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tModLoader

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Fish Guns+
   
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
21.126 MB
28 May, 2023 @ 4:10am
17 May @ 7:52am
35 Change Notes ( view )

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Fish Guns+

Description
Fish Guns+ adds a handful of new guns that are all based around fish or sea dwelling creatures, be it real or fictional.

Expands the ranger class with Guns, Flamethrowers and Launchers (and some new bullets). Adds over 50 weapons! (Some Post-Moon Lord)

Start off your journey with a trusty little Bass Rifle and make your way through the vast variety of crazy weaponized fish!




[PLANS]

New guns


[NOT PLANNED]

Bows


[NOTES]

Balance changes done based on feedback!



I HIGHLY recommend the 'Aquatic Armament Anthology Masterpack' texture pack by Rules Artificer, TY for the inspiration!

Discord: https://discord.gg/rbfXnn2M86 (ALL WEAPON INFO, CRAFTING AND STATS AVAILABLE HERE)




[LOCALIZATION/TRANSLATION]

(OUTDATED)Ukrainian: https://gtm.you1.cn/sharedfiles/filedetails/?id=3014802256&searchtext=fish+guns%2B


Chinese: https://gtm.you1.cn/sharedfiles/filedetails/?id=3233953418
Originally posted by tModLoader:
Developed By Gnose
108 Comments
Gnose  [author] 2 Nov @ 9:23am 
Someone translated it to chinese, its in the description but I dont know if its fully updated since I dont speak chinese
TZ_YUSD(旌雨时) 2 Nov @ 9:20am 
they has the chinese language? i really need it plz!!!!!!!!!!!
SAJJIS 11 Oct @ 11:55am 
Alright, thanks. Cool designs btw.
Gnose  [author] 10 Oct @ 11:42pm 
I don't know but it's possible. Technically any mod that isn't made to be 100% compatible with Calamity progression could cause an imbalance to some degree so I'd only use it alongside content mods if you're not really bothered by that.
SAJJIS 10 Oct @ 11:29am 
Would this mod negatively affect Calamity progression?
Ltyar V 8 Oct @ 1:10pm 
I LOVE FISH GUNS
Gnose  [author] 6 Oct @ 7:22am 
It's probably something to do with the projectiles they fire. Some are just simply copied AI from vanilla projectiles so they probably take their damage type too.

Not working on the mod for the foreseeable future so this won't change unless I state otherwise.
Spicy 5 Oct @ 7:18pm 
Why some of the special shots of gun do different damage types? Thus not scaling with ranged damage, in the case Butterfly Rifle the bubble does magic damage and Mutant Nightfish balls do melee damage I haven't tested other weapons but i can see the different damage type with the mod "Colored Damage Types".
Gnose  [author] 29 Sep @ 8:04am 
TBC | G0ldenTw1g - The rockets are sold to be used with the frogfish pre-HM. I've not been able to figure out how to make rocket launchers fire non-standard rockets as ammo so any ammo that is recognized as a rocket will just fire the standard rocket type. This likely wont change since I'm not working on the mod at all.

Thanks!
G0ldenTw1g 28 Sep @ 4:55pm 
Hello, first I wanna ask, does this mod make it so the Arms Dealer sells rockets pre-hardmode?

Second, Idk if this really matters as feedback cause it has to do with mod cross-compatibility so do with this what you will: When paired with BlastOff (a mod that adds pre-hardmode rocket launchers etc.) Whenever I use the Yellow Frogfish with any rocket type of BlastOff it doesnt launch them as grenade projectiles but instead as regular rockets.

Mod is sick btw I was just curious and wanted to let the dev know