Rivals of Aether
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Flipnote Studio
   
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16 авг. 2022 в 11:56
17 септ. 2022 в 15:33
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Абониране, за да се свали
Flipnote Studio

В 2 колекции от angelthegamer
Angel's Subbed Items
354 артикула
Characters with Custom Flipnote Animations
1 артикул
Описание
With Flipnote Studio, bring your ideas to life! While fighting on this stage, animations will play on the little screen in the back. What plays entirely depends on the characters you're playing with.

(I can't believe that after 2 years, the stage is finally out along with it's animation gimmick! Special thanks to Reaver of Souls who volunteered their time to help code this stage.)

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This stage has character compatibility!

Essentially, you can make up to 4 Flipnote animations per character. The way you code this is actually quite simple. But first, before I explain how to code this, I must first tell you the canvas size.

Each Flipnote must be drawn at a size of 190x126. Once you are finished animating your Flipnote, export it at double the size. Your Flipnote animation should now be at 380x252 after exporting. This also goes without saying, your animation should be in the form of a strip file. It doesn't matter what you name the strip file as long as you have _strip# at the end of the strip's file name.

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In order to make a custom Flipnote for your character, insert this bit of coding into your character's init.gml file:

fns_note1 = sprite_get(" ");
fns_note_speed1 = 10/60;
fns_note_runtime1 = 0;
fns_note_sound1 = noone;

Notice how fns_note, fns_note_speed, fns_note_runtime, & fns_note_sound all end with 1? This signifies that these all work together to create one custom Flipnote animation for the character. Simply replace 1 with 2, 3, or 4 to make more Flipnotes for your character(s)!

fns_note2 = sprite_get(" ");
fns_note_speed2 = 10/60;
fns_note_runtime2 = 0;
fns_note_sound2 = noone;

fns_note3 = sprite_get(" ");
fns_note_speed3 = 10/60;
fns_note_runtime3 = 0;
fns_note_sound3 = noone;

fns_note4 = sprite_get(" ");
fns_note_speed4 = 10/60;
fns_note_runtime4 = 0;
fns_note_sound4 = noone;

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Allow me to explain what each thing means
fns_note allows you to tell the stage what animation you want to be presented on the screen.
fns_note_speed allows you to set the speed at which the animation plays. This is done in Frames-per-Second.
fns_note_runtime determines how long the animation will play for in frames. If you set this to a value higher than how many frames the animation actually has, this will cause the animation to loop.
fns_note_sound allows you to tell the stage what sound you want to be played with the animation. If you don't want sound accompanying your animation, set the value as noone. If you want sound, use the command sound_get(" ");, then insert what sound file you want played.

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And one last thing to keep in mind:
Animations are played at random, not in a set rotation. Keep this in-mind when trying to watch your own custom Flipnotes on the screen.

Also, as far as I'm aware, there is no limit to how many frames an animation can have. For example, the Parade sample Flipnote has a whopping 193 frames of animation.

Happy animating!

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For more info on creating custom Flipnotes, view "read_me.gml" in the stage's files.

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Want to make your Flipnote animations more authentic? Here are some tips:
• Find a Flipnote Studio brush set for your drawing program of choice. (I actually made my own Flipnote Studio brush set for FireAlpaca (a free drawing program). Find it here: https://www.deviantart.com/real-angelthegamer/art/Flipnote-Studio-3D-Brushes-FireAlpaca-927304494).
• Don't use any transparency in your animation.
• If your drawing program uses Anti-Aliasing, turn it off.
• Limit yourselves to the official 6 Flipnote Studio colors (not including Orange).
• Set your animation speed to an official Flipnote speed: https://flipnote.fandom.com/wiki/Flipnote_Speed

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Do you have a character that has custom Flipnotes? Leave your character(s) in the comments below and I'll add them to my collection.

https://gtm.you1.cn/sharedfiles/filedetails/?id=2864380381

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[Music Featured]
• (01) Flipnote Studio 3D - Tutorial Theme {https://youtu.be/4WNewIVgv5E}
• (02) Photo Dojo - Make A Fighter/Bonus Theme {https://youtu.be/BWy25oSPZqY}
• (03) AR Games Music - Graffiti {https://youtu.be/V3a1rp3Be3A}
• (04) Nintendo DSi Camera - Slideshow (Sparkle) {https://youtu.be/pgacoJduOsM}
5 коментара
Mxyzptplk 9 септ. 2024 в 15:16 
LETS GO GAMBLING ‼️
crismrhach 5 апр. 2024 в 6:12 
can you give us the ability to grab fripnotes from sudomemo and turn them into sprite sheets im pretty lazy and can't make good flipnotes but if you don't want to it's ok
Rebatca 17 авг. 2022 в 5:40 
Yo haven't playes it yet but uh if you need music ideas for it then uh heres a bunch of songs thatt were common on hatena https://m.youtube.com/playlist?list=PLO3AyOzz-owLBD3pWp4KuZJN4ijNwwlWH
Sablenaught 16 авг. 2022 в 20:11 
Sounds cool asf, can't wait to see when and if it'll actually work like that it's the unique ideas like these that makes the rivals modding community so fun
zanermom 16 авг. 2022 в 15:18 
wow man wow