Metro Exodus Enhanced Edition

Metro Exodus Enhanced Edition

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Metro Exodus SDK
By Player
Guide on how to install the Exodus SDK and explanation of basic features.
   
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Requirements
  • You must own a copy of Metro Exodus (2019) or Metro Exodus Enhanced Edition, and have it installed on your PC.
  • OS: Windows 10
  • CPU: Intel Core i7-4770k or equivalent
  • Memory: 8 GB RAM
  • Graphics: GTX 1070 / RTX 2060 / AMD RX VEGA 56
  • DirectX: Version 12
  • Storage: 31 GB (in addition to 70.1 GB for Metro Exodus (77.95 GB with all DLCs) or 79.6 GB for Metro Exodus Enhanced Edition)

Installation (Steam)
Open your steam library.

1. Click on the filter button
2. Select TOOLS from the list
3. Click on the search bar and type exodus sdk
4. Click on Exodus SDK
5. Click on the install button

Running the program
  1. Run the SDK
  2. Select the mod (by default it is "main"). (1)
  3. Select a map in the level list. Opening the empty map may cause errors while trying to run the SIMULATION. (2)
  4. Click "Launch Editor" to load it. (3)

Basic Features
Editing modes:

Mode
Description
Shortcut
Select
Selecting objects.
S
Add
Adds the selected object to the Entity List.
A
Move
Moves the selected object.
T or W
Rotate
Rotates the selected object.
E or Y
Scale
Scales the selected object.
R or H

Running the simulation: F5 or Ctrl + F5
Exitting the simulation: Ctrl + Esc

Adding objects:

There are 3 types of objects: entities (dynamic world objects), static props (static world objects), and effects (special versatile world objects)

Entities:

1. Open the Entities toolbar menu on top of the screen.
2. Go to General ---> entity. After selecting, place it on the map.
3. Select the placed entity.
4.Go to the Properties window.
5. Go to Model property.
6. Click the |...| button to access the Select Model browser window.
7. Set it to something for example dynamic\objects\radio_station\radio_train01

To give our radio collisions, select it, go to Properties ---> PhysX and set Allow to true. If you want to move the object around, set Kinematic to false and Collision Group to mov control.


Static props:

1. Open the Entities toolbar menu on top of the screen.
2. Go to General ---> static prop. After selecting, place it on the map.
3. Select the placed static prop.
4.Go to the Properties window.
5. Go to Model property.
6. Click the |...| button to access the Select Model browser window.
7. Set it to something for example static\electric_poles\light_tower

To make our light tower cast shadows, go to Properties ---> Render and set Shadow Cast to true.


Effects:

1. Open the Entities toolbar menu on top of the screen.
2. Go to General ---> effect. After selecting, place it on the map.
3. Select the placed effect.
4.Go to the Properties window.
5. Go to Particles property.
6. Click the |...| button to access the Select Particle Effect browser window.
7. Set it to something for example fire\fireplace1_barrel

To make the effect animation loop, go to Properties ---> Model ---> Startup Animation and set Force Looped to looped.



To save or load a map you can use the buttons located in the upper-left corner of the program.



For more info and tutorials you can visit this site[exodus-sdk.atlassian.net]. It contains not only the stuff that I mentioned above but also more advanced tools and techniques.




Feel free to check out my OTHER GUIDES.


1 Comments
Rinzler 26 Jan @ 6:54pm 
Really cool stuff.