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Сообщить о проблеме с переводом
1. I want to say for the displacement problem at the end of the tunnel, I did not make the displacements, and I had some struggles to try to play around with it. My friend had created them for me as I was a bit noobish at the time with displacements (I am no longer). I will see if I can improve it, making it less noticeable.
2. The ocean does need some improvements, I may add some boats, and islands, I do like the idea for this.
3. The soundscapes, I totally agree, I will eventually release a v1c with this feedback to remove the seagull sounds.
4. As far as the basement, I will most likely nerf if I do see it in gameplay being overpowered.[/quote]
1. The tunnel in Zspawn shouldn't be closed like that with a displacement. It would have looked better if there was a similar tunnel to the one where the truck is but with a black texture at the end of it. The current one looks a bit bland and odd.
2. The ocean in the skybox would use some details like boats or small islands. Don't get me wrong, it's fine as it is but I feel like it would need a bit....more things in it to not make it very empty?
3. The current soundscape would need a bit of sound decrease, mainly the seagull noises. They are way too loud!
4. The basement of the lighthouse needs a slight nerf. I feel like the pole in front of it might prevent zombies from efficiently taking cover or attack the cade (that is if the basement is a spot).