The Callisto Protocol

The Callisto Protocol

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Nvidia RTX Series 4k 60fps without rt (no freeze)
Por Leixant
Used NIS or DLDSR for optimum framerate without freeze and stutter
   
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Guide
So far, attempts to screw up the details through engine.ini rest on the wildest aliasing - I haven't found any methods to remove it yet.
Without the max iron mod, the 4k settings for the RTX series are as follows:

0) Forget about RayTraycing - it doesn't work in the current version!!!

1) Enable NIS via Nvidia panel (20% sharpness) - it really works for this game
For owners of 4080 and 4090, you can enable DLDSR 5760*3240 instead of NIS.

2) Register the following settings in the GameUserSettings.ini file
adjust the resolution 5760*3240 for 4080/4090
[ScalabilityGroups] sg.ResolutionQuality=100.000000 sg.ViewDistanceQuality=4 sg.AntiAliasingQuality=4 sg.ShadowQuality=4 sg.PostProcessQuality=4 sg.TextureQuality=4 sg.EffectsQuality=4 sg.FoliageQuality=4 sg.ShadingQuality=4 [/script/phoenix.phxgameusersettings] Version=5 FullscreenMode=0 ResolutionSizeX=3264 ResolutionSizeY=1836 [ShaderPipelineCache.CacheFile] LastOpened=TheCallistoProtocol
3) Delete the Engine.ini file

4) Launch Callisto Protocol

5) Play.

If necessary, if there is a drop in frames below 60

6) Enable FSR Quality

7) Exit the game (FSR will work only after restarting)

8) Go to the Engine.ini file and additionally insert:
[/script/engine.renderersettings] niagara.CreateShadersOnLoad=1 r.CreateShadersOnLoad=1 D3D12.PSO.DiskCache=1 D3D12.PSO.DriverOptimizedDiskCache=1 r.HZBOcclusion=0 r.AllowOcclusionQueries=1 r.Shaders.Optimize=1 [TextureStreaming] r.Streaming.Boost=1 r.Streaming.FullyLoadUsedTextures=1 r.Streaming.HLODStrategy=2 r.bForceCPUAccessToGPUSkinVerts=True r.Streaming.FramesForFullUpdate=60 r.Streaming.DropMips=0 r.Streaming.LimitPoolSizeToVRAM=0 r.Streaming.MipBias=0 r.Streaming.UseAllMips=1 r.Streaming.UseMaterialData=1 r.Streaming.UseNewMetrics=1 r.Streaming.UsePerTextureBias=1 r.Shaders.Optimize=1 r.Shaders.FastMath=1 r.UseShaderCaching=1 r.UseShaderPredraw=1 r.UseAsyncShaderPrecompilation=1 r.TargetPrecompileFrameTime=13 r.PredrawBatchTime=13 r.AccelPredrawBatchTime=0 r.AccelTargetPrecompileFrameTime=0 r.Streaming.DefragDynamicBounds=1 s.AsyncLoadingThreadEnabled=True r.Streaming.PoolSize=0 [ConsoleVariables] AllowAsyncRenderThreadUpdates=1 AllowAsyncRenderThreadUpdates=1 AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1 AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1 AllowAsyncRenderThreadUpdatesEditor=1 AllowAsyncRenderThreadUpdatesEditor=1 s.AsyncLoadingThreadEnabled=True