Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Timlagor, I assume you already found the answer to this. But I'm just answering in case anyone else reads this guide and has the same question.
The easiest way is with "Drive Xenophobia", an Intrigue-based challenge available in elven settlements that border human nations.
Another option is to adjust the Xenophobic Condemnation tenet of holy orders.
If you're playing as Iastur, you will have access to powers that can cause rulers and heroes to dislike/hate elves or humans.
Some insanity effects also cause xenophobic type preferences, but the outcomes of insanity are unpredictable.
Perhaps it'd be worth including a section with the different ways that orcs can claim hexes, and how/when to use each one, e.g..:
* Cause Orcish Expansion
* Opportunistic Encroachment
* Claim Territory
* battle
"...Even 20-30 orc fortresses can have a hard time building up a force to counter the alliance."
How on Earth are you getting that many fortresses? I found a map that has one spot for orcs to expand, that's it.