Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
it has gone from:
leader_age -> leader_lifespan_add
country_command_limit ->command_limit_add
----------------------------------------------------------------
hoping you read this so you can fix the affected vanilla repeatables.
thank you for your time.
exactly, what i need is either rmb click to disable and ban a tech from ever showing up again in one playthrough. Maybe with a tab window where the same rmb would enable one again.
Or an option at game start to go though all tech trees and disable parts of it so it wont show up in the current playthrough, maybe with a template for a base version should there be technologies that we never ever want to see as it is counter to our playstyles. With games with reguarly more than 30 mods upto 100+ there are techs then also from these mods and not all are balanced, that too is areason to have an option to disable techs including modded once.