Ravenfield
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[BlackOps] Nuketown
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Content Type: Maps, Maps - Mod Tools
ファイルサイズ
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105.257 MB
2023年4月30日 2時23分
2023年10月4日 21時30分
8 項目の変更履歴 ( 表示 )

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[BlackOps] Nuketown

Chu^2@RAS 作成の 1 件のコレクション
USAMI'S RFM COLLECTION
17 アイテム
解説
Enable Post Processing Effects to Fully Enjoy This Map!

"Nuclear testing grounds. Lots of fast paced action."
Recommend disabling smoke for better experience on this map

Map Overview
Nuketown is one of the smallest maps in the Call of Duty series. The map is based on a typical 1950's U.S. suburb used to demonstrate the effects of a nuclear weapon on a residential area; mannequins as well as accessible buildings and vehicles appear throughout the map. At the end of every game played on Nuketown, a nuclear bomb goes off during the scoreboard sequence.

Map History
Nuketown is an iconic multiplayer map featured in Call of Duty: Black Ops, Call of Duty Online and Call of Duty: Mobile with a heavy emphasis on extremely close-quarters combat. The map has been remade and featured in Call of Duty: Black Ops II, Call of Duty: Black Ops III, Call of Duty: Black Ops 4 and Call of Duty: Black Ops Cold War with a similar layout and new aesthetics. It has also consistently been repurposed for different modes besides just Multiplayer.

Recommended Gameplay
Bot: 12-240
Mode: Battle, Pointmatch
Length: Short

Credit
Base model by Treyarch
Texture job by myself to make it fit in Ravenfield

Tags: Call of Duty, Black ops, cod7, nuketown 24/7, how i love this map is how i hate the ♥♥♥♥♥♥ brown one in cw, most of the time i spent on this map is doing nav mesh things, semtex, mason, the numbers

Recommended to play this map with Red's Quick Respawn Mutator!

Sidenote: I've been playing Sudoname's Nuketown for 2 years when I first start playing Ravenfield, however his is a bit of too large and empty so I guess that's why this came out
23 件のコメント
JOE-🟢🟢😎🌴🐬🌊 11月2日 8時12分 
It's certain that all this complicates the task, it requires a lot of manipulation .

And for firing range i will try it .
Chu^2@RAS  [作成者] 11月2日 7時52分 
It is extremely tough to port out map model and small props exactly the same position as they are in the original game, besides I have to browse through the entire game's texture menu to get those texture. You can see my most recent mp_firingrange ported from bo1, but without textures as it's really suffering
JOE-🟢🟢😎🌴🐬🌊 11月2日 6時32分 
Ah yes you're right it's a little more colorful, thank you Usami

I have another question for you, are you going to make other maps like this Black Ops 1? or others
With the same textures identical to these call of duty games
Chu^2@RAS  [作成者] 11月2日 6時14分 
@JOE You should enable Post Processing Effects in settings to enjoy brighter colorings
JOE-🟢🟢😎🌴🐬🌊 11月2日 4時58分 
It's a good job to have made it identical even for the texture .:steamthumbsup:

It just lacks some brighter color coloring .
Ace of Spades 5月15日 16時57分 
I LOVE IS MAP
Chu^2@RAS  [作成者] 2月1日 6時30分 
intended for deathmatch gameplay. Play with quick respawn to get yourself spawn invincibility
djdoge7777 1月28日 17時49分 
always spawns me at the wrong side of the map and the bots spawnkill me
眼花老登 2023年5月14日 8時52分 
还有这种操作,从来没用过
Chu^2@RAS  [作成者] 2023年5月14日 5時00分 
是开始游戏前启用/禁用初始复活点的选项啊