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Thanks for the report. It was a mistake while creating the mod what caused this. I have released a small update that fixes it.
Thank you for your feedback. The problem with the sewers is that I won't be able to change that due to poor map design choices. This mod was the first one I have ever made and I can't think of any way to change it without drastically changing the map. But adding arrows to make the paths more clear is no problem.
Couldn't see the rooftops either when doing that but also I didn't know they existed before rechecking the map so haven't really checked for that.
The only way to get to this area is via the ?-spaces. With them you have a 1/3 chance to be teleported to the roof and will roll on the next turn. But otherwise you will just be teleported to a respawn space.
Sorry for that but unfortunately we as mod creators have no influence on how the fake chests works despite placing enough spots (min. 4 spaces) for them. So it is a bug with the game itself or with the integration of mod maps. I hope that get‘s fixed soon.