Imperator: Rome

Imperator: Rome

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War of the Ring v1.12
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933.005 MB
2022. júl. 29., 11:34
2024. dec. 6., 13:24
24 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
War of the Ring v1.12

Leírás
Year 2985 of the Third Age. Middle-Earth is in turmoil, disastrous plagues and invasions have caused many great realms to fall. Many believe Gondor's defeat by Mordor is inevitable. Sauron has been preparing for his final war, breeding immense armies of Orcs and allying with the easily corrupted nations of Men. The Corsairs of Umbar threaten to attack Gondor's southern coastal subjects, while Orc raids begin to trouble the borders of Rohan. The White Wizard Saruman has taken the fortress of Isengard as his own, causing some to question his intentions.

This is the full mod - no other mods are needed. Compatible with Imperator: Rome v2.0.5 beta



v1.12 improvements:
• New 3D unit models have been added for the Easterling tribes
• Distinctions can now be awarded to Legions for notable battles
• Osgiliath, Pelargir, and Emyn Beraid have unique 3D models
• New Orc tribes have been added to the Grey Mountains in the north
• Dunedain cultures have a new improved city building set
• Plus new deities, events, holy sites, and other map improvements

Other major changes can be viewed on the Major change list or in the mod's changelog.



Scripted War of the Ring:
This appears as a mission called "Frodo's Quest" where you protect him on his way to destroy the Ring.
• You need to keep the way of Frodo and the Fellowship cleared of Orcs and other followers of Melkor while more and more countries attack you.
• Should lead to an actual "War of the Ring"
• On completion of the mission, Sauron and the Nazghul will die, Barad-Dur and the Black Gate will be destroyed and Orcs and followers of Melkor will get major debuffs for 40 years, the latter being given the option to convert away instead



Note:
Assimilation doesn't make sense in this scenario ("How long does an Elf take to turn into a Dwarf?), so it is disabled. This submod can bring it back if you wish. However, Orcs have a religious law called "Age of the Orc" where non-integrated pops do get "assimilated" (read: eaten and replaced by Orcish settlers) over time. We have also included a passive form of Assimilation where pops of the same race will assimilate to the nation's culture over time.



The mod team:

Blood Royal: Mod founder, gameplay design, realm setup, bug fixing, etc.

Matt Alexi (MattTheLegoman): 3D artist for cities/wonders, map environment artist, etc.

Owlcoholic/Rewinged: 3D custom units and 3D custom portraits/clothes, etc.

Arsonium: Advanced scripting, legion system, UI, etc.

ChloeLorde: Map province names, areas, locs etc.

Gratak: Scripting, events, missions, characters, bug fixing, etc.

Pureon: 2D + 3D GFX, events, religion, missions etc.

Contributors: QualitySalt, Snowlet, Dementive, Agami, Arsakes


Thanks to our sister CK3 mod, the Imperator Mod Coop[discord.gg], and all other contributors!




The mod is also available on Paradox Mods here[mods.paradoxplaza.com]. Any other websites hosting this mod are doing so without our permission. We do not accept any form of donation.

Bug reports and suggestions can be made on our War of the Ring discord[discord.gg]
Népszerű témák Összes megnézése (8)
7
2023. febr. 25., 9:32
Ranger -> Arnor cohort unit types
McArren
6
2022. dec. 23., 8:09
gave 1.6 a try, here are a few things that need adjustment
Brindle
2
2024. márc. 3., 7:53
How do you populate Moria as Balin?
Dominosugar
329 megjegyzés
Mr. FatShekel$$$$ 4 órája 
BECAUSE ELF IN LORE ARE THE FUCKING UBERMAN OF MIDDLE EARTH, THEY WOULD AND CAN KILL ORCS AS EASY AS BREATHING
Gratak  [készítő] 23 órája 
Because it is WAY harder to get 4-5k elves than to get 10k orcs.
E.T jan. 10., 23:39 
BRO WHY ARE ELVES SO OP, I SENT 10K ORCS VS 4-5K ELVES AND MY ARMY GOT TOUCHED
thanks for updating
Gratak  [készítő] jan. 4., 21:43 
There isn't any way to change the levy setup of a culture during a game. But if you get pops of other cultures and integrate those, you can get any unit. Also for legions you can unlock units like any other nation and than actually even use hobbit pops to build those.
Kulan jan. 4., 8:42 
Are Hobbits forever stuck with Halfling Infantry? What about engineers?
Gratak  [készítő] jan. 3., 22:33 
Because you have to unlock them first. Depending on your country you have the accorrding units at the start. Elves for elves, dwarves for dwarves, and so on. Normal humans only have (some) standard units. But you can theoretically unlock everything via military tradition trees. You do of course need the right integrated pops for that.
Kulan jan. 3., 11:14 
Why can't I create different types of units for my Legions? I can only create the cultural unit and supply train.
Fesvoje 2024. dec. 27., 7:55 
Dunland formable would be nice among with some special units for haladian cultures. I am sorry, but bonuses for light infantry in Northmen military traditions in this mod are not enough to offset every other unit type obliterating them.
mahu 2024. dec. 8., 14:16 
is starting mordor supposed to be extremely weak? just downloaded this mod and tried to do a test war (since i didn't play this game for years). i sent my starting forces plus mercenaries against nurn and they got instantly obliterated. i waited until they had full morale bar but in battle they just collapsed instantly against forces that weren't even half their numbers. took exactly 6 days for my entire morale bar to deplete

also, i can't seem to get my vassals to join. despite having over +100 relations it always says 'disloyal vassal'