Ravenfield
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[BlackOps] Nuketown
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Content Type: Maps, Maps - Mod Tools
Tamaño
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Actualizado el
105.257 MB
30 ABR 2023 a las 2:23
4 OCT 2023 a las 21:30
8 notas sobre cambios ( ver )

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[BlackOps] Nuketown

En 1 colección creada por Chu^2@RAS
USAMI'S RFM COLLECTION
17 artículos
Descripción
Enable Post Processing Effects to Fully Enjoy This Map!

"Nuclear testing grounds. Lots of fast paced action."
Recommend disabling smoke for better experience on this map

Map Overview
Nuketown is one of the smallest maps in the Call of Duty series. The map is based on a typical 1950's U.S. suburb used to demonstrate the effects of a nuclear weapon on a residential area; mannequins as well as accessible buildings and vehicles appear throughout the map. At the end of every game played on Nuketown, a nuclear bomb goes off during the scoreboard sequence.

Map History
Nuketown is an iconic multiplayer map featured in Call of Duty: Black Ops, Call of Duty Online and Call of Duty: Mobile with a heavy emphasis on extremely close-quarters combat. The map has been remade and featured in Call of Duty: Black Ops II, Call of Duty: Black Ops III, Call of Duty: Black Ops 4 and Call of Duty: Black Ops Cold War with a similar layout and new aesthetics. It has also consistently been repurposed for different modes besides just Multiplayer.

Recommended Gameplay
Bot: 12-240
Mode: Battle, Pointmatch
Length: Short

Credit
Base model by Treyarch
Texture job by myself to make it fit in Ravenfield

Tags: Call of Duty, Black ops, cod7, nuketown 24/7, how i love this map is how i hate the ♥♥♥♥♥♥ brown one in cw, most of the time i spent on this map is doing nav mesh things, semtex, mason, the numbers

Recommended to play this map with Red's Quick Respawn Mutator!

Sidenote: I've been playing Sudoname's Nuketown for 2 years when I first start playing Ravenfield, however his is a bit of too large and empty so I guess that's why this came out
23 comentarios
JOE-🟢🟢😎🌴🐬🌊 2 NOV a las 8:12 
It's certain that all this complicates the task, it requires a lot of manipulation .

And for firing range i will try it .
Chu^2@RAS  [autor] 2 NOV a las 7:52 
It is extremely tough to port out map model and small props exactly the same position as they are in the original game, besides I have to browse through the entire game's texture menu to get those texture. You can see my most recent mp_firingrange ported from bo1, but without textures as it's really suffering
JOE-🟢🟢😎🌴🐬🌊 2 NOV a las 6:32 
Ah yes you're right it's a little more colorful, thank you Usami

I have another question for you, are you going to make other maps like this Black Ops 1? or others
With the same textures identical to these call of duty games
Chu^2@RAS  [autor] 2 NOV a las 6:14 
@JOE You should enable Post Processing Effects in settings to enjoy brighter colorings
JOE-🟢🟢😎🌴🐬🌊 2 NOV a las 4:58 
It's a good job to have made it identical even for the texture .:steamthumbsup:

It just lacks some brighter color coloring .
Ace of Spades 15 MAY a las 16:57 
I LOVE IS MAP
Chu^2@RAS  [autor] 1 FEB a las 6:30 
intended for deathmatch gameplay. Play with quick respawn to get yourself spawn invincibility
djdoge7777 28 ENE a las 17:49 
always spawns me at the wrong side of the map and the bots spawnkill me
眼花老登 14 MAY 2023 a las 8:52 
还有这种操作,从来没用过
Chu^2@RAS  [autor] 14 MAY 2023 a las 5:00 
是开始游戏前启用/禁用初始复活点的选项啊