Imperator: Rome
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War of the Ring v1.12
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29 июл. 2022 г. в 11:34
6 дек. 2024 г. в 13:24
Обновлений: 24 (просмотреть)

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War of the Ring v1.12

Описание
Year 2985 of the Third Age. Middle-Earth is in turmoil, disastrous plagues and invasions have caused many great realms to fall. Many believe Gondor's defeat by Mordor is inevitable. Sauron has been preparing for his final war, breeding immense armies of Orcs and allying with the easily corrupted nations of Men. The Corsairs of Umbar threaten to attack Gondor's southern coastal subjects, while Orc raids begin to trouble the borders of Rohan. The White Wizard Saruman has taken the fortress of Isengard as his own, causing some to question his intentions.

This is the full mod - no other mods are needed. Compatible with Imperator: Rome v2.0.5 beta



v1.12 improvements:
• New 3D unit models have been added for the Easterling tribes
• Distinctions can now be awarded to Legions for notable battles
• Osgiliath, Pelargir, and Emyn Beraid have unique 3D models
• New Orc tribes have been added to the Grey Mountains in the north
• Dunedain cultures have a new improved city building set
• Plus new deities, events, holy sites, and other map improvements

Other major changes can be viewed on the Major change list or in the mod's changelog.



Scripted War of the Ring:
This appears as a mission called "Frodo's Quest" where you protect him on his way to destroy the Ring.
• You need to keep the way of Frodo and the Fellowship cleared of Orcs and other followers of Melkor while more and more countries attack you.
• Should lead to an actual "War of the Ring"
• On completion of the mission, Sauron and the Nazghul will die, Barad-Dur and the Black Gate will be destroyed and Orcs and followers of Melkor will get major debuffs for 40 years, the latter being given the option to convert away instead



Note:
Assimilation doesn't make sense in this scenario ("How long does an Elf take to turn into a Dwarf?), so it is disabled. This submod can bring it back if you wish. However, Orcs have a religious law called "Age of the Orc" where non-integrated pops do get "assimilated" (read: eaten and replaced by Orcish settlers) over time. We have also included a passive form of Assimilation where pops of the same race will assimilate to the nation's culture over time.



The mod team:

Blood Royal: Mod founder, gameplay design, realm setup, bug fixing, etc.

Matt Alexi (MattTheLegoman): 3D artist for cities/wonders, map environment artist, etc.

Owlcoholic/Rewinged: 3D custom units and 3D custom portraits/clothes, etc.

Arsonium: Advanced scripting, legion system, UI, etc.

ChloeLorde: Map province names, areas, locs etc.

Gratak: Scripting, events, missions, characters, bug fixing, etc.

Pureon: 2D + 3D GFX, events, religion, missions etc.

Contributors: QualitySalt, Snowlet, Dementive, Agami, Arsakes


Thanks to our sister CK3 mod, the Imperator Mod Coop[discord.gg], and all other contributors!




The mod is also available on Paradox Mods here[mods.paradoxplaza.com]. Any other websites hosting this mod are doing so without our permission. We do not accept any form of donation.

Bug reports and suggestions can be made on our War of the Ring discord[discord.gg]
Популярные обсуждения Просмотреть все (10)
2
18 янв в 0:55
Any plans for the far East? I have a suggestion, if you would read it.
brunachos
1
13 янв в 23:14
On Hobbiton landscape
brunachos
7
25 фев. 2023 г. в 9:32
Ranger -> Arnor cohort unit types
McArren
Комментариев: 334
Gratak  [создатель] 22 янв в 21:24 
@Serious Felix: Assimilation is just within human cultures. You can integrate within your culture group very cheaply though and also pretty cheap within all elven cultures.

@Valaquenta: Not sure what you expect of us here and I certainly hope you solved your issue by now but ctrl+alt+delete should be the best known windows shortkey. If you should be able to reproduce this freeze it could be something that is actually related to our mod and not just windows or imperator having a hickup that is out of our control.
Valaquenta 22 янв в 15:44 
Hello, the game just froze while playing with Balins Company, i tryed Alt f4 and its still frozen. Pls help
Serious Felix 22 янв в 13:11 
How does the passive assimilation work exactly? I'm playing as Rivendell and have picked up quite a few lindon pops. However they never seem to turn into Imladris culture. Do I need to do something? Must they be integrated for it to happen?
Gratak  [создатель] 17 янв в 22:38 
Cirdan is a Sindar, Mithlond is supposed to be a mix of Sindar and Noldor. And that is exactly what we are showing. We have just split the two cultures into two separate countries with the Noldor being very loyal vassals since that works better with the mechanics of the game.
Baligdur 17 янв в 11:49 
Why Mithlond has Wood Elfs heritage and Sindari culture ?

I was sure that it was mostly Noldor region.
Mr. FatShekel$$$$ 11 янв в 19:24 
BECAUSE ELF IN LORE ARE THE FUCKING UBERMAN OF MIDDLE EARTH, THEY WOULD AND CAN KILL ORCS AS EASY AS BREATHING
Gratak  [создатель] 11 янв в 0:37 
Because it is WAY harder to get 4-5k elves than to get 10k orcs.
E.T 10 янв в 23:39 
BRO WHY ARE ELVES SO OP, I SENT 10K ORCS VS 4-5K ELVES AND MY ARMY GOT TOUCHED
spoderman_spoody | Lvl 30 Druid 10 янв в 17:21 
thanks for updating
Gratak  [создатель] 4 янв в 21:43 
There isn't any way to change the levy setup of a culture during a game. But if you get pops of other cultures and integrate those, you can get any unit. Also for legions you can unlock units like any other nation and than actually even use hobbit pops to build those.