The Scapegrace SNPCs: Volume 7 Description and Credits
   
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"INCLUDES:
-Trypophobia (Requested by {Razor_Nexus})
Fears you, has a ranged attack that does 5 damage. His melee does 25 damage per in game tic. He is as slow as the player's crouching speed and does poison damage only. It despawns after 1 minute of it doing nothing. For every kill it gets, it doubles it's damage

-Shattered (Requested by Voidway Error Studios)
This guy's mechanic is so big, it won't fit on this page! He's a boss, the boss summons 5 minions, two of those minions have one minion each of their own, first boss can also summon in random scapegrace snpcs. First boss is beaten, surprise! Second boss! This guy has his own set of minions too like last time, you can probably figure out the rest... have fun!

-Pajama Man (Requested by Winda)
name-pajama man mechanics - upon spawing pj man the player will be given 30 seconds to prepare for the fight after the 30 seconds pj man will spawn moveing at medium slow speed his main attack is a stunlock that he can use if he gets to close to the player he will ''grab them'' and start slaping them he can slap 5 times each slap takes away 10 hp after slaping the player 5 times he will let go off the player if the player gets too far away pj will jump towards the player and then bodyslam if the player doesent dodge the bodyslam,then the player will get stunned for 5 seconds the only way to deal damage to pj man is to use the gravity gun [ the block charge makes pj man block incoming props dealing 0 damage by the prop if the player gets too far from pj in this state he will then start charging at a straight line kinda like a bull if the player gets hit by the charge he will get ''grabed'' [Boxes thrown at pj will have a chance to stun him for 10 seconds or deal small amounts of damage saw blades on the other hand deal massive damage to him but makes him use his block charge more often] if pj man gets lowerd to rly small amounts of hp a track will start playing and pj man then will start running away from the player if the player doesnet kill him on time he will get half of his health back and if the player gets grabed pj will start rapidly slaping the player.

-Heartless (Requested by MiniMogus)
Mechanic: Stationary for 4 seconds when spawned in. After its spawn animation is done, it will emit a dark atmosphere and proceed to stalk you for a full minute, but it will not kill you. Once it's done stalking you, it'll then chase you while summoning hallucinations for 20 seconds. After it's done spawning the hallucinations, it will start flying towards you while summoning manhacks for a minute and a half. The cycle will then repeat afterwards.

-Bodach (Requested by Grape Juice)
Bodach is invisible and chases you with fast speed. But once it gets closer, it slows down playing it's near sound and become very slightly visible being extremely see through. If you shine a flashlight on it, it will appear fully and quickly fade away while shaking, teleporting back to where you initially spawned it and then start chasing you again.

-Residue (Requested by SnowyTheConfused)
Residue is omniscient and will chase you after being spawned in, which is signified by a flash of TV static that suddenly appears at full visibility and turning more and more transparent over the span of a couple of seconds. The sky also turns dark when this happens, but that's it. No smog, no anything. There's a certain distance where both the player and Residue have normal speed. Residue's normal speed is the same as the player's bhop speed, but as it gets closer to you from the "safe boundary," both you and Residue will slow down and very transparent static will appear on your screen. The closer it gets to you, the slower both the player and it will be, and the more visible that the static is. This means that as long as you bhop away from it at a constant speed, you and it will stay at a constant pace and one will not outrun the other. It is unkillable, and will die within 1 minute of being within the radius of making the player at most 50% slower. It's name is based off of the word "residual," which can mean lingering, just like what it does. It lingers around you while you try to escape. The near sound will play when it's near you. Self-explanatory.

-Paintman's Ultra-Hardcore Parade (Requested by Skydead)
Six SNPCs will spawn, each with their own different mechanics, as well as portals for each of them, kill a certain portal to make a certain SNPC to despawn. Paintman plays fair, runs as fast as you can, Mr Gore 'n Slash hops around trying to shoot you, You mustn't step on Circus Boy's bells, or he'll spawn, Meatman's flower must be taken care of, or else he will wake, Oven sets fires everywhere and Builder Folk places barrels that act like mines in your way.

-Illustrator's Ommetophobia (Requested by Snas)
Mechanics: whole map turns black ‘n white, unlike most npcs it moves by teleporting towards you, meaning the speed itself is 0
Initially it teleports slowly, but as time goes on it will start getting faster and faster, and Remnants of the rejects show up occasionally
Upon spawning it sends a message in chat saying “EYE SPY WITH MY LITTLE EYE, SOMETHING THAT LOOKS LIKE PREY”
when it frowns it will scream at the player dealing 200 damage in a certain range, it will do this 2-4 times When it’s animation is a mouth filled with eyes it will spawn a wave of monochromatic spikes that damage the players in a certain range If it morphs into an altered skull it will charge towards you dealing 350 damage, and once charging is completed it will remain stationary for 3 seconds, it will repeat this twice And finally when it appears as a grin with 3 eyes, it does the former and teleports towards the player, draining about 3hp per second and upon contact you will take 50-75 damage
If it can’t teleport to the player in time it will shoot slow moving eye projectiles that deal 450 damage upon contact

-Peppino (Requested by Psychic Friend Toy Freddy)
Passive, hit him and he will scream and try and kill you.

-Dark Deepness (Requested by Happygamerfortheyear)
shakes the map once spawned in he plays a portal opening sound when he is spawned and can teleport around you 2nd image is his skybox he spanws guardians 3rd image: they will be very fast and can disguise as normal humans he will spawn one every 1 minute he is very fast and will chase you until you are dead

Din Skjebne Er Beseglet (Requested by TaintedPath)
Skjebne has 15k HP and is very slow, he is also half the size of Abyss. When you are nearby him, static will cover your screen and deal 5 damage per second, he can also summon in minions named Bláhový (2nd image), there are 3 variations of this minion, small, normal, and big. Small Bláhovýs are just really fast and have 250 HP, Normal Bláhovýs move slightly faster than the player walking and shake your screen when nearby, they also have 500 HP, Big Bláhovýs are almost as slow as Skjebne himself and shake your screen even harder, they can also throw static balls that deal 15 damage. He will turn the skybox into a very dark staticky effect.

BONUS: Hope, Resurrector and Boss Rush.

CREDITS:
-{Razor_Nexus} for requesting Trypophobia
-Voidway Error Studios for requesting Shattered
-[REDACTED] for requesting Pajama Man
-MiniMogus for requesting Heartless, adding Resurrector, redesigns and a few icons.
-Grape Juice for requesting Bodach
-SnowyTheConfused for requesting Residue
-Skydead for requesting Paintman's Ultra-Hardcore Parade
-Snas for requesting Illustrator's Ommetophobia and making the addon icon
-Psychic Friend Toy Freddy for requesting Peppino
-Happygamerfortheyear for requesting Dark Deepness
-Taintedpath for requesting Skjebne
-OPERAINCEPTION (me) for everything else"
4 Comments
Accidentally 4 Aug, 2023 @ 6:18pm 
When Some Spawns You Can't Undo Them
MoaiGaming69 Official 31 May, 2023 @ 6:10pm 
shittered
Ayzeri 22 May, 2023 @ 6:37am 
love the fact that hope is legit just a kamikaze bomber
Heelicks 19 May, 2023 @ 2:38pm 
is shattered's name in all caps however?