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If you just give attack orders to a whole tank platoon, it usually ends in disaster, with tanks turning their flanks to enemy guns and just generally driving into ditches and getting stuck in mud and trenches.
Another example of micromanaging is to keep your flamethrower guys away from the rest of the platoon so they don't burn their friends to a crisp.
And of course making sure your mortar platoon commander moves to the right place to see without being seen.
And manually choosing and shifting targets for your howitzers for direct observed fire. You can let them choose their own targets, but I find it's much more effective putting down a target marker yourself.
One thing I disagree about t hough is that you say people shouldn't micromanage and that the effects are unsatisfactory. I know there are different opinions on this, but my take is that you actually need to micromanage quite a lot in this game. At least if you play it as a game that you wnt to win, and not just to look at the game playing itself.