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Сообщить о проблеме с переводом
It always bugged me the wrong way that a "stuffed" character cant eat anything at all but give him 10 minutes and he can eat a whole another turkey without problem. So I will test out if my character stays longer "stuffed" if I make the value "HungerIncreaseWhenWellFed" a negative and how it affects the moodle
Side note: I am playing with a timeframe of 14 hours = 1 day so it doesnt really feel it scales with the time length
TLDR: I want the benefit of a prolonged well fed moodle
Interested in what sandbox settings you used + any additional mods you used.
You are right, its hard to balance and hard to test such things. If a server has loot respawns enabled then I don't see any point of playing all :D Back in vanilla servers I didn't see the need to leave my base area at all because foraging and fishing are just too OP.
Hunger must be the hardest thing to balance for PZ. I really wish they'd give us an individual sandbox setting for hunger, thirst, fatigue multipliers and let us have at it.
Concerns like you have right now were what pushed me to do my own thing :D
- Trying to understand what this means. Does it mean you get hungrier at the same rate as vanilla but when walking,running,chopping wood, other actions etc you dont get hungry as fast? I'm running the HungerThirstRebalance mod only on an extremely scarce food loot dedicated server w/ "Slow" Stats decrease and it feels too slow. Were there any changes to thirst other than doubling increase when sleeping?