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Vanilla Genetics Expanded – Animal Work Implants
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Mod, 1.3, 1.4
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405.889 KB
30 jul 2022 om 8:32
6 nov 2022 om 5:58
2 wijzigingsnotities (weergeven)

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Vanilla Genetics Expanded – Animal Work Implants

Omschrijving
A small add-on mod for Vanilla Genetics Expanded.

Content

This mods a few new animal implants.

The implants allow animals to periodically perform different tasks [like cleaning or flicking switches].

For now the tasks that are available are the ones that can be performed by humanoid hybrids.

Balance

The implants require:
  • A humanoid genome
  • An advanced/spacer component
  • Some Plasteel

The implants’ effects “kick in" only when the animal is about to start wandering around, so it shouldn’t conflict with an animal’s “natural” special behavior.

The implants’ effectiveness is not affected by an animal’s intelligence or wildness.

Compatibility

It should work with all/most [modded or vanilla] animals.

If the implant cannot be installed on an animal, then let me know. It’s possible that it doesn’t have a “standard” brain, a simple patch can fix that.

It doesn’t work on humans. The operation won’t be available for humans, if you somehow install it on a human, it still won’t work. Get yourself a slave the proper way.
23 opmerkingen
Azraile 13 sep 2024 om 21:21 
anyone tested 1.5?
Jonikaasbal 1 mei 2024 om 3:16 
1.5?
CrazyFreak 30 apr 2024 om 9:47 
Any chance for 1.5?
PatoPixelado 2 apr 2023 om 17:30 
this mod works with rimworld 1.4 and biotech and ideology?
MrKociak  [auteur] 25 nov 2022 om 12:31 
@ywn0721 your mom
ywn0721 25 nov 2022 om 11:17 
Why this mod doesn't work!!!!!!!!!!
MrKociak  [auteur] 4 nov 2022 om 10:04 
@HigashiDDD ye, just a bit later
HigashiDDD 4 nov 2022 om 8:54 
great mod. any chance this get updated to 1.4?
ProfileName 8 okt 2022 om 9:37 
Minimum chance for the surgery to fail *still* applies even if it's 100, then comes your Medical skill.
MrKociak  [auteur] 29 aug 2022 om 10:46 
@Ehayn Rimworld being rimworld .-.