
METH
0.5
0.8
HEROIN
1.0
2.0
COCAINE
1.2
1.4

EAST CAMP
Unlock Level
15
Unlock Area
SLUMS
Unlock Exposure Min
500.0
Respect Multiplier
1.4
Client Average
0.6
Risk Multiplier
1.1
Default Available
false
Default Max Dealers
1
Default Max Clients
3
Demand
Drug
Demand Multiplier
Order Multiplier
METH
0.3
1.0
DMT
0.8
1.0
MUSHROOMS
0.8
1.0
MARIHUANA
1.5
1.3
BalanceFlags
* Any values listed here are most likely used over any other place it is listed.

Key
Value
Description
POLICE SPAWN CHANCE LOW
0.4
Chance to spawn with minimal exposure
POLICE SPAWN CHANCE HI
1.0
Chance to respawn with maximum exposure
POLICE PERCEPTION ENABLED
1.0
Enable/Disable Police Perception
POLICE SPAWN RAND TIMEOUT
120.0
Timed out before another potential attempt to randomly spawn police in one patrol area
SHOW VISIBILITY DEBUG
false
Show player visibility indicators on HUD
NEW CLIENT INTERVAL MIN
540.0
Minimum interval between generating a new customer in the region
NEW CLIENT INTERVAL MAX
720.0
Maximum interval between generating a new client in the region
CLIENT ORDER INTERVAL MIN
480.0
Minimum interval between customer orders
CLIENT ORDER INTERVAL MAX
720.0
Maximum interval between customer orders
CLIENT ORDER INTERVAL MULTIPLIER
1.42
Order interval multiplier. A higher value extends the waiting time for the next order.
WEEKEND ORDER VOLUME MULTIPLIER
2.0
Weekend Order Volume Multiplier
WEEKEND ORDER ORDER INTERVAL MULTIPLIER
1.25
Weekend order interval multiplier. Larger values densify orders
DEALER CHANCE CHANCE BASE
0.07
Base Dealer Critical Chance (much larger order)
DEALER CHANCE CHANCE WEEKEND MULTIPLIER
1.5
Dealer Critical Chance Multiplier
DEALER CRIT CHANGE LEVEL INCREASE
0.015
Increases Critical Hit Chance % per dealer level
DEALER ORDER INTERVAL MULTIPLIER
0.75
Dealer Order Interval Multiplier
DEALER CASH DELIVERY TERMINAL MULTIPLIER
1.1
Dealer Cash Delivery Terminal Multiplier
CRIT ORDER QUANTITY MULTIPLIER MIN
1.5
Minimum order quantity multiplier for a critical hit
CRIT ORDER QUANTITY MULTIPLIER MAX
2.5
Multiplier of the maximum order size for a critical hit
CRIT QUAN MULTIPLIER MIN
0.55
Low crit multiplier at dealer level
CRIT QUAN MULTIPLIER MAX
1.5
Upper crit multiplier at dealer level
DEALER XP PER GRAM
11.0
Dealer's XP increase per gram of goods sold
DEALER XP LEVEL RATIO
225.0
XP per level increase factor
DEALER MAX LEVEL
1.0
Maximum dealer level
EXPO BASE INACTIVITY MEDIANE
6.0
The base score added to the final division in the exposure calculation. Default for inactivity
EXPO SALE EFFECT
0.8
Int determines the number of grams per 100 exposure points, and float determines the median sales value
EXPO NIGHT SALE MULTIPLIER
0.7
Exposure multiplier per gram at night
EXPO NIGHT EVENT MULTIPLIER
0.6
Exposure multiplier for events that took place at night
RESPECT DROP PS
0.06
Base rate of Respect decay per second
CASH INTRODUCE ATM
600
CASH ILLEGAL MAX
2500.0
CASH INTRODUCE LAUNDERING
1000
POLICE TASE ENABLED
1.0
POLICE ALWAYS CHASE ENABLED
1.0
CAMERAS ALERT RANGE
10000.0
CAMERAS MAX PATROLS ALERT
2
CAMERAS POLICE CHASE ENABLED
1.0
GANG ORDER INTERVAL
36000.0
GANG INTERVAL MAX DROP
0.3
GANG BALLENA ORDER MIN
8
GANG BALLENA ORDER MAX
25
GANG KEIJI ORDER MIN
20
GANG KEIJI ORDER MAX
110
GANG MAX LEVEL
10
GANG REP PER DELIVERY
80.0
EDDIE LIMIT BASE
120.0
EDDIE LIMIT PER LEVEL
35.0
KEY PRICE FACTORY
1000
SMUGGLE BOX PRICE
200
LAB GLOBAL SPEED MULTIPLIER
1.0
LAB GLOBAL QUAN MULTIPLIER
1.0
VILLA PRICES GLOBAL MULTIPLIER
1.0
LAB CREW TRAIN COST
1000.0
LABCREW XP PER GRAM
2.0
LABCREW MAX LEVEL BONUS
0.3
LAB CONVERT COST PERCENT
0.5
FIRST LABS COST PERCENT
0.25
DEALER TRAIN DISCOUNT PERLEVEL
50.0
VILLA BUILD TIME MULTIPLIER
1.0
GSM MESSAGE TIMER MIN
180.0
GSM MESSAGE TIMER MAX
300.0
LAB REMOVE RETURN PERCENT
0.5

Expo Events
Event
ExpoEventValue
ExpoEventMedianePoints
POLICE SEARCH
400.0
1.2
POLICE SEARCH CAUGHT
1400.0
1.5
CAUGHT POLICE HOURS
1500.0
1.5
POLICE TASED
2000.0
2.0
POLICE CHASE
800.0
2.0
DEALER ARRESTED
600.0
1.0
DEA RAID
3000.0
2.0
CLIENT OD
600.0
1.0
CLIENT SAMPLE
500.0
1.0
CODE HARDCORE
1100.0
10.0
CHEAT EXPO
200.0
1.0
Gang Manager
*These 2 gangorderinterval's are not used, the ones from balanceflags are.
Key
Value
gangOrderIntervalMin
2200.0
gangOrderIntervalMax
3000.0
keijiPricePerGram
13
ballenaPricePerGram
39
gangSatisfaction
100.0
gangSatisfactionMax
1000.0
Villa Stats
The American Dream
BuildingSurface:
379.0
PropertySurface:
2410.0
PropertyPrice:
4000.0
FencePrice:
5500.0
FoundationPrice:
8400.0
WallsPrice:
19100.0
WindowsPrice:
8400.0
CostInstallations:
1200.0
StageBuildTimes:
[0.0, 300.0, 450.0, 550.0, 300.0, 250.0]
The Castle
BuildingSurface:
588.0
PropertySurface:
2570.0
PropertyPrice:
30000.0
FencePrice:
16000.0
FoundationPrice:
44000.0
WallsPrice:
112000.0
WindowsPrice:
36000.0
CostInstallations:
12000.0
StageBuildTimes:
[0.0, 400.0, 550.0, 650.0, 400.0, 350.0]
The Villa
BuildingSurface:
535.0
PropertySurface:
2620.0
PropertyPrice:
60000.0
FencePrice:
22000.0
FoundationPrice:
46000.0
WallsPrice:
154000.0
WindowsPrice:
46000.0
CostInstallations:
22000.0
StageBuildTimes:
[0.0, 450.0, 600.0, 700.0, 450.0, 400.0]
*will add % Sector Respect Bonus and some other stats when i find them , i saw them in a guide but need to see the values myself to add them.
Statistics Manager Stats
Key
Value
playerLevel
1
levelExpFirstLevel
1200
levelExpRaiseRatio
0.18
riskFactorMin
50
riskFactorMax
1000
riskFactorDropRatePS
0.2
expoFactorMin
50
expoFactorMax
1000
expoFactorDropRatePS
0.32
reputationFactorRange
100
expoLevelDEA_start
400
deaObservationInterval
1800
orderLimitRisePerLevel
30
playerSkillPointsPerLevel
5
skillGeneralLevelMax
5
skillLevelMax
100
reputationZeroingPS
0.0001
displayWarningsTimeout
900
deaChanceMultiplier
0.5
Base NPC Stats
Here's the table in Steam BBCode format:

Key
Value
deliveryTimeResign
720.0
reachHomeLimit
120.0
baseReputationDeliveryTime
0.1
deliveryResignAdd
300.0
waitTimeWeatherMultiplier
1.0
rainWaitInfluenceMax
0.3
stormWaitInfluenceMax
0.35
waitMultiplierMax
1.5
File Stats (Small Sets)
These didnt really have enough information to have their own sections.

Police Manager
Key
Value
maxBackupCallDistance
10000.0
minPatrolsTotal
6
maxPatrolsTotal
14
minPatrolsPoliceHours
8
maxPatrolsCurrent
2
spawnInterval
63.0
playerMinDistance
3500.0

Gate Refresh Manager
Key
Value
timeHourMorningReset
13.0
timeHourEveningReset
19.0
resetProbability
0.7

Quest Manager
Key
Value
ballenaFirstQuan
200
ballenaFirstSize
50
ballenaFirstPrice
39
keijiFirstQuan
200
keijiFirstSize
20
keijiFirstPrice
11

Psychedelic Gang Manager
*Envelope spawn time, I think the first spawn time is different from this one.
nextDropInterval
900.0
Loot Pool Stats (Trash Bin Loot)
Item
SpawnChance
QuantityMin
QuantityMax
AmountMin
AmountMax
SPRAY PAINT
0.1
1
2
1
1
GARBAGE BOTTLE
0.3
1
1
1
1
GARBAGE BROKEN BOTTLE
0.5
1
1
1
1
GARBAGE BROKEN BOTTLE 2
0.5
1
1
1
1
GARBAGE BOX
0.5
1
1
1
1
GARBAGEBOX 1
0.5
1
1
1
1
GARBAGE BOX 2
0.5
1
1
1
1
GARBAGE BUCKET
0.5
1
1
1
1
GARBAGE CAN
0.5
1
1
1
1
GARBAGE CLOTH
0.5
1
1
1
1
GARBAGE CLOTH 2
0.5
1
1
1
1
GARBAGE CLOTH 3
0.5
1
1
1
1
GARBAGE CUP
0.5
1
1
1
1
GARBAGE TIN
0.5
1
1
1
1
GARBAGE TIN 2
0.5
1
1
1
1
GARBAGE TIN 1
0.5
1
1
1
1
WATCH
0.03
1
1
1
1
BRACELET
0.03
1
1
1
1
PHONE
0.03
1
1
1
1
NECKLACE
0.03
1
1
1
1
Loot Spawner Stats ( Random World Loot)
spawnTimeoutMin
spawnTimeoutMax
lootSpawnChance
600.0
1800.0
0.45

spawnableLoot
spawnableQuanMin
spawnableQuanMax
spawnableSpawnWeight
bobbyPinBox
1
1
0.4
Money
3
5
0.25
WaterBottle
25
100
0.18
Drug
0
4
0.3
BackpackMedium
1
1
0.15
Shop Villa
Product
Value
FURNITURE LEATHER SOFA SMALL
2000
FURNITURE LEATHER SOFA LARGE
3000
FURNITURE LEATHER ARMCHAIR
1200
FURNITURE VINTAGE ARMCHAIR
500
FURNITURE VINTAGE CHAIR2
350
FURNITURE VINTAGE COFFEE TABLE
800
FURNITURE VINTAGE SOFA
1100
FURNITURE CORNER SOFA
2200
FURNITURE FLOATING BED
1400
FURNITURE FLOATING BEDSTAND
300
FURNITURE MODERN CEILING LAMP
150
FURNITURE MODERN CEILING LAMP1
150
FURNITURE MODERN CEILING LAMP2
150
FURNITURE MODERN CEILING LAMP3
150
FURNITURE PENDANT CEILING LAMP1
170
FURNITURE PENDANT CEILING LAMP2
170
FURNITURE PENDANT CEILING LAMP3
170
FURNITURE PENDANT CEILING LAMP4
170
FURNITURE PENDANT CEILING LAMP5
170
FURNITURE MODERN SOFA LARGE
2400
FURNITURE MODERN PADDED BED
2000
FURNITURE BATHROOM BATHTUB1
500
FURNITURE BATHROOM BATHTUB2
900
FURNITURE BATHROOM HANGING CABINET
250
FURNITURE BATHROOM SHELF
150
FURNITURE BATHROOM SINK2
300
FURNITURE BATHROOM TOILET1
200
FURNITURE BATHROOM TOILET2
350
FURNITURE KITCHEN CABINET
150
FURNITURE KITCHEN DRAWERS
200
FURNITURE KITCHEN HANGING CABINET
300
FURNITURE KITCHEN BAR STOOL
150
FURNITURE KITCHEN COUNTER STOOL
100
FURNITURE KITCHEN FRIDGE
800
FURNITURE KITCHEN ISLAND
1500
FURNITURE KITCHEN SINK CABINET
350
FURNITURE KITCHEN OVEN
700
FURNITURE SPECIAL BREAKING BED
3000000
FURNITURE GOLDEN THRONE
250000
Shop Market Salesman (Emma's Stall)
Product
Value
MEDIUM JAR
16
SMALL JAR
12
MIXING TRAY
40
SIMPLE MORTAR
65
Shop Trash
Product
Value
FURNITURE TRASH BED
400
FURNITURE TRASH SOFA
450
FURNITURE TRASH CHAIR
250
FURNITURE TRASH COFFEE TABLE
300
FURNITURE TRASH CUPBOARD
500
FURNITURE TRASH FLOOR LAMP
200
FURNITURE TRASH CEILING LAMP
100
FURNITURE TRASH HOUSE PLANT
150
FURNITURE TRASH ART PIECE
300
WORKSTATION TRASH TABLE
200
Shop Decorations (Diana)
Product
Value
FURNITURE OLDSCHOOL CHAIR
180
FURNITURE OLDSCHOOL ARMCHAIR
260
FURNITURE OLDSCHOOL SOFA
390
WORKSTATION OLDSCHOOL ROUND TABLE
650
WORKSTATION OLDSCHOOL OVAL TABLE
900
FURNITURE OLDSCHOOL SMALL COMMODE
300
FURNITURE OLDSCHOOL LARGE COMMODE
400
FURNITURE OLDSCHOOL WARDROBE
750
FURNITURE DECO PAINTING1
400
FURNITURE DECO PAINTING2
320
FURNITURE DECO PAINTING3
490
FURNITURE DECO PAINTING4
520
FURNITURE DECO PAINTING5
550
FURNITURE DECO PAINTING6
700
FURNITURE DECO PAINTING7
760
FURNITURE DECO PAINTING8
950
FURNITURE DECO PAINTING9
750
FURNITURE DECO PAINTING10
2500
FURNITURE OLDSCHOOL FLOOR LAMP1
120
FURNITURE OLDSCHOOL CEILING LAMP1
170
FURNITURE OLDSCHOOL CEILING LAMP2
170
FURNITURE OLDSCHOOL CEILING LAMP3
170
FURNITURE OLDSCHOOL CEILING LAMP4
170
FURNITURE MODERN FLOOR LAMP1
190
FURNITURE MODERN FLOOR LAMP2
190
FURNITURE MODERN FLOOR LAMP3
215
FURNITURE MODERN FLOOR LAMP4
180
FURNITURE HOUSE PLANT1
75
FURNITURE HOUSE PLANT2
75
FURNITURE HOUSE PLANT3
75
FURNITURE HOUSE PLANT4
75
FURNITURE HOUSE PLANT5
75
FURNITURE HANGING HOUSE PLANT1
130
FURNITURE HANGING HOUSE PLANT2
130
FURNITURE HANGING HOUSE PLANT3
130
FURNITURE HANGING HOUSE PLANT4
130
FURNITURE HANGING HOUSE PLANT5
130
FURNITURE HANGING HOUSE PLANT6
130
FURNITURE HANGING HOUSE PLANT7
130
FURNITURE RETRO ARMCHAIR
1300
FURNITURE RETRO CABINET1
900
FURNITURE RETRO CABINET2
1100
FURNITURE RETRO CEILINGLAMP1
350
FURNITURE RETRO CEILINGLAMP2
400
FURNITURE RETRO CEILINGLAMP3
500
FURNITURE RETRO CHAIR
650
FURNITURE RETRO COMMODE
1200
FURNITURE RETRO DRESSINGTABLE
850
FURNITURE RETRO GRANDFATHERCLOCK
1400
FURNITURE RETRO MANTELCLOCK
350
FURNITURE RETRO PEDESTAL
500
FURNITURE RETRO SOFA LARGE
2500
FURNITURE RETRO SOFA SMALL
2000
FURNITURE RETRO TABLE
1200
FURNITURE RETRO TABLE SMALL
750
Shop Drugstore (Jamie)
Product
Value
MEDIUM JAR
15
SMALL JAR
10
SMALL DRYER
250
LARGE DRYER
450
MIXING TRAY
40
SIMPLE MORTAR
60
COFFEE MILL
110
SMALL LAB TRAY
80
LARGE LAB TRAY
100
LARGE CONTAINER
45
SMALL ELECTRIC MIXER
200
LARGE LAB MIXER
480
LARGE FLASK
140
LARGE JAR
30
CRYSTALLIZER
500
PILLMAKER
300
Shop Furniture (Donald)
Product
Value
FURNITURE SIMPLE BED
150
FURNITURE SMALL HANGING CABINET
40
FURNITURE BASIC COUCH
70
WORKSTATION SMALL INDUSTRIAL DESK
250
WORKSTATION LARGE INDUSTRIAL DESK
390
WORKSTATION LARGE INDUSTRIAL TABLE
500
FURNITURE CLOTHES WARDROBE
260
FURNITURE SECRET CONTAINER
190
FURNITURE LARGE HANGING CABINET
100
FURNITURE SIMPLE WARDROBE
160
FURNITURE SMALL SHELF
100
FURNITURE MEDIUM SHELF
140
FURNITURE LARGE SHELF
200
FURNITURE SMALL MODERN SHELF
115
FURNITURE MEDIUM MODERN SHELF
140
FURNITURE LARGE MODERN SHELF
160
FURNITURE LARGE MODERN BED
350
FURNITURE MODERN SOFA
200
FURNITURE MODERN ARMCHAIR
200
FURNITURE MODERN COMMODE
250
FURNITURE MODERN CUPBOARD
360
LAPTOP
800
FURNITURE FLOWER POT
40
FURNITURE UV LAMP
150
FURNITURE AIR FILTER
300
Shop Pharmacy
Product
Value
ITEM PARACETAMOL
18
ITEM IBUPROFEN
22
ITEM VIAGRA
70
ITEM NEBILANEX
120
Shop Weed Seed
Product
Value
ITEM SEED AK420
30
ITEM SEED DUBAI
35
ITEM SEED SKYSCRAPPER
35
ITEM SEED BRAIN♥♥♥♥
30
ITEM SEED GHETTO KUSH
45
ITEM SEED STONER HAZE
45
ITEM SEED FIRECRACKER
40
ITEM SEED BONG BREAKER
40
Shop Amy's
Product
Value
ITEM BAKING SODA
8
ITEM WASHING POWDER
25
ITEM IBUPROFEN
20
ITEM SPRAYPAINT
19
ITEM SMALL BACKPACK
50
ITEM MEDIUM BACKPACK
80
ITEM ACETHONE
30
ITEM SALT
9
ITEM SUGAR
15
ITEM WATER BOTTLE
8
ITEM BOBBY PINS
5
Shop Jay's
Product
Value
ITEM SMALL BACKPACK
60
ITEM MEDIUM BACKPACK
95
ITEM LARGE BACKPACK
140
ITEM DUFFLEBAG
200
ITEM PITCOIN
19
ITEM SPRAYPAINT
17
ITEM ELECTRIC BOX
200
Shop Pawn
Product
Value
ITEM WATCH
150
ITEM GOLD BAR SMALL
5000
ITEM PHONE
400
ITEM PITCOIN
19
ITEM GOLD BAR LARGE
10000
ITEM BRACELET
400
ITEM NECKLACE
600
Shop Sector C Furniture
Product
Value
FURNITURE MODERN CHAIR
350
FURNITURE MODERN OFFICE CHAIR
300
FURNITURE TV
700
FURNITURE TV STAND
150
FURNITURE SCANDI ARMCHAIR
300
FURNITURE SCANDI SOFA
350
FURNITURE SCANDI FLOOR LAMP
150
FURNITURE SCANDI TV STAND
180
FURNITURE DECO VASE1
50
FURNITURE DECO VASE2
50
FURNITURE DECO VASE3
50
FURNITURE DESK LAMP1
50
FURNITURE DESK LAMP2
50
FURNITURE DESK LAMP3
50
FURNITURE DESK LAMP4
50
FURNITURE TABLE HOUSE PLANT 1
30
FURNITURE TABLE HOUSE PLANT 2
30
FURNITURE TABLE HOUSE PLANT 3
30
FURNITURE TABLE HOUSE PLANT 4
30
FURNITURE POSTER DDS 1
150
FURNITURE POSTER DDS 2
150
FURNITURE POSTER DDS 3
150
FURNITURE POSTER LFB 1
150
FURNITURE POSTER LFB 2
150
FURNITURE SAFE SMALL
1500
FURNITURE SAFE LARGE
2500
Shop Laundry Back
Product
Value
ITEM BAKING SODA
8
ITEM WASHING POWDER
25
ITEM IBUPROFEN
20
ITEM MEDIUM BACKPACK
80
ITEM ACETHONE
30
ITEM SALT
9
ITEM SUGAR
15
ITEM WATER BOTTLE
8
ITEM BOBBY PINS
5
ITEM DUFFLEBAG
200
Shop Psychedelics
Product
Value
DRUG LSD
40
DRUG MUSHROOMS
40
DRUG DMT
50
DRUG FENTANYL
200
Calculations Warning
Please note that the following translation and interpretation of the code and calculations are my best efforts. However, it is important to acknowledge that not everything presented here may be entirely correct or accurate. I have made every attempt to provide reliable information, but there is a possibility of errors or inaccuracies.

Feel free to comment, msg me, or contact me on the dds discord, if you have any corrections and can show me.
Gang Order Check (Calculations)
Check

Check if the delivery is the correct size and form
correctSize && correctForm

Check if the relative toxicity of the given drug is below 1.8
relativeToxicity < 1.8
relativeToxicity = GivenDrugToxicity / OrderedDrugToxicity

Check if the purity of the delivery is greater than or equal to the current ordered package quality
purity >= curOrderPackageQuality

Stats
Relative Strength
GivenDrugStrength / OrderedDrugStrength

Purity (*Explanation / Clarification below*)
Given Drug MixProportions[Ordered Drug Index]

Relative Strength
Clamp (relativeStrength, 1.0, 1.22)

Purity
purity * relativeStrength

XP

*In game i think these 2 values are 80 for last day and 85 for early delivery.*

No complaints->Gang Satisfaction Gain
satisfactionGain = 80 * 0.85

Early Delivery No complaints->Gang Satisfaction Gain
satisfactionGain = 80

Toxic
Modify gang satisfaction by -15.0

Wrong Quantity
Modify gang satisfaction by -10.0

Bad Quality
Modify gang satisfaction by -5.0

More Info:
Purity Calc
Calculate the relativeStrength by dividing the given drug strength by the ordered drug strength.
Use the Clamp function to restrict the relativeStrength value between a minimum of 1.0 and a maximum of 1.22.
Multiply the given drug MixProportions[orderedDrugIndex] (which represents the purity of the drug) by the clamped relativeStrength.
This calculation determines the final purity of the drug, taking into account both the original purity and the relative strength.

Purity Formula
relativeStrength = givenDrug.strength / orderedDrug.strength
relativeStrength1 = Clamp(relativeStrength, 1.0, 1.22)
purity = givenDrugData.MixProportions[orderedDrugIndex] * relativeStrength1
Gang Order Interval (Calculations)
Gang Order Timer
GANG_MAX_LEVEL= 10
GANG_INTERVAL_MAX_DROP= 0.3
GANG_ORDER_INTERVAL= 36000.0
gangLevel = 1 (your gang level)
gangSatisfaction= 500 (your gang xp)
gangSatisfactionMax = 1000
currentGangSatisfaction = gangLevel * gangSatisfactionMax + gangSatisfaction
maxGangSatisfaction = GANG_MAX_LEVEL * gangSatisfactionMax
gangSatisfactionProgress = currentGangSatisfaction / maxGangSatisfaction
intervalBonus = KismetMathLibrary.MapRangeClamped(gangSatisfactionProgress, 0.0, 1.0, 0.0, GANG_INTERVAL_MAX_DROP)
interval = GANG_ORDER_INTERVAL - GANG_ORDER_INTERVAL * intervalBonus
nextOrderCountdown = interval

Example
currentGangSatisfaction = gangLevel * gangSatisfactionMax + gangSatisfaction
= 1 * 1000 + 500
= 1500
maxGangSatisfaction = GANG_MAX_LEVEL * gangSatisfactionMax
= 10 * 1000
= 10000
gangSatisfactionProgress = currentGangSatisfaction / maxGangSatisfaction
= 1500 / 10000
= 0.15
intervalBonus = KismetMathLibrary.MapRangeClamped(gangSatisfactionProgress, 0.0, 1.0, 0.0, GANG_INTERVAL_MAX_DROP)
= KismetMathLibrary.MapRangeClamped(0.15, 0.0, 1.0, 0.0, 0.3)
= 0.045
interval = GANG_ORDER_INTERVAL - GANG_ORDER_INTERVAL * intervalBonus
= 36000.0 - 36000.0 * 0.045
= 36000.0 - 1620.0
= 34380.0
nextOrderCountdown = interval
= 34380.0
OverDose & Addiction (Calculations)
Addiction Calculation

The minimum addictiveness value is set to 1.0 (minAddictValue).
The maximum addictiveness value is set to 13.0 (maxAddictValue).
The formula to calculate addiction is as follows
addiction = (drugReceived.addictiveness - (minAddictValue / 2.0)) / maxAddictValue

The calculated addiction value is then clamped to a range between 0.01 and 0.12.
If a random boolean value with the weighted probability based on the clamped addiction value is true, further actions are taken.

Addiction Formula

minAddictValue = 1.0
maxAddictValue = 13.0
addiction = (drugReceived.addictiveness - (minAddictValue / 2.0)) / maxAddictValue
clampedAddiction = clamp(addiction, 0.01, 0.12)


Overdose Calculation

The minimum toxicity level for overdose is set to 3.9 (minODToxicity).
The percentage of low toxicity level for overdose is set to 0.1 (lowToxOdPercent).
The percentage of high toxicity level for overdose is set to 0.25 (highToxOdPercent).
The high toxicity level is set to 12.0 (highToxLevel).
The formula to calculate the overdose risk is as follows
overdoseRisk = (drugReceived.toxicity - minODToxicity) / (highToxLevel - minODToxicity)
If the calculated overdose risk is within the low-toxicity range (0.0 - 0.1), no further action is taken.
If the calculated overdose risk is within the high-toxicity range (0.1 - 0.25), further actions are taken.

Overdose Formula

minODToxicity = 3.9
lowToxOdPercent = 0.1
highToxOdPercent = 0.25
highToxLevel = 12.0
overdoseRisk = (drugReceived.toxicity - minODToxicity) / (highToxLevel - minODToxicity)
Client / Dealer Arrest (Calculations)
*simplified client/dealer arrest calculations
Variable
Formula
dealerLevelFloat
dealerLevel * 25.0
dividedValue
dealerLevelFloat / 2.0
subtractedValue
expoFactorLevel - dividedValue
clampedValue
clamp(subtractedValue, 1.0, 3.5)
mappedValue
mapRangeClamped(clampedValue, 200.0, 1000.0, 0.005, 0.11)
finalValue
mappedValue / clampedValue
GetClientArrestChance
finalValue
BailAmount
Clamp((releaseday - current day) * 300, 0, 4)
Eddie Delivery Time (Calculations)
Variable
Formula
minTimeTotal
4.0
maxTimeTotal
24.0
orderQuantity
Sum of drugQuantities
TimeSeconds
clamp(orderQuantity * 8, 150.0, 900.0)
Result
TimeSeconds
Expo (Calculations)
*These calculations were found in different files, I didn't trace how they interact, if they do, or if it were old code vs new updates/patches.

Name
Variable
Formula
Day Sale
Exposure
Clamp((drugReceivedQuantity * 10 + 50) * 1.2, 60, 200)
Night Sale
Exposure
Clamp(drugReceivedQuantity * 10 + 50, 60, 200)
Dealer Sale
ExpoVal
Clamp((drugReceivedQuantity / 6.0) * 13.0, 20.0, 50.0)
Client Sale
ExpoVal
Clamp((drugReceivedQuantity / 3.0) * 8.0, 10.0, 35.0)

36 Comments
Huslaa  [author] 11 Nov @ 3:46pm 
ty so much!

ahh i cant remember for sure but i believe some of the modders figured out it doesnt have any stat effect except for changing the 1g that is removed (dont quote me on that because honestly i dont remember)

for suspicion check out this mod
https://www.nexusmods.com/drugdealersimulator/mods/58

illusionist i dont really remember (or any skills for that matter) never really seemed that important but with some digging it could probably be found ...hmu on the dds modding discord if you want to attempt to look into that and ill try to point you in the right direction...but it would likely be something ud have to scan through a bunch of code to see/figure out
CrazyGoblin 11 Nov @ 9:39am 
Excellent (and thorough!) work on this simply exemplary resource! It's been a massive help in trying to understand this at times rather opaque game.


Any definitive word on the affect of acetone when mixing? I've found conflicting reports scattered around; some saying its stats are not factored into the final mix when burned off, others claiming it is (but potentially only calculating for 1g of it when burning).

Also, for my own curiosity... Have you come across any information regarding "suspicion" when near cops during daytime (such as which actions are considered suspect, and to what degree), or Illusionist's chances of successfully smuggling an item? Not the most *useful* stats to be sure, but I've been wondering about them.
Cal Gore 28 Jul @ 8:12am 
I'm trying to figure out how many dealers I can have max in each area with all the buildings bought. This says max dealers in Kennel by default is 1 and the building provides 1, but I have 3 dealers there. Did I get an extra dealer there by some game logic screw up? I just want to know what places I can ignore regular clients in to help keep my exposition low, I only want to deal to them to make more dealers.
Huslaa  [author] 23 Jul @ 7:09pm 
100%
:yeswesmoke:
l0rd_why 23 Jul @ 4:39pm 
But it looks awesome
l0rd_why 23 Jul @ 4:38pm 
This dude actually has more hours in game-files than avg players will have hours in the game itself.
Huslaa  [author] 18 Oct, 2023 @ 5:21pm 
lab stats default, 1...2 has multipliers to determine everything iirc, and this is all straight from the game files so its correct
Сырега Пырат 18 Oct, 2023 @ 3:43pm 
We have two types of labs - small and large. They have different stats
Сырега Пырат 18 Oct, 2023 @ 3:39pm 
Lab Type Stats is not correct
Huslaa  [author] 1 Sep, 2023 @ 10:49pm 
hes on mine or the dds discord, both are linked in my other guides im pretty sure but dudes been mia for a while now