Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Fireproof Buildings
Oleh Silent_Shadow
A list of fire immune buildings. Also a tribute to Fahrenheit 451.
   
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Disclaimer
This list is still being confirmed for other players and may not be 100% accurate (yet).

If you want to be extra sure, you can test your buildings by opening the cheat menu, clicking on a building, then clicking on "actions with object" and click on start fire.

Modded buildings do not seem to enjoy the same immunity as their vanilla counterparts, and modded helipads seem to also enable the fire stations they are attached to to catch fire.
The List (Current for v0.9.0.5)
It should be noted that these are all specific vanilla buildings, not categories. The test used to check the vulnerability is based off the assumption that buildings that cannot be set on fire using cheats also cannot catch fire normally.

Mod buildings will need to be checked individually, but it seems that all mods can catch fire.


List of Fireproof Buildings
If you don't see it below, it isn't fireproof.
(Ctrl-F) is your friend.

Road buildings:
  • Free road depot
  • Free technical office
  • All gas stations
  • All parking lots
  • Trolley bus and tram trafos.
  • Free bus station
  • Small 200 passenger bus station
  • Small 200 passenger trolley station
  • Large 250 passenger tram station
  • New bus platforms (400, 600, and 800 passenger variants; the 2000 passenger one burns)
  • All bus end stations (trolley bus variant burns)
  • Tram end station
The aggregate road un/loading facilities do not burn, but other road cargo stations do.

Train Buildings:
  • Underground metro station without surface building
  • Underground metro end station
  • Small surface metro stations (elevated and surface level)
  • Cargo station - only the 54m station length.
  • Underground electric connections - all but the middle depth one.

Pedestrian Infrastructure:
  • Metal stairs (concrete stairs burn)
  • Underpass entrance piece
  • 1st and 3rd deepest metro escalators (middle depth one burns)
  • Most shallow metro stairs

Ship Buildings: Everything can burn.

Aircraft Buildings:
  • Aircraft pads
  • Cargo pads

Cableway Buildings:
  • All cableway poles, except for the 2nd highest heavy pole.
  • Small aggregate loading station.

General Cargo Buildings:
  • Forklift garages
  • Forklift connections
  • Free distribution office
  • Free Open storage
  • Small space for vehicles (good to store nuclear waste in).

Aggregate Buildings:
  • Conveyor engines (splitting type) - only ones with outlets at ground level.
  • Conveyor engine (joining type) - only the tall one with outlet at mid level.
  • Conveyor engine (overpass) - all but the joining variant.
  • Free aggregate storage.
See respective road/train sections for fireproof loading and unloading stations.

Liquids (Pipelines) Buildings:
  • Underground pumps
  • Small tanks (300 tons and 90 tons)
See respective road/train sections for fireproof loading and unloading stations.

Dry-Bulk Buildings:
  • Conveyor engine (splitting type) - all but the tall one with outlets at the bottom.
  • Conveyor engine (joining type) - only the tall one with the outlet at the middle.
  • Conveyor engine (overpass) - only the joining variant.
No dry bulk un/loading or storage facilities are fireproof.

Electricity Infrastructure:
  • Small windmills (large windmills catch fire)
  • MV and HV switches (transformers catch fire)
  • MV priority switch (large one catches fire)
Note that foreign power connections built by the player are flammable.

Water & Sewage Infrastructure
  • Small water treatment plant
  • Small water well
  • Underground water reservoir (yes, the water towers can catch fire and burn down)
  • Sewage un/loading station

Heating Infrastructure: Everything can burn.

Waste Infrastructure:
  • All "trash containers" a.k.a. "stands"
  • Large stand transfer station (small one burns)
  • All dumps without a crane
  • Small dump with crane (large ones burn)

Apartment buildings: Yeah, no. I am not testing all those.

Residential buildings:
  • Grocery
  • Small store
  • Football playgrounds (both)
  • Basketball and volleyball court
See Tourism buildings for various other services.

State buildings:
  • Supposedly all fire stations do not catch fire normally, but you can set them on fire using cheats.
    I suspect that attaching mod helicopter pads to fire stations can cause them to catch fire normally.

Tourism buildings:
  • Chamomile (Teacups?) "carusel" ride
  • Surprise (wall ride) "carusel" ride

Monuments and decorations:
  • Trees and bushes
  • All fountains, except for the square/rectangle ones.
  • The Lenin statues
  • The small hammer and sickle monument
  • Taras Shevchenko monument
  • Eternal flame obelisk
  • Park gate and railway gate

Industrial Buildings:
  • Small gravel quarry (the large one burns)

Construction and Deconstruction offices:
  • Free construction office
  • Free demolition office
  • Construction offices - only the 6 and 12 slot ones.

Other buildings:
  • Customs houses can be set on fire via cheats, but I have yet to see or hear of one catching fire in a game.
  • Most old city buildings can also be set on fire, but I haven't see or heard of this happening (they can still collapse from a lack of maintenance though).
  • Farm fields are fireproof
21 Komentar
Silent_Shadow  [pembuat] 28 Jun @ 11:29am 
I am not sure how I could explain it any better. Most of the math is just simple operations, and I don't know how to make it clearer on what to do math for.
Dr.Thrax 28 Jun @ 9:54am 
It water and waste as well electric as that find if do hit the limit
Silent_Shadow  [pembuat] 28 Jun @ 8:19am 
Which guide are you talking about?
• The electric one doesn't need much math; it is more about ensuring limits are not exceeded.
• The water one has online calculators you can just plug numbers into.
• The car one doesn't have much math either.
• The vehicle stat reference one has equations just need numbers plugged into.
Dr.Thrax 28 Jun @ 7:44am 
Okay and can you make guide more in how use calculator to add up all that you explain in your guide for people that bad at math and with ADHD it help as I have that and go over my head with math stuff
Silent_Shadow  [pembuat] 28 Jun @ 7:34am 
I'm actually thinking of deleting it, or rewriting it into something else. Which buildings catch fire seems to randomly change with each update, and development has not entirely ended despite being out of EA.
Dr.Thrax 28 Jun @ 7:17am 
Will this be updated now that fully released?
Silent_Shadow  [pembuat] 5 Jan @ 11:11am 
I suspect that a program determines whether a building is fireproof or not, but I don't really know.
My favorite flammable piece is the surface water inlet, which is just a metal pipe on a concrete block next to the water.
veevoir 5 Jan @ 4:58am 
Some of that is so random :D Love that gas stations cant catch fire (nothing flammable there, move along comrade!) or that there cannot be literal dumpster fire.

Water tower though? Heh, burned down.

I wonder if there will be a cleanup before release of what can and what can't
Silent_Shadow  [pembuat] 30 Des 2023 @ 5:33pm 
Updated for v0.9.0.5
Silent_Shadow  [pembuat] 18 Mar 2023 @ 3:21am 
There are also random buildings that catch fire in the same building type that just don't make sense, like one of cableway towers is flammable but none of the others are. Then I see stuff like this, among other mod buildings that also catch fire, so I cannot be certain that the tag system and the exception for fire stations is always guaranteed.

I suspect there is a list of buildings encoded somewhere other than the .ini files that determines which buildings can catch fire normally (like the vanilla fire station), and mod fire stations won't be on there, nor will mod helipads which could cause the fire station they attach to to catch fire normally.