Cult of the Lamb

Cult of the Lamb

171 oy
CotL - All Cult Doctrines
Gusteibou 🧁 tarafından
This guide lists all the doctrines you can unlock using the Commandment Stone in the cult of the lamb game.
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Introduction
Doctrines are released after you build your temple and interact with the altar. You can declare new doctrines using the Commandment Stone, which you get by gathering 3 pieces of it.

Doctrines serve as permanent upgrades, such as traits, rituals, or interactions with your followers.

There are 5 different doctrine groups, each with their own particularities, for each tier you unlock in a doctrine group, you can choose one of 2 doctrine options.
Sustenance


"Instruct them on the liturgies surrounding their daily bread."

Sustenance Doctrines are good if you want to keep your followers satiated and healthy



Tier
Choice 1
Choice 2
I
Ritual Fast
Perform a Ritual at your temple to declare a fast. Followers will not eat or be hungry for 3 days.
Feasting Ritual
Unlock the Feasting Ritual. Throw a grand feast for your Followers to refill their hunger and gain +25 Faith!
II
Cannibal Trait
All Cult members will gain the Cannibal Trait. +5 Faith when eating a meal made from Follower meat.
Grass Eater Trait
All Cult members will gain the Grass Eater Trait. No negative Faith when a Follower eats a meal made from grass.
III
Ritual of the Harvest
Perform a Ritual at your temple that causes all seeds to immediately be ready for harvest.
Ritual of the Ocean's Bounty
Perform a Ritual at your temple which for 2 days will make special fish more likely to appear while fishing. You will also catch double fish.
IV
Substances Encouraged
All Cult members will gain the Substances Encouraged Trait. Gain 20 Faith when Brainwashing Ritual is performed.
Belief in Prohibition Trait
All Cult members will gain the Prohibitionist Trait. Increase work speed and devotion generation increased by 10% but 50% chance of Followers becoming sick after the Brainwashing Ritual.

Afterlife


"Reassure them that death is not the end."

Afterlife Doctrines are good if you want to sacrifice your followers or benefit from their death.



Tier
Choice 1
Choice 2
I
Belief in Sacrifice Trait
All Cult members gain the Belief in Sacrifice Trait.
+20 Faith when another Cult member is sacrificed.
Belief in Afterlife Trait
All Cult members gain the Belief in Afterlife Trait.
Only lose -5 Faith when a Follower dies instead of -20.
II
Ritual of Resurrection
Perform a Ritual at your temple that allows you to bring a dead Follower back to life.
Funeral
Perform a Ritual at your temple to conduct a funeral for a recently passed Follower. Gain 20 Faith.
III
Respect Your Elders
All Cult members will gain the Respect Your Elders Trait. Followers receive +5 Faith for every Elder Follower in the cult.
The Good Die Young
All Cult members will gain the Good Die Young Trait. Gain +10 Faith if an Elder is sacrificed, murdered, or consumed, but lose -20 Faith if an Elder dies naturally.
IV
Return to the Earth
Unlocks Natural Burial Building. The corpses of the dead Followers may return to the earth by becoming fertilizer.
Grieve the Fallen
Unlocks the Grave building. Gain 2 Faith when Followers grieve at the Grave.

Work & Worship


"Have them proffer both labour and love."

Work & Workship Doctrines are good if you want to increase how much devotion is generated or increase how hard your followers work.



Tier
Choice 1
Choice 2
I
Faithful Trait
All cult members will gain the Faithful Trait.
Generate Devotion 15% faster.
Industrious Trait
All Cult members gain the Industrious Trait.
Increase work speed by 15%.
II
Inspire
Inspire a Follower to significantly increase their Loyalty. Replaces the Bless action.
Intimidate
Intimidate a Follower to slightly increase their loyalty as well as make them work 10% harder for 2 days. Replaces the Bless action
III
The Glory of Construction
Perform a Ritual at your temple that will immediately build all structures currently under construction.
Ritual of Enlightenment
Perform a Ritual at your temple that will temporarily increase devotion generation speed at your shrine by 20% for 3 days.
IV
Glory Through Toil Ritual
Perform a Ritual at your temple which allows your Followers to work through 3 days and nights without getting tired.
Holy Day
Perform a Ritual at your temple declaring a day of rest. Your Followers will not work that day and gain +80 Faith.

Law & Order


"Teach them the true meaning of obedience."

Law & Order Doctrines are good if you want to kill, marry, see your followers fight, in short, you will become the lamb of law and order



Tier
Choice 1
Choice 2
I
Murder Follower
Unlocks the Murder Follower action, a simple solution to many problems, but some followers may find this upsetting... if they're awake to witness it.
Ascend Follower Ritual
Perform a Ritual at your temple in which you can ascend a Follower's spirit to a higher plane of existence. All Followers gain Loyalty.
II
Ritualistic Fight Pit
Perform a Ritual at your temple in which two followers fight to the death - unless you're feeling merciful.
Wedding
Perform a Ritual at your temple so you can marry one of your Followers. Gain 30 Faith.
III
Belief in Original Sin Trait
All are born guilty. Reduced faith loss when putting a Follower in Jail who is not dissenting.
Belief in Absolution Trait
Freedom above all else. Every day that begins without anyone in prison, gain +10 Faith.
IV
Loyalty Enforcer
Perform a Ritual at your temple in which you appoint a Follower as your Loyalty Enforcer, tasked with patrolling the Cult and raising the Loyalty of your Followers.
Tax Enforcer
Perform a Ritual at your temple in which you appoint a Follower as your Tax Enforcer, tasked with collecting money from other Cult members.

Possessions


"Preach on the value of earthly goods."

Possessions Doctrines are good if you want to receive money from your followers or increase their faith through material possessions.



Tier
Choice 1
Choice 2
I
Extort Tithes
Unlocks the Extort Tithes Follower Action. Collect 1 coin from a Follower once a day.
Bribe Follower
Unlocks Bribe Follower Action. Bribe a Follower with 3 coins to increase their Loyalty
II
Belief in Materialism Trait
All Cult members will gain the Materialistic Trait. Gain Faith when building better sleeping quarters.
Belief in False Idols Trait
All Cult members will gain the False Idols Trait. Gain more Faith when placing a decoration building.
III
Alms for the Poor
Perform a Ritual at your Temple in which you distribute Gold to all Followers to increase their Loyalty. You will also gain +10 Faith
Ritual of Enrichment
Perform a Ritual at your temple in which all Followers donate coins to you.
IV
Sacral Architechture
All Cult members will gain the Sacral Arcitechture Trait. When a new building is constructed, gain +5 Faith
Devotee Trait
All Cult members will gain the Devotee Trait. Gain more Faith when delivering a Sermon.

18 Yorum
Blazemico 5 Nis @ 18:25 
there's now sin commandments too, I'd recommend adding those please
EternalCrystalOfSeas 23 Oca @ 19:09 
UPDATE THIS PLEASE
miavira 30 Eki 2023 @ 9:50 
Been going back and forth between this guide and the Best Cult Doctrines and Unlock Order guide trying to set up the best doctrines to get for myself. Thanks for this!
PaigeLTS05 14 May 2023 @ 16:38 
If you're in early game and/or struggling with having sub-10 gold in the mid-game, Ritual of Enrichment basically solves all of your money problems forever and lets you actually upgrade anything because you're not worried over "hmmm... new bed or upgrade existing one. Which mine.... do I need this or can i micromanage.... upgrade crypt or build a cheaper one..." no more of that; you can sort out all of your builds and use bribe as much as you'd like as if money were no object.
SomeBruh 18 Ağu 2022 @ 3:27 
I think there also should be a mentioning, that some unlockable rituals decrease faith (like "Ritual Fast" that decreases 30 faith when using it)
SomeBruh 18 Ağu 2022 @ 3:20 
Eating grass is basically op af
Pigeon 16 Ağu 2022 @ 19:25 
Fantastic guide :) I would recommend choosing grass eater over the cannibal trait btw, it doesn't list it but I believe it also removes the chance to become ill from eating a grass meal. If you collect tonnes of grass (like me) then this basically gives you cheap meals with no downsides, which you can cook en masse and then go exploring :)
Lino 16 Ağu 2022 @ 9:12 
nice
Silv 15 Ağu 2022 @ 7:36 
thanks fellas, Alms for the Poor is way better:praisesun:
kookiez r yum 15 Ağu 2022 @ 5:40 
alms for poor > enrichment
gold is a non factor when you learn all the buildings