Gothic 1 Classic

Gothic 1 Classic

85 평점
zNoFriendlyFire - no damage on non-enemy NPCs
   
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Type: Addon
Category: Enhancement
태그: Union, Plugin
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27.939 KB
2022년 7월 9일 오전 8시 51분
2022년 10월 4일 오전 6시 58분
변경 사항 3개 ( 보기 )

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zNoFriendlyFire - no damage on non-enemy NPCs

설명
Plugin depending on the situation disables focus and damage on friendly or neutral NPCs.
It prevents miss-damage. For example you can't hurt a farmer if you're fighting a bandit.

The plugin recommended to use with zGamePad.

For developers:
You can add the rule that always allows or denies focus:
Makes an NPC permanently invisible to combat focus (except when the player is their current opponent) func void AI_SetNeverFocusInstance(var C_Npc npc) func void AI_SetNeverFocusInstanceName(var string instanceName) Makes the NPC permanently visible to the combat focus func void AI_SetAlwaysFocusInstance(var C_Npc npc) func void AI_SetAlwaysFocusInstanceName(var string instanceName)

Usage: place .d file with this code to the Gothic\System\Autorun directory (allowed vdf/mod volume)
func event GameInit() { AI_SetAlwaysFocusInstanceName("VLK_574_Mud"); };

Links
- Version for Gothic 2 here
- Source code in GitHub[github.com]
인기 토론 모두 보기(2)
0
2022년 7월 9일 오전 9시 56분
고정됨: Bug report
Gratt.5r2
0
2022년 7월 9일 오전 9시 55분
고정됨: Questions
Gratt.5r2
댓글 2
YellouBee 2024년 3월 24일 오전 9시 21분 
Great mod. I was wondering though... Would it be possible to add a feature that stops you from targeting dead enemies while in combat? I don't remember if this is a issue with mouse and keyboard so much, but my biggest problem fighting groups in G1 with the controller is target soft lock sticking to enemies after I already killed them. I think G2 as soon as an enemy dies the softlock switches to the nearest target alive, but in G1 I keep getting stuck whacking the dead enemy on the ground.
Penny <3 2024년 3월 8일 오후 4시 12분 
The pic for this mod is awesome XD