Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
At the moment of writing this, I have no plans of doing more guides because my main goal was to cover the entire Two Cities operation and only focused to the Engineer.
I'm not currently thinking of making Gear Grinder guides, since that's not my main operation and I don't really remember its missions properly. Anyways, I'm thinking of grinding some tours there soon and maybe I'll try to do proper guides once I get enough experience.
I added Crit Canteens on wave 2 out of habit more than anything else, as I've always use them since I learned how to use the Widow for Tank busting, just to do such task faster.
Using Crits Canteens on Tanks is optional by the way, so if some players want to avoid them, no problems. I personally don't feel the need of saving more credits for wave 3, unless the Scout misses 200 credits or more during the game, but I'll consider your tip.