Total War: WARHAMMER III

Total War: WARHAMMER III

494 beoordelingen
Immersive Lord of Change Animation (Updated)
12
3
11
2
4
4
3
3
2
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
graphical
Tags: mod
Bestandsgrootte
Geplaatst op
Bijgewerkt op
1.340 MB
10 aug 2022 om 3:47
28 jan om 7:42
20 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Immersive Lord of Change Animation (Updated)

Omschrijving
Introduction
To begin with, Lord of Change currently has only 3 attack animations created by WH1.
This mod adds a new breath attack animation and adds flavor to the existing animations.
Updated!
With the new update, the number of attack animations has been increased to eight.
It then takes on flames as it descends from the air to the enemy, and teleports away when it receives a powerful attack from the enemy.
See below for more details.



Details
Attack Animations
1. Stomp and Laser Rain


2. Summon Tzeench Eye Beam


3. Bite and Laser Pursuit


4. Fake Scared and Tzeentch Breath


5. Call Lightning


6. Lightning Volley


6. Burning Assault


8. Summon Tzeentch Burning Gate


Jump Attack (Charge Attack)



Reaction animations when attacked
  • Standard animation of being hit.
    Replace with a short animation with wings.

  • Knockback and knockdown animations
    When attacked, teleports and reappears after a while.


  • Knockback flying animation
    The Lord of Change has an animation of being blown up pretty much like infantry and monstrous infantry.
    I removed this animation because only other mutant rat ogre has this animation even though it is a SEM.


Aura
The smoke effect on the bottom has been replaced with a sparkling magical effect around the staff and body.






Recommendation
- Immersive Exalted Lord of Change Animation
Recommended for those who wish to differentiate between the animation of the Exalted Lord of Change and Lord of Change.
Like this mod, it increases the variety of attack animations and adds magic effects to animations that don't have magic effects.

- Bound Spell Greater Blue Fire of Tzeentch
Added ability to be inspired by tzeentch trailer.



I hope you like it because I have also edited the facial expressions and audio.
Enjoy!
91 opmerkingen
andy82182001 22 jan om 23:44 
Hi, I'm new to modding, do you know how could I change the original spell's animations?
Or how could I make a new one and use it as the new spell's animation ?
Nelthar 17 jan om 7:04 
sorry if im wrong on that but does sarthorael have the new animations on custom and IE or IE only i see him us in custom battle teleport back when hit. jump attack. Bite and Laser Pursuit. Stomp and Laser Rain. im not sure so just wanted to ask sorry if hm wrong on that
GoatScream 16 jan om 14:12 
I have just deleted the folder I just mentioned and looked at the birds attacking for 30 minutes and all of the animations mentioned in this mod still play. Also, the mol_loc_new_metadata_audio table is outdated. Please, do a test and check these
Molcarat  [auteur] 16 jan om 6:57 
I suggest you try again before and after deleting what you say. You will notice that it reverts to vanilla effects except for some attack animations.
GoatScream 15 jan om 9:31 
Please delete the animation_culture_packs folder from the animations folder in all of your mods that have it. It does literally nothing except mess up other animations when you use other animation mods. I have deleted the folder myself and everything works correctly. Please, delete them from your mods as well so we don't have to manually delete them ourselves each time you update your mods please.
Molcarat  [auteur] 26 dec 2024 om 6:36 
This mod doesn't touch the Kairos animations, but if you enable Immersive Exalted Lord of Change Animation, it will adjust some common effects, such as the beam effects to be more flashy.
ApM 26 dec 2024 om 5:51 
can kairos also get this animation?
Ash, Housewares 25 dec 2024 om 12:44 
this prob dumb question but do any of your mods improve kairos as well, and if not do you have plans to include kairos?
Molcarat  [auteur] 25 dec 2024 om 1:08 
Issues with animations existing in the base game since patch 6.0 not being able to be overwritten have been addressed. Please let me know if there are any issues.
Scorpeo 12 dec 2024 om 11:41 
This is truly so cool and impressive! One of, if not the, best animation mod I've seen.