Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I love your guides :)
Thanks, I'll add it to the guide.
Chain signals probably cause the most issues in layouts because their behavior is the least obvious, especially when combined with junction blocks.
I don't think this is a common misconception, where I met with such a claim it was used to specifically point out a color that should not appear when the railroad is signalled in a very specific, reliable but possibly suboptimal, style. The one most people use of just having chained signals lead into junctions and normal signal into straight lines. With such signalling adjacent junctions lead (reading your the part of your article about when a train can pass a chain signal, it seems to still be a possiblity) trains mistakenly entering a junction they think they can leave, but actually their exit signal is blue without allowing them to enter the next junction.
I am NOT certain about the current truthfulness of my above claims, It's what used to happen, it might as well not happen anymore idk