A Plague Tale: Requiem

A Plague Tale: Requiem

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Maxing Out Your Skills (The Last 3 Achievements)
By Soüp
Since I've seen quite a bit of confusion about exactly how to progress the 3 skill categories, particularly Opportunism, I thought I'd write a quick guide to explain it to help people finish up what is likely to be the last 2 or 3 achievements after completing the game. A quick warning: This guide contains some spoilers for weapons / game mechanics up through Chapter 7.
   
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Intro
A quick note about these achievements: There are not enough enemy encounters in the game to max the 3 skill trees out in one playthrough. You'll have to start New Game+ afterwards to finish them off, unfortunately requiring playing through the first couple levels of the game again which offer basically no skill advancement. You can however skip most cutscenes by holding E on the keyboard, or some button (not sure which) on the controller. I was able to finish these achievements off halfway through Chapter 7 in NG+.

I hope these tips help anyone who's stuck or confused about how skill progress works in this game.
The Skills and Achievements
Skill progress is awarded after exiting each enemy encounter zone. How that progress is distributed seems to be determined primarily based on the manner in which you kill (or avoid) enemies during the encounter. I've seen some claims that the percentage of enemies you kill and how detected you were during the counter matter as well (IE less detection / fewer kills = Prudence, more detection / more kills = Aggressive, and Opportunism is in between,) but have not been able to confirm this.

Sneaky - Fully improve the Prudence skills


Prudence progress is driven by stealthy play, though people have noticed that even when playing aggressively, Prudence still gains progress. I believe this is because any enemy you leave alive (possibly requiring they not detect you either) counts for Prudence. Killing enemies while entirely undetected may also improve Prudence. Either way, it's unlikely that most people need help improving this skill.

Fighter - Fully improve the Aggressive skills


Aggressive progress is driven by aggressive play, or more specifically, direct kills. This includes:
  • Killing enemies with the sling (direct rock to the head, or strangling them in melee)
  • Killing enemies with the crossbow (regular bolts)
  • Using Hugo's rat control power to kill enemies
  • Killing enemies with a knife
If the enemies are fully aware of you when you kill them, all the better.

Malignant - Fully improve the Opportunism skills


Opportunism progress is driven by indirect kills using alchemy making it a bit more complicated than the other two, so it's no surprise that far fewer people have this achievement. Kill methods include:
  • Extinguishing a light source, resulting in an enemy being killed by rats
  • Setting an enemy on fire with a pool of tar (Pot + Tar then throwing Ignifer if there isn't a pool)
  • Setting an enemy on fire with burning tall grass (the stuff you hide in)
  • Killing an enemy with rats using Odoris
  • Knocking a fire grenade out of an enemy's hand, setting him on fire (later in the game.)
There are also two alchemy upgrades that unlock new ways to kill enemies and I have not confirmed whether these count though it seems likely: Throwing Ignifer at an enemy directly, and throwing Odoris into fire to create an explosion.
8 Comments
sadman 4 Jul, 2023 @ 6:38am 
trust me brother i did what they said and it's working very fast and it's up to you in the end cheers :)
Soüp  [author] 3 Jul, 2023 @ 1:31pm 
@sadman Yeah I read that article when I was researching this achievement, and my experience with the game does not agree with what's claimed there.
sadman 3 Jul, 2023 @ 11:29am 
The game explains it wrong how to level the skills.
It doesn't matter if you use alchemy, sneak or kill enemies aggressively.
Now the solution how it actually works.
For example, we now have a section where there are 6 enemies,
1-2 kills increases sneaking
3-4 kills increases alchemy
5-6 kills increases aggressiveness.

When sneaking, the enemies may see you.
For alchemy you don't have to make alchemy kills.... paradox?, you can use the slingshot and ambrust.

What I mean to say is, it only refers to the enemies in the section and how many of them die results in the ability.
ref = https://www.trueachievements.com/a372191/malignant-achievement
(TW) Jara001 21 Nov, 2022 @ 11:35am 
I slightly tend towards the percentage of enemies killed. I was just playing the Herbalist level, defeated most of the guards by destroying their light source, and I dare to say that it levelled only the Aggressive skill.

Side note; I have defeated every enemy in this level and Lucas started to complain, huh.
Soüp  [author] 10 Nov, 2022 @ 1:18pm 
Yes but if experience were entirely determined by the percentage of enemies you kill, only one skill would go up at a time, right? I've had noticeable increases in two different skills after one single combat encounter, aligning with the way I played. For example, if I killed half the enemies with the crossbow and ignored the other half, I'd get about equal advancement in Prudence and Aggressive, but no advancement in Opportunism as your suggestion would indicate.
Sargon Aelther 10 Nov, 2022 @ 11:49am 
I think you experienced a correlation, not a causation. Not every level offers the same amount of experience, due to length/complexity. That experience amount appears to be pre-set and constant for that level though. It's just a matter of which skill it will be assigned to.

One thing that is clear though, the game does a very poor job at explaining how levelling actually works. Also I'm not a fan of the fact that you cannot max out all skills in 1 playthrough, despite being able to max out the gear.
Soüp  [author] 9 Nov, 2022 @ 9:42pm 
That hasn't been my experience. I leveled Opportunism skill went up noticeably more when I used the indirect alchemy kills that I listed above. Generally more than one skill will advance after each combat encounter too, depending on how you dealt with each enemy.
Sargon Aelther 9 Nov, 2022 @ 8:50pm 
I don't think any of this matters. As bizarre as this may seem, from my observations, the skills get raised purely by the number of enemies you have killed per level by any means. Up to 33% levels Prudence. Between 34% and 66% levels Opportunism. 67% and above levels Aggressive skills.