Dead Space

Dead Space

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ALL COLLECTIBLES GUIDE | Dead Space
By XEALEEN
This guide contains detailed information about all the possible collectibles that can be found in Dead Space.

Work in progress: work on this guide is still ongoing. Maybe now it looks unfinished, but very soon, I will update each chapter with a detailed description and a screenshot or video explaining how to find every collectible

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Collectibles info
Dead Space Remake has 324 Collectible Locations.
Many collectibles are associated with obtaining certain achievements:

Collectible
Achievement
Image
188 Logs
Collect 75 and 150 for Story Teller and Legend Teller
13 Schematics
Only 12 needed for Merchant
9 Weapons
Full Arsenal
3 Side Missions
Full Clearance, Final Regeneration and Whole Again
6 Suit Upgrades
Maxed Out
21 Weapon Upgrades
Built To Order
67 Nodes
Needed for Maxed Out, will need to get the rest through New Game +
12 Marker Fragments (Only in New Game +)
Only one required for Marked and all for Reunion

Logs can be found both as physical collectibles around the game, or are received as calls from your crew mates, with over 100 coming automatically from the story. Schematics, Weapons and Weapon Upgrades are found through the USG Ishimura to be collected. Nodes are upgrade resources found inside Node Cabinets, and are also received alongside each Weapon Upgrade and can be purchased from the Shop. Suit Upgrades are bought from the Shop, with some requiring Schematics to unlock. Side Missions span across the majority of the game and will give you access to a variety of other collectibles as well as their achievements. Marker Fragments are a new collectible introduced in New Game + that a required to unlock the new alternative ending.

Logs can be tracked under the Database tab, both for each chapter individually as well as for all side missions. Marker Fragments and Side Mission-related items can be tracked under Key Items in your Inventory. Weapon/Suit Upgrades can be tracked by viewing the respective item at a workbench. Schematics can be tracked by seeing what is available in the Shop.

Everything located on the USG Ishimura is unmissable until the Point of No Return at the end of Chapter 11: Alternate Solutions, except for a small number of action-dependent logs that only trigger when doing certain actions at specific story points and Chapter 9 collectibles are missable, so be sure to collect everything during this chapter. If you miss anything you can go through the Ishimura when you have full access in Chapter 11.

Upon completing the game, you will receive a selection of unlocks (Credits, Nodes, Logs and the final Suit Upgrade) to use in New Game +. Everything that you collect will carry over to New Game +, so if you happen to miss anything then you can collect them during this playthrough.

All items in the guide are classified into their own categories and listed in order from the beginning to the end of the chapter. Some may find this inconvenient, as long as there is no Chapter Select in this game, but with a combination of the Ishimura being fully explorable and everything carrying over to New Game +, there will be ample opportunity to return back and collect anything you miss.

Chapter I: Logs
Name
Description
Image
Log 1 – Background Request
As soon as you gain control of Isaac, head into the alcove on your right to find it on the ground.
Log 2 — Sponsored Article: The USG Ishimura
Once you enter the USG Ishimura, on your left inside Flight Lounge.
Log 3 — Run!
Automatically as you run from the Necromorphs.
Log 4 – Send Help
After defeating your first Necromorph, go through a hallway and open the next door. The log is on the Security Phone directly in front of you.
Log 5 – Repair the Tram System
Automatically upon entering Tram Control Room.
Log 6 – Stasis Door
After collecting the Stasis Module, stand in front of the door for about 30 seconds and Daniels will call you. This is missable – don’t use Stasis on the door yet!
Log 7 – Dismemberment
Automatically upon entering Tram Repair Room.
Log 8 – Stasis Module Request
On a bench next to the Claw Control panel.
Log 9 – Autoloader
Connect the left claw arm to the tram first, then attempt to connect the right a few times but don’t uses Stasis on it. Daniels will now call you to give you a hint how to connect the arms correctly. This is missable – if you connect the claw arms correctly and uses Stasis on them, Daniels won’t give you a call.
Log 10 – Replaced the Tram Car
Automatically after replacing the tram.
Log 11 – Repair Invoice
Go back to the circuit breaker at the end of the hallway, reroute power to the Maintenance Bay and enter it. In Maintenance Bay use the elevator to get upstairs, the log is on a chair next to the circuit breaker.
Log 12 – Poker Invitation
On the shelf directly next to the node 3.
Log 13 – Found the Data Board
Automatically after collecting the Data Board.
Log 14 – En Route to the Bridge
Automatically after calling the tram.
Log 15 – Arrived on the Bridge
Automatically after entering Flight Lounge.
Log 16 – Go to Medical
Automatically after returning to the Kellion.
Chapter I: Nods
Name
Description
Image
Node 1
Inside Tram Repair Room, on a wall near where you enter.
Node 2
Backtrack to the Tram Control Room where you got “Log 5 – Repair the Tram System”. From the Tram Control Room, take the door to “Cargo and Baggage Hall”. Enable the right circuit breaker at the end of the hall to unlock a room back down the hall. Don’t go into Maintenance Bay yet, turn around and backtrack through the hallway, then head into the room where you routed the power, node is in the corner.
Node 3
After rerouting the power to the Maintenance Bay Office, use the same elevator you arrived in to get back to the lower floor, after exiting the elevator the office will be straight ahead and slightly to the left, enter it to find the Node.
Node 4
After riding the elevator up, enter the supply room on your left as you go through the corridor to find it in the corner.
Chapter I: Weapons/Armors/Upgrades
Name
Description
Image
Weapon 1 — Plasma Cutter
After going down the elevator, sitting on a bench in the Service Workshop.
Weapon 2 — Stasis Module
From the Tram Control Room, take the right door. Go downstairs and the Stasis Module will be in front of a malfunctioning door.
Suit 2
Purchase from Shop for 10,000 Credits. You can find a store after taking the elevator at the beginning of the Chapter 1. If you don’t have enough credits you can sell some inventory items.
Chapter I: Marker Fragment 1
On a shelf inside Maintenance Bay Office, next to the Data Board you need to progress. Melee the shelf to be able to grab the fragment.
Chapter I: Videoguide
Chapter II: Logs
Name
Description
Image
Log 17 – Destroy the Barricade
Story-related. Automatically after entering Security Station.
Log 18 – Patient Harris
In Imaging Diagnostic, open the doors by enabling the left circuit breaker (“Doors”). Head back to the other side of the room into Consultation Room to find it on a desk.
Log 19 – Calculated Risks
In Imaging Diagnostics, use the same circuit breaker from before and enable the right breaker for “Elevators”. Then use the small elevator left of the circuit breaker, upstairs go into the hallway and enter Observation Room. The log will be on a medical bed.
Log 20 – Found a Hydrazine Tank
Story-related. Automatically after collecting Hydrazine Tank.
Log 21 – Shook the Whole Ship
Story-related. Automatically after re-entering the vacuum.
Log 22 – Almost Got Me
Story-related. Automatically after descending down an elevator shaft.
Log 23 – Nicole’s Log
After clearing the quarantine in Main Lab, head inside Dr. N. Brennan’s office downstairs to find this on her desk.
Log 24 – Anonymized Transcript
On a shelf in the same office.
Log 25 – Marker Discovery
Inside Dr. T. Kyne’s office (across from Dr. N. Brennan’s office), on a bench by the door.
Log 26 – They Defy Death Itself
In the bathroom behind Dr. T. Kyne’s office, on the floor in a cubicle.
Log 27 – Vital Personnel
On a desk in the corner of Biological Prosthetics Center, where you’re introduced to the Lurker Necromorph.
Log 28 – Found a Shock Pad
Story-related. Automatically after collecting Shock Pad in Limb Simulation Therapy.
Log 29 – Find the Captain’s Rig
Story-related. Automatically after blowing up the barricade.
Log 30 – Patient Observations
Inside Emergency Room, sitting on a medical bed.
Log 31 – Nicole’s Study
At the circuit breaker enable the left breaker for the showers. Then use kinesis to move the wall revealing a hidden room with this log inside.
Log 32 – Rats in the Walls
Go back to the circuit breaker, disable both fuses to reveal the battery to the right, take out the battery with kinesis, place it at the door to ER Hallway A and defeat the enemies. Go through ER Hallway A, halfway through it transitions into ER Hallway B, log is on a wall next to the entrance to Intensive Care Unit (blinking mail icon). Before entering Intensive Care Unit pick up the next 2 collectibles in the same hallway.
Log 33 – Colony’s Problems
On the floor at the end of the same hallway.
Log 34 – Autopsy Report
After using elevator and entering Morgue, found alongside the right wall.
Log 35 – Transmitting Codes
Story-related. Automatically after collecting Captain’s Rig.
Log 36 – Go to Engineering
Story-related. Automatically after ascending the elevator.
Chapter II: Nods
Name
Description
Image
Node 5
After going through Imaging Diagnostics this is inside Diagnostic Technician, on a wall.
Node 6
Take the elevator upstairs and go through the two doors inside Limb Stimulation Therapy, on wall in right corner.
Node 7
On the wall next to the log 33.
Node 8
Back inside Ishimura Clinic where you got the weapon upgrade. Requires Security Clearance Level 1. Grab the next collectible before going to Medical Tram Station (don’t use Tram yet).
Node 9
Before using the Tram, backtrack through Imaging Diagnostics Wing => Coolant Pipelines => Zero-G Therapy Access Corridor => there’ll be Patient Locker Room on left with a node inside. Requires Security Clearance Level 1.
Chapter II: Weapons/Armors/Upgrades
Name
Description
Image
Weapon 3 – Kinesis Module
Immediately in front of you at the beginning of the chapter.
Weapon 4 – Pulse Rifle
After using Kinesis to move some obstacles, head upstairs to the Medical Tram Station. The weapon will be dropped by a dying security officer.
Weapon Upgrade 1 – Cartridge Rack (Plasma Cutter)
After blowing up the barricade, enter Ishimura Clinic. Sitting on a bench.
Chapter II: Schematics
Name
Description
Image
Schematics 1 – Pulse Rounds
Directly on your left after entering Coolant Pipelines.
Schematics 2 – Stasis Pack
Enter Main Lab Changing Room to the left of Dr. N: Brennan’s office, on a bench on the right.
Scientific Methods Side Mission (Steps 1/2/3)
Name
Description
Image
Step 1
Pick Log 23 in Main Lab, inside Dr. N. Brennan’s office to start Side Missions
Step 2
Picking Log 30, watch the hologram at the end of the room. Make sure to watch the full sequence until the hologram disappears, this is important. After the hologram disappears, also hit the blue Activate button where the hologram was on the bed – this is just to be 100% safe it updates the objective, in rare cases the objective can glitch but pressing the button to replay the hologram fixes it.
Step 3
Pick Log 31. (If you do this step before the above Step 2, be sure to watch the hologram again in full, otherwise the objectives can bug out when they are done in wrong order).
Chapter II: Marker Fragment 2
After clearing the quarantine in Main Lab, enter Dr. T. Kyne’s office. Use kinesis to move the shelf to the side to find the fragment in the hidden room.
Chapter II: Videoguide
Chapter III: Logs
Name
Description
Image
Log 37 – It’s Mine
Sitting in between the two catwalks of Main Hangar Bay, can be grabbed with Kinesis.
Log 38 – Growth
After arriving at Engineering, at the end of the first hallway where you will encounter a Necromorph.
Log 39 – Temple’s Log 01
On a seat in the Control Room, next to the Shop.
Log 40 – Engine Diagnostics
Story-related. Automatically when interacting with the Diagnostic Report.
Log 41 – His Own Teeth
Enter the bathroom right next to the Ripper and it will be in front of you.
Log 42 – Temple’s Log 02
After using the moving platform to cross the gap to the southern part of Refueling Control Stations and fighting the wave of Necromorphs, walk around to the knocked-over locker next to the locked room to find this.
Log 43 – Kendra is Alive
Story-related. Automatically after collecting Fuel Station Keycard.
Log 44 – Engines are Refueled
Story-related. Automatically after refueling both engines.
Log 45 – Chaos
After using an elevator, before entering Decontamination Room, it’s found in an open locker at the end of the hallway, next to an upgrade bench.
Log 46 – Rig Transcript
From the last location it’s at the opposite end of the hallway, on the floor in front of a bloody hole, just before entering the Centrifuge.
Log 47 – Centrifuge is Online
Story-related. Automatically after turning on the centrifuge.
Log 48 – They Found an Artifact
Story-related. Automatically after returning to Control Room.
Log 49 – Temple’s Log 03
In the small room next to the elevator in Fuel Storage.
Log 50 – Go to the Bridge
Story-related. Automatically after powering on the engine.
Log 51 – Nicole?
Story-related. Automatically after approaching Control Room.
Chapter III: Nods
Name
Description
Image
Node 10
Inside Fuel Management. Requires Fuel Station Keycard to access.
Node 11
From the schematic go through the next door, take the left path, you find it at the very end of the hallway between some overgrown matter.
Node 12
On the wall in the same room with Log 49.
Node 13
Inside the Engine Room, in a small room underneath the stairs.
Chapter III: Weapons/Armors/Upgrades
Name
Description
Image
Weapon Upgrade 2 – Heat Accumulator (Plasma Cutter)
Purchase from Shop for 11,000 Credits
Weapon Upgrade 3 – Kinetic Autoloader (Pulse Rifle)
Purchase from Shop for 11,000 Credits
Weapon 5 – Ripper
Head downstairs into Machine Shop and the Ripper will be on the ground in front of you.
Weapon Upgrade 4 – Ricochet Tracer (Ripper)
Purchase from Shop for 11,000 Credits.
Weapon 6 – Flamethrower
Stuck to a corpse on the wall in the hallway leading to Fuel Storage.
Chapter III: Schematics
Name
Description
Image
Schematics 3 – Medium Med Pack
After going through the Decontamination Room quarantine in an open locker.
Schematics 4 – Ripper Blades
After going down the first elevator, head inside the open room by the second elevator and it will be on a box.
Schematics 5 – Flamethrower Fuel
Inside the Engine Room, next to the Primary Engine panel that you will need to activate.
Scientific Methods Side Mission (Step 4)
Name
Description
Image
Step 4
Enter the Calibration Room and watch the recording of Nicole. If this room is locked, you must redo previous steps of this mission and be sure you watch the full hologram sequence in the Emergency Room of Chapter 2
You Are Not Authorized Side Mission (Step 1)
Name
Description
Image
Step 1
Float all the way along the left path of the Flight Deck, across from the Cargo Lift where you need to go. Floating over here by an oxygen tank you have to pick Voelker’s Rig.
Chapter III: Marker Fragment 3
Manually Ignite the Engines. In the Engine Room, head behind Power Sub-Station 03 at the end of the room to find the fragment in the corner. You have to place a battery in this sub-station for story purposes.
Chapter III: Videoguide
Chapter IV: Logs
It’s impossible to get all Logs in Chapter 4 in a single playthrough! Log 60 / Log 63 / Log 67 cancel out each other – can only get two out of three logs per playthrough. Whichever "Reroute power" objective you do last won’t give a log on this playthrough, must get your missing one in New Game Plus. In New Game+ remember to get missing Log or simply ignore it cause this doesn’t affect achievement because only 150 of 188 logs are needed for this.

Name
Description
Image
Log 52 – The Marker
Story-related. Automatically after arriving at the Bridge Tram Station.
Log 53 – Bridge Attack
After the hull breach in Main Atrium, turn right to find this on the floor near where the ground was damaged.
Log 54 – Eckhardt’s Clearance
Follow the main objective, this is inside the Captain’s Nest, on the right.
Log 55 – More Time
To the left of the previous log.
Log 56 – Shoot It In the Back
After returning to the Main Atrium, you will encounter the first Brute. Instead of attacking it, run away from it for about 30 seconds and Hammond will call you.

This is missable – don’t attack it until you get the call – can double-check that it registered in the Database under Chapter 4 Logs!
Log 57 – Captain’s Fate
Inside the Armory of the Security Room (where the Brute came from), next to the workbench.
Log 58 – Electrical Fault
Story-related. Automatically as you approach Mining Administration.
Log 59 – Tracking Infection
Floor 2 – After entering Mining Administration, turn right to go inside Admin Server Maintenance. Requires Security Clearance Level 2. In order to unlock the first door, head south on the map to Main Fuses and shoot the fuse on the wall to unlock it.
Log 60 – Mining Admin Rerouted
Story-related. Automatically after rerouting power from Mining Administration.
Log 61 – Believers
Backtrack to the elevator and select Floor 3. Inside Break Room near Electrical Systems on Floor 3, automatically upon entering and looking at the orange screen.
Log 62 – Unitology Article
On a bench in the corner in the same room.
Log 63 – Unknown
While standing inside the circle, perform the following: Melee, Stomp, Stomp, Stomp, Melee, Stomp, Melee, Stomp, Stomp, Stomp, Melee, Stomp. The log will appear on the floor.
Log 64 – Strange Shanty
While standing inside the circle, perform the following: Melee, Stomp, Melee, Melee, Stomp, Melee, Stomp, Melee, Melee, Melee, Melee, Stomp. The log will appear on the floor. This is Funny Dead Space cover of Wellerman Song.
Log 65 – Watch the Outlets
Story-related. Automatically after rerouting power from Electrical Systems.
Log 66 – Med-Sci Reports
Story-related. Automatically as you head back to the elevator. Seems like it triggers only if Log 65 unlocked.
Log 67 – Looking for Elizabeth
Enter the second elevator in Main Atrium to Water Purification. On the floor in the first room after exiting the elevator in Water Purification.
Log 68 – Manual Targeting?
Story-related. Automatically after having cleared all 3 rerouting power objectives.
Log 69 – Water Purification
Story-related. Automatically after rerouting power from Water Purification
Log 70 – Sync the ADS Cannons
Story-related. Automatically after going up the elevator.
Log 71 – Hold On (Side Missions)
Immediately after the previous log, on the wall next to the save station. This gets added under the “Side Missions” logs, not under Chapter 4 logs.
Chapter IV: Nods
Name
Description
Image
Node 14
Dropped by the Brute in Main Atrium.
Node 15
Enter the elevator, select Floor 2. This is inside the Storage Room near Mining Administration on Floor 2, where a vacuum is created.
Node 16
On the wall in the same room with the Log 59.
Node 17/18
Gained with the secret to be unlocked from the circle in Break Room near Electrical Systems on Floor 3.

Perform the following: Melee, Melee, Stomp, Melee, Melee, Stomp, Stomp, Melee, Melee, Melee, Stomp, Stomp. The two nodes will appear on the floor.
Node 19
Dropped by the Brute in Electrical Systems.
Chapter IV: Weapons/Armors/Upgrades
Name
Description
Image
Weapon 7 – Contact Beam
Floor 2 – on the floor inside Records Office. Requires Security Clearance Level 2
Weapon Upgrade 6 – P.C.S.I Custom Magazine (Pulse Rifle)
Floor 3 – inside Electrical Systems Storage on a shelf. In order to access the room, stand by the broken window and use kinesis to move the boxes by the door, then shoot the fuse to unlock it.
Weapon Upgrade 7 – Supersymmetry Tether (Contact Beam)
After taking the elevator back to the Main Atrium, go through the door to The Crew Deck and purchase from Shop for 12,000 Credits.
Chapter IV: Schematics
Name
Description
Image
Schematics 6 – Intermediate Engineer Rig
Inside EVA Prep Room, on your right on the way to the ADS Cannons.
You Are Not Authorized Side Mission (Step 2/3)
Name
Description
Image
Step 2
Interact with the console next to the logs 54 and 55. If you start the side mission by interacting with the console, you won’t be able to get one of the logs in Chapter 7. If you want to collect all logs for completion, simply ignore this until later. You can still collect the rigs for the side mission, they just won’t be marked on the map.

You will need to find all Rigs and return them here, you’ll pick them up in the remaining chapters and return here later.
Step 3
Pick White’s Rig. At the end of the ADS section, found floating on a ledge to the left.
Chapter IV: Marker Fragment 4
On Floor 3 of the Bridge, enter the Break Room. The fragment is sitting on the floor next to red circle.
Chapter IV: Videoguide
Chapter V: Logs
Name
Description
Image
Log 72 – Follow Nicole’s Signal
Story-related. Automatically after arriving at Medical Tram Station.
Log 73 – Locked In
Story-related. Automatically after entering Security Station.
Log 74 – Mercer’s Volunteer
Inside Observation Room, upstairs from Imaging Diagnostics.
Log 75 – Open the Door!
Story-related. Automatically after being locked in Chemical Lab.
Log 76 – Hunted
Story-related. Automatically after escaping the creature.
Log 77 – Dr. Kyne’s Dementia
After escaping the red creature a second time. On a hospital bed in ER Hallway A, outside Emergency Equipment Storage.
Log 78 – Sterile Instruments
On a hospital bed in ER Hallway B, outside door leading back to Emergency Room.
Log 79 – Harris’s Choice
On a desk in the back corner of Intensive Care Unit.
Log 80 – Mercer’s Journal
On the desk inside Dr. C. Mercer’s office.
Log 81 – Our Air Supply
Story-related. Automatically after speaking to the man in Dr. C. Mercer’s office.
Log 82 – Get to Cryogenics
Story-related. Automatically after re-enabling life support.
Log 83 – Go to Hydroponics
Story-related. Automatically after cryogenically freezing the Hunter.
Chapter V: Nods
Name
Description
Image
Node 20
On the wall in the same room Schematics 7.
Node 21
Immediately in front of you after going down the elevator to Chemical Lab.
Node 22
On the back wall in the same room with Line Gun.
Chapter V: Weapons/Armors/Upgrades
Name
Description
Image
Suit Level 3
Purchase from Shop for 20,000 Credits. Requires Intermediate Engineer Rig schematics.
Weapon 8 – Line Gun
To the immediate right of the last log, enter the Security Clearance Level 2 door to Emergency Equipment Storage, weapon is on the ground.
Weapon Upgrade 8 – Ionized Capacitor (Line Gun)
Purchase from Shop for 11,500 Credits.
Chapter V: Schematics
Name
Description
Image
Schematics 7 – Line Racks
Instead of going down the elevator, go through the next door. On the right is Dr. B. Warwick’s office. Requires Security Clearance Level 2. Sitting on the desk.
Chapter V: Marker Fragment 5 & 6
Inside Dr. C. Mercer’s office, on the desk.

Inside Cryogenics where you freeze the Hunter, on top of the cryogenic chamber. Use kinesis to grab it.
Chapter V: Videoguide
Chapter VI: Logs
Name
Description
Image
Log 84 – Hydroponics Access
Story-related. Automatically at the beginning of the chapter.
Log 85 – A Tissue Sample
Grab the Tissue Sample from inside the Cryogenic Chamber.
Log 86 – Find a Workstation
Story-related. Automatically as you approach Hydroponics Tram Station.
Log 87 – Cross’s Log 01
Immediately in front of you upon entering Hydroponics Tram Station.
Log 88 – Go to Food Storage
In Hydroponics Central Hub, you get this via a call if you DO craft the Enzyme Syringe FIRST in the room “Hydroponics Central Hub” BEFORE entering the next room called “Food Storage”. Cancels out the next log “Inject the Wheezers” (must do the opposite in New Game + to get it).
Log 89 – Inject the Wheezers
In Hydroponics Central Hub, you get this via a call if you DON’T craft the Enzyme Syringe. Ignore it, and instead go to “Food Storage” FIRST. Reach the very end of Food Storage where there’s a locked door, then you get a video call with Log 90. Now go back to Hydroponics Central Hub and craft the Enzyme Syringe SECOND. After crafting it you get the this log. Cancels out the previous log “Go to Food Storage” (must do the opposite in New Game + to get it).
Log 90 – The Leviathan
Story-related. Automatically as you approach Food Storage
Log 91 – Cross’s Log 02
On the wall of West Grow Chamber, outside West Seedling Room B.
Log 92 – Use the Enzyme
When entering West Seeding Room B, before you inject Wheezer 01, shoot it. You will receive a call. This is missable – if you inject a Wheezer before trying to shoot, you won’t receive this call.
Log 93 – Jacob and Nicole
Story-related. Automatically after injecting Wheezer 01 and clearing out the Necromorphs.
Log 94 – Corruption
Take the lift to Floor 03 (on in-game map it’s Floor 04 but on lift it’s shown as Floor 03). On the desk inside Dr. E. Cross’s office with Wheezer 02.
Log 95 – Help Me…
Story-related. Automatically upon entering Hydroponics Control, where Wheezer 04 is located.
Log 96 – Ghosts on the Monitor
Story-related. Automatically upon entering East Grow Chamber.
Log 97 – Cross’s Log 03
On the gantry at the top of East Grow Chamber, near Wheezer 06.
Log 98 – Corporate ♥♥♥♥♥♥♥♥
Story-related. Automatically after leaving Air Filtration Hall, where you get grabbed by a tentacle.
Log 99 – Technical Manual
Inside Annex Control Room, accessible after passing through the fire puzzle and using the lift.
Log 100 – I Need You
Story-related. Automatically upon returning to East Seedling Room B for Wheezer 08.
Log 101 – Space the Leviathan
Story-related. Automatically upon injecting all Wheezers.
Log 102 – Bad Ideas
Story-related. Automatically upon entering Food Storage airlock.
Log 103 – Finish It Off!
Story-related. Automatically half way through Leviathan fight.
Log 104 – Head Back Inside
Story-related. Automatically after defeating Leviathan.
Log 105 – The SOS Beacon
Story-related. Automatically upon re-entering Food Storage airlock.
Log 106 – Go to the Mining Deck
Story-related. Automatically upon re-entering Food Storage airlock.
Chapter VI: Nods
Name
Description
Image
Node 23
On the wall in the hallway next to Cryogenics Control Room.
Node 24
Go to tram station and take the tram to “Hangar-Cargo-Tram Control”. After arriving, enter the left door, take a left turn in the hallway, after the hallway enter Tramway Storage Room. Requires Security Clearance Level 1.
Node 25
On the wall in front of you upon entering Refrigeration Tower. After the corridor with enemies that have explosive arms.
Node 26
Dropped by the Brute in East Grow Chamber.
Node 27
On the wall in front of you upon entering Air Filtration Tower.
Node 28
On the wall in the same room with Log 99.
Chapter VI: Weapons/Armors/Upgrades
Name
Description
Image
Weapon Upgrade 9 – Angled Launcher (Ripper)
On the desk inside B. Andonov’s office, which is the first office on the left in Flow Control.
Weapon 9 – Force Gun
Inside West Seedling Room A. Requires Security Clearance Level 2.
Weapon Upgrade 10 – Subsonic Oscillator (Force Gun)
Purchase from Shop for 12,000 Credits. There is one on Floor 2 when going through the door.
Chapter VI: Schematics
Name
Description
Image
Schematics 8 – Force Energy
Inside an alcove in Air Filtration Tower, in between the first and second electricity traps that you must slow with Stasis.
Premeditated Malpractice Side Mission (Step 1/2)
Name
Description
Image
Step 1
Pick Log 85 to start the Side Mission
Step 2
Scan the Tissue sample in Main Lab and watch the recording in Intensive Care Unit). Then return to where you started the chapter.
You Are Not Authorized Side Mission (Step 4)
Name
Description
Image
Step 4
Upon entering East Grow Chamber, destroy the three corruption nodes on the left to reveal the Holt’s Rig on the ground behind the elevator.
Chapter VI: Marker Fragment 7
On the top gantry of East Grow Chamber, where Wheezer 06 is located. The fragment is stuck in some corruption in the corner, use kinesis to grab it.
Chapter VI: Videoguide
Chapter VII: Logs
Name
Description
Image
Log 107 – Hammond’s Return
Story-related. Automatically upon entering Mining Deck.
Log 108 – Custom Lockdown
Use kinesis to move the crates blocking your path. If you haven’t started Side Mission 2 – You Are Not Authorized, you will receive a call from Daniels when you interact with the Master Override Door in this room. If you have already started the side mission in chapter 4, you will need to wait until New Game Plus before you are able to get this one.
Log 109 – Weird Malfunctions
Story-related. Automatically after going down elevator.
Log 110 – Ore Storage Report
On Deck C, once you arrive at the laser traps, block them with kinesis crates and go by. Instead of going up the first path, continue to the end and enter Ore Storage. Move the crates in the corner and grab the log on the wall.
Log 111 – Miner’s Log
In Extraction Area, on a table next to the workbench.
Log 112 – Mining Progress
On a desk in front of you upon entering Mining Control.
Log 113 – Launch Tubes Sealed
Story-related. Automatically after attempting to launch the tube.
Log 114 – Dr. Kyne’s Hostage
Continue to Deck B: Processing and defeat the Necromorphs in this first area. Next to a save point on the other side of the area is a log on the wall.
Log 115 – Fail-Safes
Story-related. Automatically upon stepping into Processing Chamber.
Log 116 – Supervisor’s Choice
After destroying the four anomalies and returning gravity, head into Mineral Processing Control. This log is on a desk near Dallas’s Rig.
Log 117 – Found the Admin’s Rig
Story-related. Automatically after leaving Mineral Processing Control.
Log 118 – Through the Vents
Story-related. Automatically when riding elevator to Deck D: Maintenance.
Log 119 – Nicole and Dr. Kyne
Head through to Equipment Supply on the west of this area. Set the circuit breaker to Storage 02 and enter to find this on the floor.
Log 120 – Thank You, Isaac
On the desk in the same room with previous one.
Log 121 – Found the SOS Beacon
Story-related. Automatically after collecting SOS Beacon.
Log 122 – Launch the Asteroid
Story-related. Automatically after loading SOS Beacon.
Log 123 – Gravity Tethers
Story-related. Automatically after entering Mining Bay.
Log 124 – Beacon is Away
Story-related. Automatically after launching the asteroid.
Log 125 – Manual Override
Story-related. Automatically when attacked by the Hunter.
Log 126 – Go to Communications
Story-related. Automatically after boarding the mining elevator.
Chapter VII: Nods
Name
Description
Image
Node 29
Continue down the hall into the large area of the room and there will be some crates stacked on the wall you can move to reveal this node.
Node 30
Left of the log is a locked door. In order to open it, go to the broken window at the side of the room and shoot the door fuse. Node is inside this room.
Node 31
After going up the small elevator, go out the door and turn around. Sitting on the wall.
Node 32
In the same room as the weapon upgrade Macroliter Fuel Tank (Flamethrower).
Node 33
Deck C: Mining (Floor 4), inside Storage Room, just before Mining Control. Requires Security Clearance Level 3.
Chapter VII: Weapons/Armors/Upgrades
Name
Description
Image
Weapon Upgrade 11 – Macroliter Fuel Tank (Flamethrower)
Change circuit breaker to zero gravity, then float down to the floor below. Enter Utility Room to find it on the floor. Requires Security Clearance Level 3.
Suit Level 4
Purchase from Shop for 35,000 Credits. Requires Intermediate Miner Rig schematics. There’s a shop on your way to the next main objective, Deck C: Mining (Floor 4), Extraction Area.
Chapter VII: Schematics
Name
Description
Image
Schematics 9 – Contact Energy
On a coffee table in the same room with Node 30.
Schematics 10 – Intermediate Miner Rig
After defending Nicole, enter Equipment Workshop. Sitting on a desk opposite the SOS Beacon.
Scientific Methods Side Mission (Step 5)
Name
Description
Image
Step 5
Pick Log 119
Premeditated Malpractice Side Mission (Step 3)
Name
Description
Image
Step 3
Pick Log 110
Chapter VII: Marker Fragment 8
After upgrading to Security Clearance Level 3, enter Mineral Samples while still in the Mineral Processing Area to find the fragment on a shelf.
Chapter VII: Videoguide
Chapter VIII: Logs
Name
Description
Image
Log 127 – Chief Engineer’s Log
Fuel Storage. Find Security Clearance Level 3. In the same room as Rousseau’s Rig
Log 128 – Chance for Rescue
Story-related. Automatically upon arriving at Bridge Tram Station.
Log 129 – Eavesdropper
Story-related. Automatically after the quarantine in Main Atrium.
Log 130 – Comm Array Error
In Comms Control Room, approach the control panel and Daniels will call you.
Log 131 – Mayday
Enter E. Bailey’s office next to the save station. It is sitting on the desk in front of you.
Log 132 – Open a Channel
Story-related. Automatically after completing Communications Array puzzle.
Log 133 – First Contact
Story-related. Automatically after interacting with Communication Control.
Log 134 – Hit the Manual Release
Story-related. Automatically after interacting with Communication Control.
Log 135 – The Comms Relay Crew
On a bench in front of you after riding the gondola.
Log 136 – Big Problems
Story-related. Automatically after attempting to deploy the antenna.
Log 137 – Deploy the Antenna
Story-related. Automatically after defeating the Leviathan Remnant.
Log 138 – Collision Imminent
Story-related. Automatically after deploying the antenna.
Log 139 – No Survivors
Story-related. Automatically after deploying the antenna.
Log 140 – Get to the Valor
Story-related. Automatically after deploying the antenna.
Log 141 – Hammond on the Bridge
Story-related. Automatically as you approach the USM Valor.
Chapter VIII: Nodes
Name
Description
Image
Node 34
On the back wall in the same room with Schematic 11. You can now continue the story.
Node 35
Immediately on your left after accessing Maintenance Gondola.
Node 36
After going down the elevator, on the wall in the hallway.
Chapter VIII: Weapons/Armors/Upgrades
Name
Description
Image
Weapon Upgrade 12 – Weighted Blades (Plasma Cutter)
On a seat inside Maintenance Locker Room.
Chapter VIII: Schematics
Name
Description
Image
Schematics 11 – Oxygen Tank
Head to Refueling Control Stations on Floor 4 and enter the locked storage room to find it on the table. Requires Security Clearance Level 2.
You Are Not Authorized Side Mission (Step 5)
Name
Description
Image
Step 5
Before continuing the story, head through the tram into Engineering and go to Fuel Storage. On the top floor, enter the locked room to find the Rousseau’s Rig. Requires Security Clearance Level 3.


Premeditated Malpractice Side Mission (Step 4)
Name
Description
Image
Step 4
After entering the Main Atrium, on the right side interact with the panel and watch the recording.
Chapter VIII: Marker Fragment 9
When doing the puzzle to power on the Comms Array, the fragment will be floating inside a corruption-covered hole to the left of the Communication Control panel.
Chapter VIII: Videoguide
Chapter IX: Logs
Please keep in mind that every collectible in this chapter is missable! You won`t have any chance to return back here (Only in NG+) and find any Logs, Nodes and Schematic. So double check you got all listed collectibles here.

Name
Description
Image
Log 142 – Eject the Warhead
Story-related. Automatically upon entering Barracks in the USM Valor.
Log 143 – Transformed Soldiers
Story-related. Automatically after defeating the first Stasis Necromorph.
Log 144 – Orders
Head inside the Briefing Room at the end of the hall. The log is sitting on the table in the middle of the room.
Log 145 – Alien Boarders
In the same room, on a corpse by the second door.
Log 146 – Dr. Kyne
Story-related. Automatically as you ascend the elevator.
Log 147 – Why Bring a Nuke?
Story-related. Automatically after ejecting the warhead.
Log 148 – He’s Alive
Story-related. Automatically after leaving the Infirmary.
Log 149 – Dead on Arrival
Story-related. Automatically as you go to leave the Cargo Bay.
Log 150 – Go! Go!
Story-related. Automatically after collecting Singularity Core.
Log 151 – Go to the Crew Deck
Story-related. Automatically after escaping the USM Valor.
Chapter IX: Nods
Name
Description
Image
Node 37
Head through the second door back to the airlock to find this on the wall.
Node 38
Inside one of the lockers in the Shooting Range after surviving the onslaught. So you also can unlock Front Toward Enemy achievement here.
Node 39
Dropped by Brute in Cargo Bay.
Node 40
Past the fire on the left in the Engine Room. Turn on the fire suppression system first then come back here on the way to the elevator.
Chapter IX: Schematics
Name
Description
Image
Schematics 12 – Large Med Pack
On a desk just inside the entrance of the Infirmary, before the spinning lasers. If you picked all previous schematics too, then you will unlock Merchant achievement
Chapter IX: Videoguide
Chapter X: Logs
First of all complete You Are Not Authorized Side Mission here. As a reward you will get Security Clearance Master Override which let you open any door or locker on USG Ishimura. This requires to get some of collectibles in this Chapter.

Name
Description
Image
Log 152 – Working Discreetly
Continue through to Diagnostic Lab. The log will be on the desk.
Log 153 – The Marker is Active
Story-related. Automatically after arriving at Crew Deck Tram Station.
Log 154 – Z-Ball Rules
On a chair in the cafeteria, which is the next room.
Log 155 – Thank You Doctor
Inside Standard Quarters, sitting on one of the beds on the right.
Log 156 – Get to the Shuttle
Story-related. Automatically as you go towards Deluxe Quarters.
Log 157 – More than Sacrifices
Head towards Executive Quarters. In the first room there will be a log on the floor as you enter, beneath some chairs.
Log 158 – Planetary Mining – An Investor’s Guide
On the floor in Executive Quarters, next to a dead corpse.
Log 159 – Eternal Rest
On a shelf in the corner of Lt Commander V. Holt’s room (as per map, door is labeled Captain B. Mathius).
Log 160 – White’s List
Immediately to your left as you enter Second Officer J. Chic’s room (as per map, door is labeled First Officer D. White).
Log 161 – Nexus Organism
Inside Inquiry Desks, which you can access after a conversation.
Log 162 – Mercer is Close
Story-related. Automatically after loading the Marker.
Log 163 – Retrieve the Marker
Story-related. Automatically after defeating the Hunter.
Chapter X: Nods
Name
Description
Image
Node 41
On the back wall in the same room with Weapon Upgrade 13.
Node 42
Head through Flow Control and enter Rare Specimens (Security Level 3). The node is on the wall as you enter.
Node 43
Head up the elevator into West Grow Chamber, then take that elevator to Floor 2 (called “Floor 2” on elevator screen but on the map it’s called Floor 3). Head through to Nutrition Systems. On your right will be another node. You will need to be on the final step of Premeditated Malpractice side mission for this room to be accessible.
Node 44
After completing level 6 of Z-Ball, you can open Locker 6 in the cafeteria. This will contain the node.
Node 45
At the end of the hallway after going through Mess Hall.
Node 46
Inside Storage Room past Standard Quarters where you destroy the first tendril.
Node 47
Grab the Exec Quarters Keycard from within the Executive Bathrooms, then use that to access First Officer D. White’s room (as per map, door is labeled differently). Shoot the fuse on the wall, then enter Captain B. Mathius’s room. The node is on the right wall.
Node 48
On the wall on the left after going through the doors that open upon loading the Marker.
Chapter X: Weapons/Armors/Upgrades
Name
Description
Image
Weapon Upgrade 13 – High-Yield Grenades (Pulse Rifle)
Head back to the Atrium and take the elevator to Water Purification. The first Master Override door will be here. Inside the first locker will be this upgrade.
Weapon Upgrade 14 – Precision Lasers (Line Gun)
Take the tram to Hydroponics station. At Hydroponics open the Master Override chest in the hallway between Hydroponics Central Hub and the Mining Tram Station.
Weapon 10 – Prototype Stasis Module
Sitting on a desk inside the same room. This will upgrade your stasis, making it stronger. Doesn`t requires for Full Arsenal achievement, but anyway.
Weapon Upgrade 15 – Diffraction Module (Contact Beam)
Head to Mining Deck and in the first room, use kinesis to move the sliding boxes to create a path to Tools Storage, the next Master Override door. Inside will be a Master Override chest containing the upgrade.
Weapon Upgrade 16 – Carbon-Fiber Blades (Ripper)
Head through the Tram Station to Engineering, then head through the Preparation Room down to Machine Shop. In the back here is another Master Override chest.
Weapon Upgrade 17 – Portable Heliotron (Contact Beam)
Head to Medical and go down to Main Lab. Head through to the back hallway and open Bioprosthetics Locker Room (Security Level 3). The upgrade will be on the workbench.
Weapon Upgrade 18 – Photon Energizer (Line Gun)
Head to the hallway between Chemical Lab and Cryogenics, where you’ll find Lab Storage (Security Level 3). The upgrade is in a crate inside the room.
Suit Level 5
Purchase from Shop for 60,000 Credits. Requires Advanced Engineering Rig schematics.
Weapon Upgrade 19 – Gravitic Amplifier (Force Gun)
When in the Deluxe Quarters to destroy the second tendril, head inside Guest Consultant’s Suites. After the conversation, head into the back room to find this on a table. You will need to be on the final step of Scientific Methods side mission for this room to be accessible.
Weapon Upgrade 20 – High-Pressure Nozzle (Flamethrower)
Grab the battery from Deluxe Quiet Bunks and place it in the circuit breaker by the bathrooms. Enable the doors, then head into the Deluxe Shift Bunks next to the bathrooms. Inside will be a Master Override chest containing the upgrade.
Chapter X: Schematics
Name
Description
Image
Schematics 13 – Advanced Engineering Rig
On a bench inside Standard Bathrooms of Crew Quarters.
You Are Not Authorized Side Mission (Finish)
Name
Description
Image
Benson’s Rig
Head through the Crew Deck door to the Tram Tunnel, and head under the stairs. On the ground will be Benson’s Rig, which if you’ve been collecting them all will be the last one you need.
Last step
Return to the Captain’s Nest under the Main Atrium. Use the Rigs on the Bridge Security console to create the Master Override. This will complete the You Are Not Authorized Side Mission and unlock Full Clearance achievement.

This will complete the You Are Not Authorized side mission. Now that you have the Master Override, you will want to return to all areas of the ship with Master Override locks and open them before continuing with the story, as well as open any Security Level 1-3 doors that you may have missed.
Premeditated Malpractice Side Mission (Finish)
Name
Description
Image
Last step
Pick Log 152 to complete this Side Mission and unlock Final Regeneration achievement.
Scientific Methods Side Mission (Finish)
Name
Description
Image
Last step
When in the Deluxe Quarters to destroy the second tendril, head inside Guest Consultant’s Suites. In the same room with Weapon Upgrade 19, play the recording. This will complete the Scientific Methods side mission and grant you Whole Again achievement.
Chapter X: Marker Fragment 10 & 11
In the hallway with the second tendril, enable the doors at the circuit breaker. Then head inside the bottom Deluxe Shift Bunks and the marker will be on a desk.

In Inquiry Desks where the tendil is located, the fragment is sitting on a desk opposite the door.
Chapter X: Videoguide
Chapter XI: Logs
Boarding the Shuttle in the end of this Chapter is the Point of No Return. If there’s anything left to do or collect on USG Ishimura, do so now before you depart. Don`t worry, you won`t miss this moment and you will have chance to turn back. Also I advice you to make a manual save to load it if you need something to collect.

Name
Description
Image
Log 164 – Get to Cargo
Story-related. Automatically as you board the tram.
Log 165 – Last Word
Just past the chest in some corruption.
Log 166 – Wish Me Luck
Story-related. Automatically after moving the Marker through Cargo Bay.
Log 167 – He’s Here
Story-related. Automatically when you get in the elevator to Flight Deck.
Log 168 – Arrival
Story-related. Automatically as you enter Main Hangar Bay.
Log 169 – Loading Procedure
Story-related. Automatically as you enter Main Hangar Bay.
Log 170 – Safety First
Story-related. Automatically after moving the Marker under the shuttle.
Log 171 – Let Him In
Story-related. Automatically after restoring gravity.
Log 172 – Betrayal
Story-related. Automatically after going to the shuttle.
Log 173 – Nicole’s Return
Story-related. Automatically after going to the shuttle.
Log 174 – We Lost Her
Story-related. Automatically after recalling the shuttle.
Chapter XI: Nods
Name
Description
Image
Node 49
On wall next to the Log 165, in the south-west corner of the room.
Node 50
In Main Hangar Bay while in Zero Gravity, on the wall next to where the Marker comes up from Cargo Bay.
Node 51
On the wall to your right as you enter Flight Control Center.
Chapter XI: Weapons/Armors/Upgrades
Name
Description
Image
Weapon Upgrade 21 – Suspension Module (Force Gun)
In Cargo Bay, inside a Master Override chest against some corruption.
Chapter XI: Marker Fragment 12
In Cargo Bay where you must move the Marker, the fragment can be found sitting on a shelf in the south-eastern corner of the room.

Before continuing the story, head to Crew Deck and go to the Executive Quarters. Enter Captain B. Mathius’ office (labeled as Lt Commander V. Holt on the map) and there will be a table with twelve pedestals. Place the 12 marker fragments on these pedestals, then continue to complete the game to unlock the alternative ending and Reunion achievement.
Chapter XI: Videoguide
Chapter XII: Logs
Name
Description
Image
Log 175 – Retrieval Order
On the floor inside Living Quarters, in front of the shop.
Log 176 – They Left Us
On the floor in the corner of the Landing Pad Atrium.
Log 177 – There’s A Dead Space
Story-related. Automatically after defeating the Necromorphs in Server Room.
Log 178 – Do You Miss Them?
Story-related. Automatically after defeating the Necromorphs in Supply Depot.
Log 179 – Groundside Tether
Story-related. Automatically as you move the Marker to Transfer Junction.
Log 180 – Power is Restored
Story-related. Automatically after restarting Tether Control.
Log 181 – Return the Marker!
Story-related. Automatically as you arrive at the Extraction Site.
Log 182 – Recombination Study
On the floor where you destroy the third tendril.
Log 183 – Nicole’s Farewell
Story-related. Automatically after placing the Marker on its pedestal.
Chapter XII: Nods
Name
Description
Image
Node 52
In the corner of Main Landing Pad.
Node 53
On the wall in the Landing Pad Atrium.
Node 54
On the wall in Holding Zone 2B.
Node 55/56/57
Inside a Master Override chest in Transfer Junction, across the bridges.
Node 58
Dropped by Brute in Transfer Junction.
Node 59
On the wall after going through the Access Tunnel.
Chapter XII: Videoguide
What`s next?
Upon completing the game, you will be rewarded with the following items for use:
  • 50,000 Credits
  • 10 Nodes = Nodes 60-69
  • 5 Logs (Side Missions) = Logs 184-188
  • Advanced Soldier Rig (Suit Level 6) – purchasable in New Game Plus for 99,000 Credits

Now go back to the beginning of the guide and check info about Markers Fragments location.
This is the only type of collectible that available only in NG+. You can recollect the regular 59 nodes again in New Game +, so the remaining 44 nodes for Maxed Out achievement you will need to buy from the Shop, which cost 10,000 credits each. Therefore it will cost 440,000 credits to buy the remaining nodes. This may sound like a lot, but as long as you are being thorough you will easily get enough credits across both playthroughs.

Conclusion

Please let me know in comments below or add me to ask a question about the guide. Also you can get additional achievement if you rate, add to favorite or reward this guide.


Many thanks to PowerPyx [www.powerpyx.com] portal for information support.

This guide is a huge part of my Dead Space achievement guide. Make sure you checked that one!
https://gtm.you1.cn/sharedfiles/filedetails/?id=2924326540
Also check out my 100% achievement guide for The Callisto Protocol and other games. Hope you enjoy them!
https://gtm.you1.cn/sharedfiles/filedetails/?id=2896234519
https://gtm.you1.cn/sharedfiles/filedetails/?id=2890133578
https://gtm.you1.cn/sharedfiles/filedetails/?id=2877194362
https://gtm.you1.cn/sharedfiles/filedetails/?id=2837387955
https://gtm.you1.cn/sharedfiles/filedetails/?id=2820138833
https://gtm.you1.cn/sharedfiles/filedetails/?id=2789909927
https://gtm.you1.cn/sharedfiles/filedetails/?id=2763825343

21 Comments
IDDQD 17 Sep @ 11:21pm 
Yeah, I'm just starting the game and have the same question as below. Wouldn't it be easier if the collectables were listed in order as they appear? It would vastly reduce the amount of scrolling back and forth.
5M0k1N 4 May @ 2:52pm 
thanks for the guide! just wondering why not just put em all in order that way we dont have to check multiple lists at once
Luna etc 17 Jan @ 3:15pm 
Could you update the guide to show the descriptions on the fragments please. I have some of them but I cant figure out which one I don't have. This would greatly help me, Thank you
Tayzor Azul 14 Mar, 2023 @ 3:26pm 
I seem to be missing 1 log from the side missions tab. I can't seem to find that last one.
Erebus 19 Feb, 2023 @ 9:47am 
Very helpful
Meat-King, The Ultimate 18 Feb, 2023 @ 9:58am 
Thank you for this excellent guide. Your effort is worthy of an award.
herrsaunm 15 Feb, 2023 @ 7:56pm 
Thanks for the guide, it helped me gather all of the logs, so... thank you! One complaint with the logs, some of them were not labeled as side quest logs. Like log 152, I had a hard time finding the Diagonstic lab. Maybe add a note about the log being for a side quest.
Psychedelic Adventurer 12 Feb, 2023 @ 1:25pm 
Still going strong. Well done. :5Star::5Star::5Star::5Star::5Star:
moike 10 Feb, 2023 @ 3:43am 
pretty sure Chapter 1 logs are in incorrect order
XEALEEN  [author] 8 Feb, 2023 @ 7:49pm 
Sorry to hear that, I hope this will work for you next time!