BioShock Infinite

BioShock Infinite

236 hodnocení
All Telescope, Kinetoscope, Voxophone, and Infusion Locations
Vytvořil: gunch
I didn't see any other guides with all 4 collectibles in one place, so I decided to make one.
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Introduction
This guide will help you get the Eavesdropper, Sightseer, and Infused with Greatness achievements in Bioshock Infinite. This guide assumes you have beat the game and know the spoilers. You should keep a lot of lockpicks, as many collectibles are behind locked doors.

There are:
80 Voxophones
26 Kinetoscopes and 11 Telescopes
24 Infusion Upgrades
Town Center
Voxophone #1
Take a left at the statue, turn right at the altar, then the Voxophone will be right in front of you.


Kinetoscope #1 and Voxophone #2
After the bridge connects you will be in front of a large statue. Go right and wait for the building to align with the platform. Once you enter the building, the Kinetoscope is in front of the counter. The Voxophone is behind the counter next to a safe.


Kinetoscope #2
Continue walking and the Kinetoscope will be next to the large poster.


Voxophone #3
From the Kinetoscope, go to the left where the flower store is and walk to the back of the area and you will see the Voxophone.


Telescope #1
Right after Booker holds up the card and gets a telegram, look to the left and there will be the telescope.


Kinetoscope #3
Continue until you get to the fair. After going up the stairs, there will be a Kinetoscope outside the entrance to the fair.


Voxophone #4
There will be statue that begins to tear and the game will prompt you to look at it. Go to the base of the statue and there will be the Voxophone.


Voxophone #5
The last Voxophone of this area is right after you obtain the pistol. The Voxophone will be in between the two cages.
Comstock Center Rooftops
Kinetoscopes #4-6 and Infusion #1
After walking into the Blue Ribbon, there will be three Kinetoscopes in front of you. Talk to the Lutece twins to get your first infusion.


Voxophone #6
After picking up the first infusion, there will be a Voxophone on the counter.


Voxophone # 7
Continue until you go outside and have to use the skyhook to continue. Once you grapple, turn around and enter the building. Go to the second floor to the room with the safe in it. Interact with the safe to start the secondary mission and pick up the Voxophone on the shelf.


Voxophone #8
After entering the house where the game tells you shooting is not always the best option, proceed outside and there will be a stage with a bear statue. The Voxophone is on the stage.


Kinetoscope #7
Go to the right of the stage and in the corner there will be a tent with a Kinetoscope on one of the sides.


Voxophone #9
Once you enter the building and see this statue, go to the left, then the Voxophone is at the bar.


Voxophone #10
Go back to the statue and go up the stairs. The next Voxophone will be in one of the pews.


Infusion #2
The second infusion is at the altar on the same level as the previous Voxophone. You will also need to pick up the key. This unlocks the next infusion.


Infusion #3
Backtrack to the chest where the sixth Voxophone is and inside will be the infusion.


Voxophone #11
At the projector, turn left, then walk towards the desks with the "Protecting Our Race" sign is. The Voxophone will be on one of the desks.


Telescope #2
Exiting the building there will be a ship to the left of the balcony. Jump onto the ship and use the telescope.
Skylines
This area is in-between Comstock Center Rooftops and Monument Island.

Kinetoscope #8
Entering the gondola building, turn right and the Kinetoscope will be against the far wall.


Telescope #3 and Infusion #4
While on the skyline, jump onto the platform with the soldier on it and the telescope will be near the railing. Go inside and there will be an infusion on the desk.


Voxophone #12
Continue on the skyline until the rails are blocked by cargo. Dismount on the right side and in the back room there will be the Voxophone.
Monument Island
Voxophone #13
After entering the Monument Island Building, there will be a statue in the middle of the room. Look to the left and there will be an open locker with the Voxophone in it.


Voxophone #14
After the room with three levers in the center surrounded by electricity, turn left and enter the door. The Voxophone will be on the counter to the left of the sink.


Voxophone #15 and Infusion #5
Continue until you stumble upon a chalkboard. The Voxophone will be on the desk. Then, behind the right side of the desk is an Infusion.


Voxophone #16
Battleship Bay
Voxophone #17
Entering Battleship Bay, go towards the big sign and the Voxophone is under the red and white striped store room.


Kinetoscope #9
On our way to Elizabeth dancing on the pier, there is a Kinetoscope in the building in between the starting area and the pier.


Voxophone #18
After Elizabeth throws you a coin next to the Dollar Bill, go straight and there will be a Voxophone in a basket.


Kinetoscope #10 and Voxophone #19
The 3 Kinetoscopes in a row in the arcade do not count towards the achievement.
After entering the arcade room, go to the other side of the room and there will restrooms and the Kinetoscope. The Voxophone is in the Men's room.


Voxophone #20
After the surprise attack where you talk to the clerk at the desk, the gates will open and more enemies will go after you. Take a right after entering the gate, go through the doors, and the Voxophone will be on the desk.


Infusion #6
Going left at the first image will bring you behind the desk where you saw the infusion before talking to the clerk.


Voxophone #21
Instead of taking a left to go to the infusion room, go straight and go all the way down the stairs. Beneath the staircase will be the last Voxophone of the area.


Telescope #4
After taking the gondola, go up the stairs and there will be a telescope looking over the gondola.
Soldier's Field
Kinetoscope #11
Entering Soldier's Field, There is a Kinetoscope down to the right.


Infusion #7 and Voxophone #22
Going to the left of the Soldier's FIeld entrance, there is a locked door. Inside there is an Infusion behind a cabinet. Further into the room there is a Voxophone in a locker. If you need a lockpick there are some next to the vendor on a box.


Kinetoscope #12
You will see a large sign above a gate saying "Welcome to Soldiers Rest". Take a left before the ice cream store and there is a Kinetoscope.


Voxophone #23
Now go into the ice cream store and there is a Voxophone on a table.


Voxophone #24
Enter Founders Books. Go up the stairs and the Voxophone will be at the top.


Voxophone #25
After going up the elevator, go to the left and there will be a locked door. Inside is a gunner turret. The Voxophone is on one of the desks.


Kinetoscope #13 and Voxophone #26
Progress until you are confronted by a bunch of enemies and a crow enemy. After finishing the encounter, go to the right building with a big "TICKETS" sign. Inside there will be a Kinetoscope on the ground floor to the left of the staircase. Now go up the staircase and there will be a weapon, salts, and a Voxophone against the railing.


Code Book
The code book is necessary for 2 collectibles. It is in the ticket building in the barrel of the cannon.


Voxophone #27
Cross to the other building and inside there will be a Voxophone hanging on a cabinet.


Voxophone #28 and Infusion #8
In the same building with the cabinet Voxophone, go to the right side of the bar and enter the first restroom with blood on the wall. If you have the code book, Elizabeth can decipher the code. Go to the next restroom and there will be a hat on a hanger. Interact with the hat and it will open the secret passage. Inside there will be the Infusion and Voxophone.


Voxophone #29
Move the cargo on the rails and ride the rails to the next area. There will be a gondola. On the side without a body in it, there will be a Voxophone.


Kinetoscope #14
Go to the doors to enter the Hall of Heroes, then turn right. There will be a Kinetoscope against the wall.
Hall of Heroes
Voxophone #30
After entering the Hall of Heroes, go left at the door with lights flashing on it. Enter the door to the right of the vendor and the Voxophone is on the left.


Infusion #9
Entering the next area there will be a fight. After the encounter, go into the first door on the right. The infusion is in the back.


Voxophone #31
There will be a bridge you go under with a hairpin locked door. After opening the door, the Voxophone is in a room on the right.


Kinetoscopes #15-17
Keep progressing until you enter a room with two Kinetoscopes on either side of the archway. There is also another Kinetoscope in front of the round desk.


Voxophone #32 and Infusion #9
After fighting a bunch of Slate's men, there will be a room where enemies came from after Slate opened it. The room is to the left of where Slate shows on the balcony. Enter the room and there will be a Voxophone on a table. Then jump on top of the table and there will be an Infusion in the toolbox.


Voxophone #33
Going back to the Soldier's Field Plaza, you'll see a big sign saying Hotel Soldiers Field. Go to the left side of the building and there will be a hook. On the balcony you can use Shock Jockey to unlock the door. There will be a Voxophone on the bed.


Infusion #10
Go onto the gondola and up the elevator to the First Lady. The Kinetoscope under the staircase to the elevator is a repeat Kinetoscope. On the First Lady Blimp there will be an Infusion to the right on a table.
Finkton Docks
Voxophone #34
After getting left by the Vox Populi on the docks, enter the first building on the right. There will be a Voxophone in between two desks.


Voxophone #35
After Elizabeth blocks you with a train tear, she will open another tear and then get captured. Turn to the left and there will be a desk with a Voxophone on top of it.


Infusion #11
After defeating the enemies that captured Elizabeth, go into the doors up the small set of stairs. There will be an infusion behind the jail cell bars.


Telescope #5
After Elizabeth saves you with the Blimp and you reunite with her, turn around and there will be a telescope.
Finkton Proper
Kinetoscope #18
Entering Finkton Proper, take a left at the statue and there will be a Kinetoscope.


Voxophone #36
Going past the statue, there will be a main office that is surrounded by desks, inside the main office there will be a Voxophone.


Infusion #12
On the other side of the main office with the Voxophone will be a locked door. Inside the room will be an infusion.


Voxophone #37
At the elevator gate, there will be a locker cracked open with a Voxophone in it.


Voxophone #38
In the plaza, take a right from the big billboard. Go past the Shantytown sign and you'll see some lumber. Go past the lumber and there will be a Voxophone.


Voxophone #39
Go into Chen Lin's shop and the Voxophone will be on the counter.


Kinetoscope #19
Going into the Good Time Club, go up the stairs and the Kinetoscope will be on the left of the vendor.


Kinetoscope #20
After the encounter with the enemies in the bar area, on the bottom floor under where you entered, there is a Kinetoscope between the restrooms.


Infusion #13
Looking at the previous Kinetoscope, turn left and there will be a door to the right of the vendor. Enter this room and there is an infusion on the counter.


Voxophone #40
Going backstage, there will be a bunch of mirror on desks. A Voxophone will be on top of one o f the desks.


Code Book
Continue progressing until there is a furnace. To the right of the furnace there is a code book.


Voxophone #41
Right after the code book room, there will be a Voxophone to the right.


Kinetoscope #21
Where the first Kinetoscope was in the Club, there will now be a new Kinetoscope on the opposite side of the vendor.


Voxophone #42 and Infusion #14
Now that you have the code book, stand under the billboard with the podium. Go to the left and there will be a locked door with clocks inside. Go to the red text on the wall and then turn the clock when it is highlighted. Inside will be the Voxophone and infusion.
Shantytown
Infusion #15
After entering Shantytown, go forward until you see a staircase towards the bar. Look left and there are people selling food. There's an infusion on the table. The people selling food will become hostile after picking the infusion up.


Voxophone# 43 and Key
In The Graveyard Shift, go to the backrooms in the back right corner. There will be a Voxophone on a table. Then, turn around and there will be a key on a barrel.


Telescope #6
Progress through Shantytown until you get to the "Guilty Labor Agitator" sign. Go under the clock and look up to the left. There will be a freight hook and a telescope on the balcony.


Voxophone #44
After defeating the enemies and the two turrets in front of the Police Station, take the railway and go right. There will be another set of rails you can jump on to bring you to a little area with the Voxophone on it.


Kinetoscope #22
After entering the Police Station, turn to the right and there will be a Voxophone near a Repeater rifle.


Voxophone #45
Clear out the enemies in the Police Station, then go to the right of the staircase There will be a door to the left of a big badge. Inside is the Voxophone.


Infusion #16
Go up the stairs and to the left of the medical kits tear there is a locked door requiring 5 lockpicks.
Inside is the infusion.


Voxophone #46 and Infusion #17
Now go to the right of the medical kits tear and take the first left. In the further room there is a Voxophone and chest that needs the key we previously picked up. The chest has the infusion in it.


Voxophone #47
After Elizabeth opens a tear to send the tools back to Chen Lin's workshop, go back up the staircase and there will be a Voxophone on the desk with a badge behind it.


Voxophone #48
Head towards the elevator back at the beginning of Shantytown. When you see the blimp with Daisy Fitzroy's face on it go towards The Graveyard Shift. There will be a Handyman dead with some Vox Populi taking pictures next to it. The Voxophone is in the Handyman's hands.


Voxophone #49
Now go into The Graveyard Shift. There is now a Voxophone on the bar counter.


Voxophone #50
Return to Chen Lin's shop. To the left of the bodies there is a Voxophone tucked away.


Telescope #7
Go all the way towards the factory. Behind the big Finkton statue before the factory doors is the telescope.
Factory
Voxophone #51
After riding the elevator and the Vox attacking you, to the right of the "Fink MFG" sign, there is a Voxophone on the chalkboard stand.


Telescope #8
In the arena with Daisy Fitzroy, there is a telescope behind the tesla coil tear.


Voxophone #52 and Infusion #18
After comforting Elizabeth on either side of the door she runs behind are the collectibles.
Emporia
Infusion #19
Go into Port Prosperity Station and there will be a locked door on the left. Open it and there will be an infusion in a metal tub.


Telescope #9
On the right side of the gondola, there is a telescope.


Voxophone #53
Keep progressing until there is a body with words written on the window in red. There's a Voxophone on the ground.


Kinetoscope #23
Enter The Salty Oyster. In between the restrooms is the Kinetoscope.


Voxophone #54
Go up the large staircase where there is a medical kit tear at the top and finish the encounter with the enemies. to the left of the staircase you went up there will be a shack with the Voxophone in the back of it.


Voxophone #55
Progress until the hallway with two snipers before the rotating gate. Turn left under the bridge and unlock the Founder's Book store. The first Voxophone in this shop will be to the right after entering the store.


Voxophone #56
The second Voxophone in this store is in the basement. After picking this Voxophone up, enemies will enter the store and fight you.


Voxophone #57 and Infusion #20
Now back track all the way to The Salty Oyster. More enemies will have respawned. Once you get to the Oyster, go behind the bar and hit the button under the register. Inside the unlocked area will be an infusion on the counter and the Voxophone in a metal tub to the left.
Downtown Emporia
Code Book
Go down the elevator and fight a bunch of enemies. After the encounter enter the Market District entrance. Go straight into the building and there will be a code book down stairs in the side room.


Infusion #21
Continue along the Market District and go into Wilson Bros. & Company Bottling Works.
Lockpick the door and there's an infusion in the left window.


Voxophone #58
Go back to the first area you fought in after jumping off the elevator. Take the rail to the top and unlock the door next to the volley gun. There will be a Voxophone in between the crates.


Voxophone #59
Take the other path to Harmony Lane where a couple of snipers are shooting at you. Enter the building under the cover tear just over the bridge. Go down the stairs on the right side of the building and Voxophone is tucked in the wine cellar where two Vox enemies were sitting.


Voxophone #60
Continuing down Harmony Lane go under the bridge with the vendors. Go up the stairs to the left and there will be a locked building. Lockpick the door and the Voxophone will be on the counter next to the register.


Voxophone #61
Arrive at the Comstock House and there is a Voxophone on the right side of the statue of Lady Comstock.


Telescope #10
To the right of the statue is an archway leading to Memorial Gardens. There is a telescope right after the archway.


Voxophone #62
Interact with the door at the Comstock House. After that make your way to the graveyard and defeat Lady Comstock. Follow her footprints and they will take you under the road on a narrow path. After the short path goes back up there is a building with a red tear to the left. Go into the building and there is a Voxophone to the right of the red tear.


Infusion #22 and Voxophone #63
Follow the footprints into the Lutece House. Go up the stairs and there will be an infusion in the back left of the room. Turn around and there is a Voxophone on the left side of the bed.


Voxophone #64
Go downstairs and go to the tear. Take a right at the tear into another room. There is a Voxophone on the right side of the room.


Voxophone #65
Now open the tear and after the tear closes, a Voxophone will appear below it.


Infusion #23 and Voxophone #66
At the bank, turn left at the big vault door. Continue all the way to the back room and you will see "Hoarder" written on the wall. Walk up to it, interact with the typewriter, and then you will have access to the infusion and Voxophone.


Voxophone #67
At the tear in the bank, go to the left and enter the side room. There will be a safe with a Voxophone behind it.


Voxophone #68
Open the tear at the bank, wait for the dialog to finish, then take the Voxophone.


Voxophone #69
Enter the final tear location. Interact with the tear, wait for the dialog, and take the Voxophone.
Comstock House
Voxophone #70
When entering the elevator to go to the Warden's office, there is a Voxophone inside.


Kinetoscope #24
After taking the elevator up, take a left and the Kinetoscope will be around the corner.


Voxophone #71
Entering the room with the tear in the middle, there is a furnace to the left. There will be a Voxophone in a coffin by the fire.


Kinetoscope #25
Keep progressing and an NPC will run around the corner. The Kinetoscope is right in front of you.


Voxophone #72
There will be a room before the Atrium with a Boy of Silence in the middle circling its light. Behind the pillar where the Boy of Silence is will be the Voxophone.


Kinetoscope #26
After entering the room with the projector and smashed glass and a Kinetoscope will be on the right. This is the last Kinetoscope.


Voxophone #73
You will enter an area called the Security Center. Go forward and there will be a projector. The Voxophone is next to the projector.


Voxophone #74
In the Warden's Office, there will be a Voxophone next to the switch you need to pull to progress.


Voxophone #75
Go back to the elevator and there will be another Voxophone on the ground.


Voxophone #76 and Infusion #24
After rescuing Elizabeth, there will be a locked door. Have Elizabeth lockpick the door and there will be a Voxophone as well as the last infusion upgrade and you will get the achievement "Infused with Greatness".
The Hand of the Prophet
Voxophone #77
After the arena where the Motorized Patriots enter from drop pods, there will be a building with a locked door. In side there will be the Voxophone.


Telescope #11
Right next to the ship that you take to get to Comstock's ship, there will be the telescope. This is the last telescope and you should get the Sightseer achievement.

Voxophone #78
On deck two, at the button to drop the Motorized Patriots, turn around and open the locked door. A bit inside is the Voxophone on a table with a flag.


Voxophones #79 and 80
After killing Comstock, go up the first flight of stairs. There will be two door. Both lead to two rooms, each with one Voxophone. These are the last Voxophones and collectibles in the base game. You should now have all three collectible achievements.
Closing Remarks
That's all 141 of the collectibles for these three achievements. I hope this guide helped.
Počet komentářů: 11
trespontos 1. pro. 2024 v 11.59 
Great guide! Exactly what I was looking for!
Hiram117🐸蛙 23. srp. 2024 v 23.10 
Very helpful, the images helps a LOT thanks for taking the time <3:BL3Thumbsup:
Otro_gil_mas 3. kvě. 2024 v 20.36 
you are a hero bro
Robber N0T from here 1. led. 2024 v 9.04 
VERY helpful. Presciate' it
h0x 7. říj. 2023 v 0.57 
okay, thanks for your time mate
gunch  [autor] 7. říj. 2023 v 0.56 
Probably not, the DLC's only have audio diaries and Voxophones and there are already guides out there that do a good job of helping you find them. I only made this guide because there wasn't a guide will all collectibles in one place for the base game.
h0x 6. říj. 2023 v 0.49 
hey man, is there any chance that you cover the burial at sea pt 1 and 2?
gunch  [autor] 22. srp. 2023 v 0.58 
I am glad I was able to help.
h0x 16. srp. 2023 v 9.01 
God bless you for this brother, you are certainly goin to heaven
Spoiled Soda 14. srp. 2023 v 9.23 
Very nice