Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
go to my guide section
stencil method is on of the lazy methods and its also good for people that just started the blender.
Im working on a guide to teach the use of mark seem in uv unwrapping and another method of texturing.
That should help people with 3d models when they are using a picture to texture their models. More complex shapes like hands or human body ...
And thanks for your feedback.
if you are in intrested in custom detailing textures though, honestly it kinda sucks that i need to say this, but until blender rehauls their texturing suite, it's honestly more worth your time to buy and learn substance painter, it's just waaaaaaaay more helpful for texture editing in the long run.
step -7 is like you put a oil paper over a painting and start copying it on oil paper but this time its on a 3D object