Company of Heroes 2

Company of Heroes 2

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All Units - Wehrmacht Guide
By SneakEye
A generated guide with detailed stats about the All Units mod.
   
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Wehrmacht
Faction overview

Tech tree

Changes in commanders
HQ - Kampfgruppe Headquarters
Abilities
Beutepanzer | 360 manpower and 115 fuel
Beutepanzer, a captured enemy tank, converted into German combat service.

Transfer Orders | Free
Orders a selected squad or vehicle to withdraw from the map and return to the rear.

Upgrades
Escalate to Battle Phase 1 | 120 manpower and 40 fuel
Provides mobile units and a strong anti-tank base to supplement the hard-hitting Panzergrenadiers.
Enables construction of Leichte Mechanized Kompanie building.

Escalate to Battle Phase 2 | 130 manpower and 60 fuel
Provides fire support, anti-tank duties, and air protection to infantry and armored forces.
Enables construction of Support Armor Korps building.

Escalate to Battle Phase 3 | 140 manpower and 60 fuel
Allows the deployment of the heaviest armored units.
Enables construction of Heavy Armor Korps building.

German Supplies | 25 fuel and 80 munitions
Your allied factions share weapons and various units.
You can now buy weapons at the weapon racks from your allies and call-in reinforcements to the battlefield. (Oberkommando West and Wehrmacht only)

Research Weapon Racks | 150 manpower and 15 fuel
Unlocks the MG42 LMG, Rifle Grenade Launcher and Panzerbüchse Weapon Rack.
The Panzerbüchse 39 Anti-Tank rifle increases anti-vehicle firepower and the MG42 LMG increases anti-infantry firepower.

Model 24 Stun Grenades | 100 manpower and 5 fuel
Grenadiers, Assault Grenadiers, Panzergrenadiers can throw Model 24 stick grenades, which will stun enemy infantry.
Model 24 Stun Grenades will do light damage and temporarily shock infantry units in an area.

Panzer Tactician | 125 manpower and 10 fuel
All armored vehicles use their equipped smoke dischargers to prevent themselves from being seen.
Smoke blocks line of sight. Use smoke to reposition or cover a retreat.

Ambush Training | 125 manpower and 10 fuel
Grenadiers, Panzergrenadiers, Gebirgsjägers and HMGs can be upgraded with better camouflage, concealing them in cover and deep snow.
Many infantry units are now capable of sprinting for a short period of time.

Defensive Fortifications | 80 manpower and 50 munitions
Infantry squads can build sandbags for cover, lay barbed wire and can dig trenches in friendly territory.
Defenses available to Osttruppen, Support Pioneers, Grenadiers and Panzer Grenadiers
Infantry
Pioneers
Equipped with MP40 SMGs, but has limited combat capability. Can be upgraded with a Flamethrower and Minesweeper.
Squadsize: 4 and Population: 5
Cost: 200 manpower
Reinforce Cost: 25 manpower
Build time: 22 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 40
Capture rate: 1
De-capture rate: 1
Repair speed: 1.6

Vet 1, 340xp
Unlocks 'Field First Aid'

Vet 2, 680xp
Repair speed: +1
Accuracy: +25%

Vet 3, 1360xp
No received accuracy debuff when repairing
Cooldown: -20%
Received accuracy: -30%

Abilities
Forward Supply Station | 200 manpower and 45 fuel
Allows ambient buildings to be converted into a Forward Supply Station. This depot will allow infantry to reinforce and automatically repair nearby vehicles.

Hull Down | 30 munitions | 16s
Pioneers and Vehicle Crew are able to set German armor in an immobile Hull Down position, increasing defenses and rate of fire.
Accuracy: +25%
Received damage: -25%
Reload time: -20%

Repair | Free
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.

Wire Cutters | Free | 5s
Wire Cutters are used to cut through barbed wire fences or barbed wire fields.

Field First Aid | 10 munitions | 20s | Vet 1
The squad has emergency medical supplies that allow the treatment of other injured soldiers.

Upgrades
Flammenwerfer 35 Flamethrower | 60 munitions
Improves anti-infantry capability with area-effect weapon.

Support Package | 30 munitions
Unlocks 'Wire Cutters'
Mine detection radius: +25
Repair speed: +0.3

Structures
Infanterie Kompanie | 100 manpower and 10 fuel
Leichte Mechanized Kompanie | 100 manpower and 10 fuel
Support Armor Korps | 100 manpower and 25 fuel
Heavy Panzer Korps | 100 manpower and 25 fuel
Radar Tower | 210 manpower and 50 fuel
Munitions Cache | 250 manpower
Fuel Cache | 250 manpower

Defenses
Bunker | 150 manpower
Trench | Free
Pillbox | 120 manpower
Watchtower | 150 manpower
Field Hospital | 250 manpower
Concrete Bunker | 250 manpower
Buried Mortar Bunker | 350 manpower and 20 fuel
Pantherturm | 350 manpower and 25 fuel
10.5cm leFH 18 Field Howitzer | 400 manpower and 50 fuel
Pak 43 88mm Anti-Tank Gun | 350 manpower and 45 fuel
Pak 43 88mm Anti-Tank Gun Emplacement | 600 manpower and 75 fuel
Other: Sandbags, Razor Wire, Dragon's Teeth, Tank Trap, Teller Mines, S-Mine Field, Searchlight, Belgian Gate

Support Pioneers
Weak support infantry. Can be upgraded with the Salvage Package and the Demolition Package.
Squadsize: 4 and Population: 5
Cost: 200 manpower
Reinforce Cost: 25 manpower
Build time: 22 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.87

Sight range: 35
Capture rate: 1
De-capture rate: 1
Repair speed: 1.6

Vet 1, 340xp
Accuracy: +25%
Received accuracy: -10%

Vet 2, 680xp
Repair speed: +1
Construction rate: +30%

Vet 3, 1360xp
No received accuracy debuff when repairing
Cooldown: -20%
Received accuracy: -20%

Abilities
Demolition Charge | 90 munitions | 10s
Plants a powerful explosive charge capable of destroying structures, killing enemies, and punching holes in ice.

Destroy Cover | Free
The Pioneers plant a small timed demo charge at the target location, which can destroy cover, fences and other weak objects.

Repair Critical | 25 munitions
The squad can quickly repair one critical and a small amount of damage on a vehicle.

Repair | Free
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.

SD-2 Butterfly Bombs | 80 munitions | 6s
The target area is scattered with SD-2 butterfly bombs. Each bomb is equipped with an anti-handling device, allowing the bomb to act like a mine.

Salvage Operations | Free | 11s
Pioneers will salvage resources from the targeted vehicle or weapon wreck.

Upgrades
Demolition Package | 25 munitions
Unlocks 'Demolition Charge'
Unlocks 'SD-2 Butterfly Bombs'

Salvage Package | 25 munitions
Unlocks 'Repair Critical'
Unlocks 'Salvage Operations'

Defenses
Teller Mines, S-Mine Field, Sandbags, Razor Wire, Trench

Osttruppen Squad
Equipped with Kar98k rifles, effective in numbers when placed into cover or garrison. Can be upgraded with a MG42 LMG or Panzerbüchse Anti-Tank rifles.
Squadsize: 6 and Population: 6
Cost: 200 manpower
Reinforce Cost: 20 manpower
Build time: 24 seconds

Hit points: 80
Armor: 1
Received accuracy: 1.25

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 400xp
Unlocks 'Anti-tank Rifle Grenade'
Unlocks 'Field First Aid'

Vet 2, 800xp
'Anti-tank Rifle Grenade' recharge time: -25%
Accuracy: +30%

Vet 3, 1600xp
Cooldown: -20%
Received accuracy: -23%

Abilities
(Passive) Cover Combat Bonus
Osttruppen are more accurate when firing from cover.
Accuracy: +40%

Sprint | 10 munitions | 5s
The unit will move very quickly for a short period of time. Weapons cannot be fired while moving.
Max speed +50%

Anti-tank Rifle Grenade | 30 munitions | Vet 1
Fire a short-range GGP/40 anti-tank rifle grenade at the targeted enemy vehicle.
Damage: 100
Penetration: 100
Trigger engine damage critical

Field First Aid | 10 munitions | 20s | Vet 1
The squad has emergency medical supplies that allow the treatment of other injured soldiers.

Upgrades
Panzerbüchse 39 Anti-Tank Rifles | 50 munitions
Improves anti-vehicle capability.

MG42 LMG | 60 munitions
Improved anti-infantry capability. Does not fire on the move.

Defenses
Bunker, Sandbags, Trench, Razor Wire

Volkssturm Squad
Equipped with Kar98k rifles, effective in numbers. Can be upgraded with a Panzerschreck or MP40's.
Squadsize: 6 and Population: 7
Cost: 240 manpower
Reinforce Cost: 22 manpower
Build time: 24 seconds

Hit points: 80
Armor: 1
Received accuracy: 1.2

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 520xp
Unlocks '(Passive) To the Last Man'
Unlocks 'Fire Panzerfaust'

Vet 2, 1040xp
'Fire Panzerfaust' recharge time: -25%
Accuracy: +30%

Vet 3, 2080xp
Cooldown: -20%
Received accuracy: -28%

Abilities
Rifle Grenade Shot | 30 munitions
Fire a 30mm high-explosive Gewehrsprenggranate rifle grenade.
AOE radius: 3m
Damage: 80
Penetration: 25

Throw Model 24 Grenade | 30 munitions
Throw a Model 24 Stick Grenade at the target area. Deals damage to infantry units.
AOE radius: 4m
Damage: 80
Penetration: 25

(Passive) To The Last Man | Vet 1
The squad fight more vigorously as it loses squad members.
For each lost squad member,
Accuracy: +4%
Cooldown: -2%
Received accuracy: -3%

Fire Panzerfaust | 25 munitions | Vet 1
Fire a short-range Panzerfaust anti-tank weapon at the targeted enemy vehicle.
Is visible in the FOW
Damage: 100
Penetration (near/mid/far): 160/150/140
Trigger engine damage critical

Upgrades
RPzB 54 "Panzerschreck" | 60 munitions
Improves anti-vehicle capability. Equip Squad with 1 Panzerschreck.

Assault Package | 50 munitions
Unlocks 'Throw Model 24 Grenade'
T1 - Infanterie Kompanie
Infantry
Artillery Field Officer
Equipped with MP40 SMGs and a pistol, effective against infantry at close range. Can call-in fire from all artillery units.
Squadsize: 5 and Population: 7
Cost: 280 manpower
Reinforce Cost: 28 manpower
Build time: 27 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.91

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 620xp
Unlocks 'Heavy Mortar Barrage'

Vet 2, 1240xp
'Artillery Smoke Barrage' cast range: +40%
'Coordinated Fire' cast range: +40%
Received accuracy: -23%

Vet 3, 2480xp
Unlocks 'Improved Inspiring Aura'
Accuracy: +40%

Abilities
(Toggle) Establish Retreat Point
The Artillery Field Officer acts as a retreat point, allowing other soldiers to retreat to his position.

Artillery Smoke Barrage | 30 munitions
Fires eight 75mm smoke mortars into the target area.

Coordinated Fire | 45 munitions
All available artillery pieces, mortars and rocket artillery in range will barrage the target location.

Inspiring Aura | 25 munitions | 20s
This experienced front-line Officer can direct and motivate nearby soldiers and vehicle crews to fight harder.
Aura, Allied infantry within 20 radius
Accuracy: +15%

Aura, Allied vehicles within 20 radius
Reload time: -13%

Heavy Mortar Barrage | 40 munitions | Vet 1
Using his authority to coordinate nearby teams, the officer will direct heavy mortars to pummel the target area.

Improved Inspiring Aura | 25 munitions | 20s | Vet 3
This experienced front-line Officer can direct and motivate nearby soldiers and vehicle crews to fight harder.
Aura, Allied infantry within 20 radius
Accuracy: +25%

Aura, Allied vehicles within 20 radius
Reload time: -20%

MG42 Heavy Machine Gun Team
Effective against massed infantry, but must be properly positioned.
Squadsize: 4 and Population: 7
Cost: 260 manpower
Reinforce Cost: 24 manpower
Build time: 36 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1.25

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 480xp
Unlocks 'Fire Incendiary Armor Piercing Rounds'

Vet 2, 960xp
Horizontal speed weapon: +30%
Weapon suppression: +20%

Vet 3, 1920xp
Accuracy: +30%
Horizontal speed weapon: +10%
Rate of fire: +20%

Abilities
Sprint | 10 munitions | 5s
The unit will move very quickly for a short period of time. Weapons cannot be fired while moving.
Max speed +50%

Fire Incendiary Armor Piercing Rounds | 15 munitions | 30s | Vet 1
Crew switches to incendiary armor-piercing ammunition for better armor penetration and damage.
Damage: +100%
Penetration: +9
Reload time: -50%

Upgrades
Ambush Camouflage | 30 munitions
Allows squad to camouflage in cover. Increases damage when attacking an enemy unit out of camouflage.

GrW 34 Mortar Team
Effective against static infantry and structures.
Squadsize: 4 and Population: 6
Cost: 240 manpower
Reinforce Cost: 20 manpower
Build time: 27 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1.25

Main gun,
Damage: 80
Penetration (near/mid/far): 35/35/35
Range: 80
Reload time: 10.0 seconds

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 480xp
Unlocks 'Counter Barrage'

Vet 2, 960xp
All barrages recharge time: -40%
Weapon scatter: -20%

Vet 3, 1920xp
All barrages cast range: +33%
Weapon range: +33%

Abilities
Incendiary Mortar Barrage | 45 munitions
Fires an incendiary chemical round at the target location, burning infantry caught in the area.

Mortar Barrage | Free
The GrW 34 Mortar Squad will fire four 8cm mortar rounds into the targeted area.

Smoke Barrage | Free
Fires three 8cm smoke mortar bombs into the target area.

Sprint | 10 munitions | 5s
The unit will move very quickly for a short period of time. Weapons cannot be fired while moving.
Max speed +50%

(Toggle) Counter Barrage | Vet 1
The team will automatically barrage enemy artillery weapons that fire within range.

Sniper
Equipped with a G43 sniper rifle, effective against infantry and support weapons. Weak to light vehicles.
Squadsize: 1 and Population: 9
Cost: 340 manpower
Build time: 36 seconds

Hit points: 82
Armor: 1
Received accuracy: 1.15

Sight range: 40
Capture rate: 1
De-capture rate: 1

Vet 1, 720xp
Unlocks 'Fire Incendiary Explosive Round'

Vet 2, 1440xp
Cooldown: -20%
Reload time: -20%
Sight range: +10

Vet 3, 2880xp
'Fire Incendiary Explosive Round' cast range: +10
Cooldown: -30%
Reload time: -30%

Abilities
(Passive) Camouflage
Squad in cover will camouflage themselves from their enemies. Camouflage stays shortly after leaving cover.

(Toggle) Sniper Prone
Using a prone position, the squad is able to crawl while being camouflaged while not in cover.
Camouflage enabled
Max speed -50%

Sprint | 10 munitions | 5s
The unit will move very quickly for a short period of time. Weapons cannot be fired while moving.
Max speed +50%

Fire Incendiary Explosive Round | 45 munitions | Vet 1
The sniper fires the "B.- Patronen", a special explosive incendiary round of such violent effectiveness that it can stun nearby squadmates of the unfortunate target.
Applies damage over time
Trigger stunned critical

Grenadiers
Equipped with Kar98k rifles, effective against infantry at long range. Can be upgraded with a MG42 LMG or G43 scoped rifles.
Squadsize: 4 and Population: 6
Cost: 240 manpower
Reinforce Cost: 30 manpower
Build time: 26 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.91

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 500xp
Unlocks 'Field First Aid'

Vet 2, 1000xp
Accuracy: +40%

Vet 3, 2000xp
'Fire Panzerfaust' recharge time: -25%
Cooldown: -20%
Received damage: -20%

Abilities
(Passive) First Strike Bonus | 5s
Accuracy: +50%

Casualty Interrogation | Free | 10s
Interrogate enemy casualties to briefly reveal all enemy positions on the mini-map.

Fire Panzerfaust | 25 munitions
Fire a short-range Panzerfaust anti-tank weapon at the targeted enemy vehicle.
Is visible in the FOW
Damage: 100
Penetration (near/mid/far): 160/150/140
Trigger engine damage critical

Model 24 Stun Grenade | 20 munitions
Model 24 Stun Grenades will do light damage and temporarily shock infantry units in an area.
AOE radius: 4m
Damage: 10
Penetration: 1
Trigger stunned critical

Rifle Grenade Shot | 30 munitions
Grenadiers fire a 30mm high-explosive Gewehrsprenggranate rifle grenade.
AOE radius: 3m
Damage: 80
Penetration: 25

Sprint | 10 munitions | 5s
The unit will move very quickly for a short period of time. Weapons cannot be fired while moving.
Max speed +50%

Field First Aid | 10 munitions | 20s | Vet 1
The squad has emergency medical supplies that allow the treatment of other injured soldiers.

Upgrades
Ambush Camouflage | 30 munitions
Unlocks '(Passive) Ambush Camouflage'

MG42 LMG | 60 munitions
Improved anti-infantry capability. Does not fire on the move.

Jäger Infantry Package | 45 munitions
Unlocks 'Casualty Interrogation'

Defenses
Bunker, Sandbags, Trench, Razor Wire
Specialized Infantry and Vehicles
Assault Grenadiers
Equipped with MP40 SMGs, effective against infantry at close range. Can be upgraded with StG44 assault rifles and infrared scopes.
Squadsize: 5 and Population: 7
Cost: 280 manpower
Reinforce Cost: 28 manpower
Build time: 27 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.95

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 580xp
'Sprint' recharge time: -25%
Received accuracy: -15%

Vet 2, 1160xp
Cooldown: -25%
Received accuracy: -10%

Vet 3, 2320xp
'Model 24 Stielgranate Grenade Assault' cast range: +25%
Accuracy: +30%

Abilities
Model 24 Stielgranate Grenade Assault | 30 munitions
The Model 24 "Potato Masher" grenade is the standard German anti infantry grenade, used to clear enemies out of entrenched positions. Every member of the squad will throw grenades.
AOE radius: 4m
Damage: 40
Penetration: 25

Model 24 Stun Grenade | 20 munitions
Model 24 Stun Grenades will do light damage and temporarily shock infantry units in an area.
AOE radius: 4m
Damage: 10
Penetration: 1
Trigger stunned critical

Sprint | 10 munitions | 5s
The unit will move very quickly for a short period of time. Weapons cannot be fired while moving.
Max speed +50%

Upgrades
StG44 Assault Rifle Package | 60 munitions
Assault rifles increase mid range combat effectiveness.

Infrared Package | 30 munitions
Camouflage detection radius: +15

Unteroffizier
Equipped with a MP40 SMG. Can merge with all infantry to inspire and motivate the squad. Improves the durability and reload times of the squad.
Squadsize: 1 and Population: 1
Cost: 60 manpower
Build time: 10 seconds

Hit points: 80
Armor: 1
Received accuracy: 1.1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Abilities
Merge Unteroffizier | Free
Extend the squad with the Unteroffizier. Cannot merge with Snipers and Officers.
Received suppression: -20%
Reload time: -5%

SdKfz 250 Half-track
Transports a single infantry squad. Troops can fire out of the Half-track.
Population: 3
Cost: 210 manpower and 20 fuel
Build time: 30 seconds

Hit points: 240
Armor: 9
Rear armor: 4.5
Received accuracy: 18

Sight range: 35

Vet 1, 720xp
Unlocks 'Plant Schu-Mine 42'
Accuracy: +10%
Received accuracy: -11.1%

Vet 2, 1440xp
Accuracy: +30%
Burst duration: +20%

Vet 3, 2880xp
Ac/Deceleration: +20%
Health: +20
Max speed: +20%
Rotation speed: +20%

Abilities
(Toggle) Defensive Mode
The SdKfz 250 will dig in, allowing it to act as a strongpoint and suppress hostile infantry.
Received damage: -50%
Weapon range: +10
Weapon suppression: +0.000070

Plant Schu-Mine 42 | 30 munitions | 9s | Vet 1
Plant a small series of Schu Mines that can kill infantry or damage the engine of vehicles.

Upgrades
Spotting Scopes | 45 munitions
Sight range when not moving: +15

Opel Blitz Cargo Truck
Does not function within player's command sector, and does not prevent sector from being captured.
Population: 0
Cost: 200 manpower
Build time: 30 seconds

Hit points: 160
Armor: 7
Rear armor: 5.5
Received accuracy: 20

Sight range: 35

Abilities
(Toggle) Lockdown
Immobilizes the vehicle within a sector, doubles resource acquisition.

Opel Blitz Transport Truck
Carries troops and can reinforce troops when not moving and in owned territory that's in supply. Can be upgraded to provide medical aid or deploy weapons.
Population: 3
Cost: 200 manpower and 10 fuel
Build time: 30 seconds

Hit points: 240
Armor: 7
Rear armor: 5.5
Received accuracy: 20

Sight range: 35

Abilities
(Toggle) Distribute Medical Aid
Crew distributes medical supplies to nearby squads, allowing them to heal themselves.

Deploy Panzerbüchse 39 Anti-Tank Rifle | 35 munitions | 4s
Places a Panzerbüchse 39 Anti-Tank rifle on the ground at the target location, for infantry units to pick up.

Deploy Rifle Grenade Launcher | 60 munitions | 4s
Places a Rifle Grenade Launcher on the ground at the target location, for infantry units to pick up.

Upgrades
Medical Equipment | 50 manpower and 5 fuel
Unlocks 'Distribute Medical Aid'

Weapons Workshop | 5 fuel and 50 munitions
Unlocks 'Deploy Panzerbüchse 39 Anti-Tank Rifle'
Unlocks 'Deploy Rifle Grenade Launcher'
T2 - Leichte Mechanized Kompanie
Infantry
Luftwaffe Field Officer
Equipped with Kar98k rifles and a pistol, effective against infantry at medium range. Can call-in aircraft to scout and attack.
Squadsize: 4 and Population: 7
Cost: 280 manpower
Reinforce Cost: 35 manpower
Build time: 30 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.85

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 620xp
Unlocks 'Stuka JU-87 Anti-Tank Strafe'

Vet 2, 1240xp
'Stuka JU-87 Anti-Tank Strafe' cast range: +40%
'Stuka JU-87D Anti-Infantry Strafe' cast range: +40%
Cooldown: -25%
Received accuracy: -29%

Vet 3, 2480xp
'Reconnaissance Overflight' munitions cost: -10
'Stuka JU-87 Anti-Tank Strafe' munitions cost: -20
'Stuka JU-87D Anti-Infantry Strafe' munitions cost: -10
Accuracy: +40%

Abilities
Diversion | 25 munitions | 15s
A battlecry, shouted in unison, the officer will command his unit to draw fire to create a diversion.
Accuracy: +25%
Received accuracy: -20%

Reconnaissance Overflight | 60 munitions | 75s
Available aircraft will make a reconnaissance loiter on the targeted location to reveal enemy forces.

Stuka JU-87D Anti-Infantry Strafe | 60 munitions | 20s
The Stuka JU-87D will strafe the target location. Suppresses infantry.

Stuka JU-87 Anti-Tank Strafe | 110 munitions | 20s | Vet 1
The Stuka JU-87 will strafe the target location with its powerful 37mm cannons.

Panzergrenadiers
Equipped with StG44 assault rifles, effective against infantry at medium range. Can be upgraded with Panzerschrecks or G43 scoped rifles.
Squadsize: 4 and Population: 8
Cost: 340 manpower
Reinforce Cost: 34 manpower
Build time: 30 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.8

Sight range: 35
Capture rate: 1
De-capture rate: 1
Repair speed: 1.6

Vet 1, 680xp
Unlocks '(Passive) Combined Arms'

Vet 2, 1360xp
Accuracy: +14%
Cooldown: -25%
Received accuracy: -23%

Vet 3, 2720xp
Accuracy: +14%
All grenades recharge time: -25%

Abilities
(Passive) First Strike Bonus | 5s
Accuracy: +50%

(Toggle) Put Away Anti-Tank Weapon
Anti-Tank weapons are effective against vehicles and structures, but are not very effective against infantry. Putting away anti-tank weapons while facing infantry will increase the effectiveness of the squad.

Bundled Model 24 Grenades | 35 munitions
Throws a baled load of seven Model 24 grenades at the target location.
AOE radius: 5m
Damage: 100
Penetration: 25

Casualty Interrogation | Free | 10s
Interrogate enemy casualties to briefly reveal all enemy positions on the mini-map.

Model 24 Smoke Grenade | 15 munitions
Squad will throw a Stielhandgranate with a smoke charge to mask the target area.

Model 24 Stun Grenade | 20 munitions
Model 24 Stun Grenades will do light damage and temporarily shock infantry units in an area.
AOE radius: 4m
Damage: 10
Penetration: 1
Trigger stunned critical

Rudimentary Repair | Free
Basic training allows Panzergrenadiers to conduct field repairs on vehicles and structures.

Sprint | 10 munitions | 5s
The unit will move very quickly for a short period of time. Weapons cannot be fired while moving.
Max speed +50%

(Passive) Combined Arms | Vet 1
Trained to operate and work in tandem with nearby vehicles, Panzergrenadiers will move more quickly and be more difficult to hit.
Max speed: +20%
Received accuracy: -10%

Upgrades
Ambush Camouflage | 30 munitions
Unlocks '(Passive) Ambush Camouflage'

Support Package | 40 munitions
Unlocks 'Model 24 Smoke Grenade'
Unlocks 'Rudimentary Repair'

2x RPzB 54 "Panzerschreck" | 120 munitions
Improves anti-vehicle capability. Equips squad with 2 Panzerschrecks.

Jäger Infantry Package | 50 munitions
Unlocks 'Casualty Interrogation'
Sight range: +7

Defenses
Sandbags, Trench, Razor Wire

Urban Assault Panzergrenadiers
Equipped with StG44 assault rifles and one Flamethrower, effective against structures and infantry at close range. Can be upgraded with a Flamethrower and Survival Training.
Squadsize: 5 and Population: 8
Cost: 340 manpower
Reinforce Cost: 32 manpower
Build time: 32 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.8

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 680xp
Unlocks 'Field First Aid'

Vet 2, 1360xp
Cooldown: -25%
Received accuracy: -20%

Vet 3, 2720xp
'Throw Satchel Charge' recharge time: -25%
Accuracy: +40%

Abilities
Model 24 Smoke Grenade | 15 munitions
Model 24 Smoke Grenade discharges a thick gray smoke cloud, which obscures line of sight.

Throw Satchel Charge | 45 munitions
Satchel Charges are bundles of explosives that do heavy damage to structures, vehicles and any other nearby targets.
AOE radius: 5m
Damage: 340
Penetration: 1000
Trigger engine damage critical

Field First Aid | 10 munitions | 20s | Vet 1
The squad has emergency medical supplies that allow the treatment of other injured soldiers.

Upgrades
Combat Survival Training | 45 munitions
Armor: +0.25

Flammenwerfer 35 Flamethrower | 60 munitions
Improves anti-infantry capability with area-effect weapon.

Tank Crew
Weak support infantry. Good for crewing vehicles and emergency battlefield repairs.
Squadsize: 4 and Population: 9
Cost: 140 manpower
Reinforce Cost: 17 manpower
Build time: 20 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1
Repair speed: 1.3

Vet 1, 650xp
Unlocks 'Repair Critical'

Vet 2, 1300xp
Repair speed: +0.5

Vet 3, 2600xp
Received accuracy: -29%

Abilities
Hull Down | 30 munitions | 16s
Pioneers and Vehicle Crew are able to set German armor in an immobile Hull Down position, increasing defenses and rate of fire.
Accuracy: +25%
Received damage: -25%
Reload time: -20%

Repair | Free
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.

Repair Critical | 25 munitions | Vet 1
The squad can quickly repair one critical and a small amount of damage on a vehicle.

Pak 40 7.5cm Anti-Tank Gun
Effective against all armored targets.
Squadsize: 4 and Population: 7
Cost: 320 manpower
Reinforce Cost: 24 manpower
Build time: 38 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1

Main gun,
Damage: 160
Penetration (near/mid/far): 210/200/190
Range: 60
Reload time: 4.5 seconds

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 1280xp
Unlocks 'Target Weak Point'

Vet 2, 2560xp
Reload time: -20%
Rotation speed: +30%

Vet 3, 5120xp
Penetration: +30%
Reload time: -10%

Abilities
Target Weak Point | 30 munitions | 10s | Vet 1
Loads and fires a Gr. 39 high-explosive anti-tank round that immediately stuns the enemy vehicle crew.
Guaranteed penetration
Vehicles
SdKfz 221 Armored Car
Effective reconnaissance vehicle against infantry, sniper teams and infantry support weapons. Can be upgraded with a KwK 30 2cm Autocannon.
Population: 4
Cost: 200 manpower and 20 fuel
Build time: 30 seconds

Hit points: 320
Armor: 8
Rear armor: 4
Received accuracy: 18

Sight range: 50

Vet 1, 720xp
Unlocks 'Infantry Awareness'
Accuracy: +10%
Received accuracy: -11.1%

Vet 2, 1440xp
Accuracy: +30%
Sight range: +10

Vet 3, 2880xp
Ac/Deceleration: +20%
Accuracy: +20%
Health: +20
Max speed: +20%
Rotation speed: +20%

Abilities
(Passive) Stealth Detection
Special training allows this unit to detect hidden enemies at greater distance than usual.
Camouflage detection radius: +15

Panzer Tactician | 30 munitions | 8s
Use equipped smoke dischargers to block the enemy's line of sight.

Infantry Awareness | 10 munitions | 20s | Vet 1
Heightened awareness from the vehicle crew tracks nearby infantry.

Upgrades
Spotting Scopes | 45 munitions
Sight range when not moving: +10

KwK 30 2cm Autocannon | 60 manpower and 5 fuel
Improves effectiveness against infantry, light vehicles, and aircraft.

SdKfz 234 'Puma' Armored Car
Effective against light tanks from a medium-long range.
Population: 7
Cost: 270 manpower and 70 fuel
Build time: 40 seconds

Hit points: 400
Armor: 25
Rear armor: 12.5
Received accuracy: 18

Main gun,
Damage: 120
Penetration (near/mid/far): 140/120/100
Range: 50
Reload time: 3.8 seconds

Sight range: 40

Vet 1, 1160xp
Unlocks 'Aimed Shot'

Vet 2, 2320xp
Accuracy: +30%
Reload time: -20%
Sight range: +5

Vet 3, 4640xp
Ac/Deceleration: +20%
Damage: +20
Max speed: +20%
Rotation speed: +20%

Abilities
Panzer Tactician | 30 munitions | 8s
Use equipped smoke dischargers to block the enemy's line of sight.

Aimed Shot | 45 munitions | Vet 1
After aiming, the gunner makes an accurate shot with the 5cm KwK 39 main gun in an effort to disable the target.
Damage: 80
Penetration (near/mid/far): 200/160/120
Trigger crew stunned, engine damage or turret traversal jammed critical

Upgrades
Spotting Scopes | 45 munitions
Sight range when not moving: +15

SdKfz 251/1 Ausf. C Half-track
Can transport and reinforce infantry. Troops can heal inside. Can be upgraded with Flamethrowers or a Mobile Observation Post.
Population: 5
Cost: 200 manpower and 30 fuel
Build time: 30 seconds

Hit points: 320
Armor: 10
Rear armor: 5
Received accuracy: 20

Sight range: 35

Vet 1, 540xp
Unlocks 'Plant Riegel 43 Anti-Tank Mines'

Vet 2, 1080xp
Ac/Deceleration: +20%
Max speed: +20%
Reinforce radius: +20%
Rotation speed: +20%

Vet 3, 2160xp
Cooldown: -20%
Reinforce radius: +20%
Sight range: +10

Abilities
(Passive) Onboard Medical Supplies
Units garrisoned in the 251 will be healed when the half-track is out of combat.

(Toggle) Mobile Observation Deploy
The 251 deploys detection equipment and conceals itself.
Camouflage enabled

Artillery Flares | 60 munitions
Flares are fired at the target location, revealing the area.

Panzer Tactician | 30 munitions | 8s
Use equipped smoke dischargers to block the enemy's line of sight.

Plant Riegel 43 Anti-Tank Mines | 50 munitions | 7s | Vet 1
Plant a small series of Riegel-43 heavy Anti-Tank Mines at the target location.

Upgrades
Flame Projectors | 90 munitions
Can no longer transport soldiers

Mobile Observation Post | 45 munitions
Unlocks 'Mobile Observation Deploy'

Spotting Scopes | 45 munitions
Sight range when not moving: +15

SdKfz 250/7 Mortar Half-track
Effective against light static targets and concentrations of infantry.
Population: 6
Cost: 200 manpower and 30 fuel
Build time: 40 seconds

Hit points: 240
Armor: 9
Rear armor: 4.5
Received accuracy: 18

Main gun,
Damage: 80
Penetration (near/mid/far): 35/35/35
Range: 80
Reload time: 3.8 seconds

Sight range: 35

Vet 1, 800xp
Unlocks 'Counter Barrage'
Unlocks 'Incendiary Mortar Barrage'

Vet 2, 1600xp
All barrages recharge time: -40%
Weapon scatter: -20%

Vet 3, 3200xp
All barrages cast range: +33%

Abilities
Mortar Barrage | Free
The 250/7 Half-track will barrage the targeted area with six 8cm high-explosive mortar rounds.

Panzer Tactician | 30 munitions | 8s
Use equipped smoke dischargers to block the enemy's line of sight.

Smoke Barrage | Free
Fires three 8cm smoke mortar bombs into the target area.

(Toggle) Counter Barrage | Vet 1
The team will automatically barrage enemy artillery weapons that fire within range.

Incendiary Mortar Barrage | 35 munitions | Vet 1
Fire a series of incendiary chemical rounds at the target location, burning infantry caught in the area.

Repair and Recovery Truck
Gains veterancy by restoring wrecks. Cannot transport and reinforce infantry squads!
Population: 5
Cost: 200 manpower and 30 fuel
Build time: 25 seconds

Hit points: 320
Armor: 10
Rear armor: 5
Received accuracy: 20

Sight range: 35
Repair speed: 10

Vet 1, 400xp
Recover Wreck drains 50% less fuel from your income

Vet 2, 800xp
Repair speed: +5

Vet 3, 1600xp
Received damage: -40% while Recover Wreck is active

Abilities
Advanced Repair | Free
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.

Recover Wreck | Free
The Half-track will restore the destroyed vehicle. Drains resources off your income while active.
Received damage: -40%
T3 - Support Armor Korps
Upgrades
Jäger Survival Training | 100 munitions
All jäger infantry units receive additional training to allow them to survive combat more easily.
Jäger Command Squad, Gebirgjägers and Brandenburgers armor: +0.25
Infantry and AA
Jäger Command Squad
Equipped with Kar98k rifles and a MP40 SMG, effective against infantry at medium range. Can fire LMG's on the move. Can be upgraded with a MG34 LMG.
Squadsize: 5 and Population: 8
Cost: 300 manpower
Reinforce Cost: 30 manpower
Build time: 30 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.91

Sight range: 40
Capture rate: 1
De-capture rate: 1

Vet 1, 600xp
Unlocks 'Medical Supplies'

Vet 2, 1200xp
Unlocks 'Assault and Hold'
Accuracy: +30%

Vet 3, 2400xp
Cooldown: -20%
Received accuracy: -23%

Abilities
Blendkörper 2H Frangible Smoke Grenade | 30 munitions
The Blendkörper 2H Frangible Smoke Grenade uses caustic titanium tetrachloride to create a smoke screen and harm nearby infantry through acute exposure. Obscures line of sight and disables vehicle weapons if they stay within it.
AOE radius: 3m
Applies damage over time
Trigger blendkörper smoke critical

Rifle Grenade Shot | 30 munitions
Fire a 30mm high-explosive Gewehrsprenggranate rifle grenade.
AOE radius: 3m
Damage: 80
Penetration: 25

Medical Supplies | Free | Vet 1
One box of Medical Supplies is dropped for infantry to pick up.

Assault and Hold | 70 munitions | 45s | Vet 2
Infantry squads are told to take and hold ground, increasing their combat abilities and the speed at which they can seize territory.
Target own infantry:
Accuracy: +25%
De-capture rate: +100%
Capture rate: +100%

Upgrades
MG34 Light Machine Gun | 60 munitions
Improved anti-infantry capability. Fires on the move.

Gebirgsjäger
Equipped with Kar98k rifles, effective against infantry at long range. The squad has a large sight range. Can be upgraded with G43 scoped rifles or Panzerbüchse Anti-Tank rifles.
Squadsize: 4 and Population: 8
Cost: 320 manpower
Reinforce Cost: 34 manpower
Build time: 30 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.8

Sight range: 45
Capture rate: 1
De-capture rate: 1

Vet 1, 600xp
Unlocks 'Flare'
Sight range: +5

Vet 2, 1200xp
'Flare' cast range: +25%
Accuracy: +40%

Vet 3, 2400xp
Received damage: -20%
Weapon range: +2.5

Abilities
(Passive) First Strike Bonus | 5s
Accuracy: +50%

Assassinate | 30 munitions
Orders the Gebirgsjägers to eliminate an individual unit at long range.

Critical Shot | 30 munitions | 10s
After pinpointing the most vulnerable part of a target, the Gebirgsjägers put a 7.92mm round into it.
Damage: 40
Penetration (near/mid/far): 1000/1000/1000
Trigger driver injured, main gun loader injured or turret traversal jammed critical

Flare | 35 munitions | Vet 1
A slow-falling parachute flare reveals the target area.

Upgrades
Ambush Camouflage | 30 munitions
Unlocks '(Passive) Ambush Camouflage'

2x G43 Sniper Rifles | 80 munitions
Unlocks 'Assassinate'

Panzerbüchse 39 Anti-Tank Rifles | 50 munitions
Improves anti-vehicle capability. Grants "Critical Shot" ability.

Brandenburgers
Equipped with Kar98k rifles, effective against infantry at long range. Can camouflage in cover. Can be upgraded with a Panzerschreck, G43 scoped rifles or MP40 SMGs.
Squadsize: 4 and Population: 8
Cost: 340 manpower
Reinforce Cost: 34 manpower
Build time: 30 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.8

Sight range: 35
Capture rate: 1
De-capture rate: 1.33

Vet 1, 640xp
Unlocks '(Passive) Field Medkit'

Vet 2, 1280xp
Accuracy: +30%

Vet 3, 2560xp
Cooldown: -25%
Received accuracy: -20%

Abilities
(Passive) Camouflage
Squad in cover will camouflage themselves from their enemies. Camouflage stays shortly after leaving cover.

(Passive) First Strike Bonus | 5s
Accuracy: +50%

Booby Trap Point | 40 munitions | 16s
Booby Trap an owned (and in supply) Capture Point with explosives that trigger when enemies try to recapture.

Casualty Interrogation | Free | 10s
Interrogate enemy casualties to briefly reveal all enemy positions on the mini-map.

Model 24 Smoke Grenade | 15 munitions
Squad will throw a Stielhandgranate with a smoke charge to mask the target area.

Sprint | 10 munitions | 5s
The unit will move very quickly for a short period of time. Weapons cannot be fired while moving.
Max speed +50%

Tactical Advance | 25 munitions | 10s
By steadying their weapons and focusing their fire, Stormtroopers attack more effectively, but are consequently more vulnerable to enemy attacks.
Accuracy: +50%
Burst duration: +150%
Max speed -50%
Received accuracy: +50%

Throw Incendiary Grenade | 30 munitions
Throw an Incendiary Grenade at the target area.
AOE radius: 4m
Applies damage over time
Trigger fire critical

Vehicle Detection | 15 munitions | 30s
Stormtroopers are able to detect enemy vehicles through recognition of their specific noise signatures.

Upgrades
Anti-tank Combat Package | 60 munitions
Unlocks 'Vehicle Detection'

Jäger Infantry Package | 60 munitions
Unlocks '(Passive) First Strike Bonus'
Unlocks 'Casualty Interrogation'
Sight range: +7

Assault Package | 45 munitions
Unlocks 'Model 24 Smoke Grenade'
Unlocks 'Tactical Advance'

Flakpanzer IV 'Ostwind'
Effective against infantry and aircraft.
Population: 10
Cost: 300 manpower and 100 fuel
Build time: 50 seconds

Hit points: 640
Armor: 110
Rear armor: 55
Received accuracy: 22

Main gun,
Damage: 40
Penetration (near/mid/far): 55/40/35
Range: 40
Reload time: 5.0 seconds

Sight range: 35

Vet 1, 1530xp
Unlocks 'Blitzkrieg Tactics'

Vet 2, 3060xp
Aircraft kill chance: +40%
Cooldown: -20%

Vet 3, 6120xp
Ac/Deceleration: +20%
Max speed: +20%
Reload time: -40%
Rotation speed: +20%

Abilities
Panzer Tactician | 30 munitions | 8s
Use equipped smoke dischargers to block the enemy's line of sight.

Blitzkrieg Tactics | 30 munitions | 15s | Vet 1
Tanks employ well-practiced Blitzkrieg tactics, fully utilizing the capacities of their vehicle to execute rapid maneuvers and thereby avoid enemy fire.
Acceleration: +60%
Max speed: +35%
Received accuracy: -25%

Upgrades
Spotting Scopes | 45 munitions
Sight range when not moving: +15
Vehicles
Panzer IV Ausf. F1
Effective against infantry and light tanks.
Population: 12
Cost: 290 manpower and 75 fuel
Build time: 45 seconds

Hit points: 640
Armor: 180
Rear armor: 90
Received accuracy: 21

Main gun,
Damage: 80
Penetration (near/mid/far): 55/50/45
Range: 40
Reload time: 3.5 seconds

Sight range: 35

Vet 1, 1510xp
Unlocks 'Blitzkrieg Tactics'

Vet 2, 3020xp
Armor: +30%
Horizontal speed weapon: +40%
Received accuracy: +4.8%

Vet 3, 6040xp
Ac/Deceleration: +10%
Reload time: -30%
Rotation speed: +20%

Abilities
Panzer Tactician | 30 munitions | 8s
Use equipped smoke dischargers to block the enemy's line of sight.

Blitzkrieg Tactics | 30 munitions | 15s | Vet 1
Tanks employ well-practiced Blitzkrieg tactics, fully utilizing the capacities of their vehicle to execute rapid maneuvers and thereby avoid enemy fire.
Acceleration: +60%
Max speed: +35%
Received accuracy: -25%

Upgrades
Pintle-mounted MG42 machine gun | 50 munitions
Pintle machine gun offers some 1200 rounds per minute of extra protection.

Spotting Scopes | 45 munitions
Sight range when not moving: +15

75mm KwK 40 | 50 manpower and 10 fuel | Vet 3
Damage: +100%
Penetration: +130%
Reload time: +57%

Panzer IV Ausf. G
Effective against infantry and medium tanks.
Population: 12
Cost: 350 manpower and 120 fuel
Build time: 55 seconds

Hit points: 640
Armor: 180
Rear armor: 90
Received accuracy: 21

Main gun,
Damage: 160
Penetration (near/mid/far): 125/115/110
Range: 40
Reload time: 5.5 seconds

Sight range: 35

Vet 1, 1880xp
Unlocks 'Blitzkrieg Tactics'

Vet 2, 3760xp
Armor: +30%
Horizontal speed weapon: +40%
Received accuracy: +4.8%

Vet 3, 7520xp
Ac/Deceleration: +10%
Reload time: -30%
Rotation speed: +20%

Abilities
Panzer Tactician | 30 munitions | 8s
Use equipped smoke dischargers to block the enemy's line of sight.

Blitzkrieg Tactics | 30 munitions | 15s | Vet 1
Tanks employ well-practiced Blitzkrieg tactics, fully utilizing the capacities of their vehicle to execute rapid maneuvers and thereby avoid enemy fire.
Acceleration: +60%
Max speed: +35%
Received accuracy: -25%

Upgrades
Pintle-mounted MG42 machine gun | 50 munitions
Pintle machine gun offers some 1200 rounds per minute of extra protection.

Spotting Scopes | 45 munitions
Sight range when not moving: +15

Panzer IV Command Tank
Military units near the Command Tank will receive defensive modifiers. Effective against infantry and light tanks.
Population: 12
Cost: 360 manpower and 100 fuel
Build time: 55 seconds

Hit points: 640
Armor: 180
Rear armor: 90
Received accuracy: 21

Main gun,
Damage: 80
Penetration (near/mid/far): 55/50/45
Range: 40
Reload time: 3.5 seconds

Sight range: 45

Aura, Allied units within 45 radius
Received damage: -10%

Vet 1, 1970xp
Unlocks 'Mark Target'

Vet 2, 3940xp
Armor: +30%
Horizontal speed weapon: +40%
Received accuracy: +4.8%

Vet 3, 7880xp
Ac/Deceleration: +10%
Reload time: -30%
Rotation speed: +20%

Abilities
Breakthrough | 50 fuel | 45s
Slightly improves the speed of all vehicle units and allows them to capture points rapidly.
Target own vehicles:
De-capture rate: +2
Max speed: +25%
Reload time: -15%

Fire Smoke Shell | 20 munitions
Fires a special round that explodes with an obscuring smoke screen. A low cool down allows it to be fired frequently.

Panzer Tactician | 30 munitions | 8s
Use equipped smoke dischargers to block the enemy's line of sight.

Mark Target | 35 munitions | 30s | Vet 1
A vehicle will be marked by the Command Tank, increasing its vulnerability to damage. A plane will also fly overhead to keep track of the vehicle.
Is visible in the FOW
Armor: -25%
Received accuracy: +25%

Upgrades
Spotting Scopes | 45 munitions
Sight range when not moving: +10

Panzer IV Ausf. H
Effective against infantry and medium tanks.
Population: 14
Cost: 380 manpower and 140 fuel
Build time: 60 seconds

Hit points: 640
Armor: 234
Rear armor: 90
Received accuracy: 22

Main gun,
Damage: 160
Penetration (near/mid/far): 125/115/110
Range: 40
Reload time: 5.5 seconds

Sight range: 35

Vet 1, 1950xp
Unlocks 'Blitzkrieg Tactics'

Vet 2, 3900xp
Horizontal speed weapon: +60%
Weapon scatter: -13.4%

Vet 3, 7800xp
Ac/Deceleration: +10%
Reload time: -30%
Rotation speed: +20%

Abilities
Coordinated Barrage | 80 munitions
The Tank Commander can call in an artillery barrage from a nearby support gun that can scatter enemy forces.

Panzer Tactician | 30 munitions | 8s
Use equipped smoke dischargers to block the enemy's line of sight.

Blitzkrieg Tactics | 30 munitions | 15s | Vet 1
Tanks employ well-practiced Blitzkrieg tactics, fully utilizing the capacities of their vehicle to execute rapid maneuvers and thereby avoid enemy fire.
Acceleration: +60%
Max speed: +35%
Received accuracy: -25%

Upgrades
Pintle-mounted MG42 machine gun | 50 munitions
Pintle machine gun offers some 1200 rounds per minute of extra protection.

Spotting Scopes | 45 munitions
Sight range when not moving: +15

Panzer Commander | 60 munitions
Unlocks 'Coordinated Barrage'
Accuracy: +10%
Sight range: +10

StuG III Ausf. E Assault Gun
Effective against infantry and structures.
Population: 8
Cost: 260 manpower and 75 fuel
Build time: 45 seconds

Hit points: 560
Armor: 140
Rear armor: 70
Received accuracy: 17

Main gun,
Damage: 80
Penetration (near/mid/far): 55/50/45
Range: 50
Reload time: 6.0 seconds

Sight range: 35

Vet 1, 870xp
Unlocks 'HEAT Shell'

Vet 2, 1740xp
Armor: +30%
Reload time: -15%

Vet 3, 3480xp
Ac/Deceleration: +20%
Max speed: +20%
Reload time: -30%
Rotation speed: +20%

Abilities
Panzer Tactician | 30 munitions | 8s
Use equipped smoke dischargers to block the enemy's line of sight.

Smoke Barrage | Free
Barrage the target area with a series of smoke bombs to disrupt sight-lines.

HEAT Shell | 35 munitions | Vet 1
Loads and fires a Gr. 39 high-explosive anti-tank round that immediately stuns the enemy vehicle crew.
Damage: 40
Penetration (near/mid/far): 1000/1000/1000
Trigger vision blocked critical

Upgrades
Spotting Scopes | 45 munitions
Sight range when not moving: +15

Pintle-mounted MG42 machine gun | 30 munitions
Pintle machine gun offers some 1200 rounds per minute of extra protection.

StuG III Ausf. G Assault Gun
Effective against all but the heaviest tanks from a medium-long range.
Population: 10
Cost: 280 manpower and 90 fuel
Build time: 50 seconds

Hit points: 560
Armor: 140
Rear armor: 70
Received accuracy: 17

Main gun,
Damage: 160
Penetration (near/mid/far): 200/185/170
Range: 50
Reload time: 5.0 seconds

Sight range: 35

Vet 1, 1510xp
Unlocks 'HEAT Shell'

Vet 2, 3020xp
Armor: +30%
Reload time: -10%

Vet 3, 6040xp
Ac/Deceleration: +20%
Max speed: +20%
Reload time: -30%
Rotation speed: +20%

Abilities
Panzer Tactician | 30 munitions | 8s
Use equipped smoke dischargers to block the enemy's line of sight.

HEAT Shell | 35 munitions | Vet 1
Loads and fires a Gr. 39 high-explosive anti-tank round that immediately stuns the enemy vehicle crew.
Damage: 80
Penetration (near/mid/far): 1000/1000/1000
Trigger vision blocked critical

Upgrades
Spotting Scopes | 45 munitions
Sight range when not moving: +15

Pintle-mounted MG42 machine gun | 30 munitions
Pintle machine gun offers some 1200 rounds per minute of extra protection.
T4 - Heavy Panzer Korps
Vehicles
SdKfz 4 Panzerwerfer 42
Barrage weapon. Effective against infantry, light targets and structures.
Population: 12
Cost: 360 manpower and 85 fuel
Build time: 45 seconds

Hit points: 160
Armor: 15
Rear armor: 10.5
Received accuracy: 20

Sight range: 35

Vet 1, 1256xp
Unlocks 'Low Angle 15cm Rocket Barrage'

Vet 2, 2512xp
'15cm Rocket Barrage' recharge time: -20%
Weapon scatter: -20%

Vet 3, 5024xp
'15cm Rocket Barrage' cast range: +33%

Abilities
15cm Rocket Barrage | Free
The Panzerwerfer fires ten high-explosive 15cm rockets in a rapid high-angle barrage.

Panzer Tactician | 30 munitions | 8s
Use equipped smoke dischargers to block the enemy's line of sight.

Low Angle 15cm Rocket Barrage | 30 munitions | Vet 1
Fire ten high-explosive 15cm rockets at a low-angle barrage, reducing the time it takes for the rockets to reach the target.

Upgrades
Spotting Scopes | 45 munitions
Sight range when not moving: +15

Sturmpanzer IV 'Brummbär'
Effective against infantry and structures.
Population: 14
Cost: 420 manpower and 150 fuel
Build time: 65 seconds

Hit points: 800
Armor: 260
Rear armor: 105
Received accuracy: 22

Main gun,
Damage: 160
Penetration (near/mid/far): 140/120/100
Range: 35
Reload time: 8.2 seconds

Sight range: 35

Vet 1, 2040xp
Unlocks 'Bunker Busting Barrage'

Vet 2, 4080xp
Armor: +15.4%
Reload time: -10%

Vet 3, 8160xp
Ac/Deceleration: +20%
Max speed: +20%
Reload time: -30%
Rotation speed: +20%

Abilities
Panzer Tactician | 30 munitions | 8s
Use equipped smoke dischargers to block the enemy's line of sight.

Bunker Busting Barrage | 30 munitions | Vet 1
Barrage target area with 150mm High Explosive shells.

Upgrades
Spotting Scopes | 45 munitions
Sight range when not moving: +15

Pintle-mounted MG42 machine gun | 50 munitions
Pintle machine gun offers some 1200 rounds per minute of extra protection.

Panzer V Ausf. A 'Panther'
Effective against all armored targets from a medium-long range.
Population: 18
Cost: 490 manpower and 185 fuel
Build time: 65 seconds

Hit points: 960
Armor: 250
Rear armor: 90
Received accuracy: 24

Main gun,
Damage: 160
Penetration (near/mid/far): 260/240/220
Range: 50
Reload time: 6.4 seconds

Sight range: 35

Vet 1, 2530xp
Unlocks 'Blitzkrieg Tactics'

Vet 2, 5060xp
Armor: +10%
Horizontal speed weapon: +40%

Vet 3, 10120xp
Ac/Deceleration: +10%
Reload time: -30%
Rotation speed: +20%

Abilities
Panzer Tactician | 30 munitions | 8s
Use equipped smoke dischargers to block the enemy's line of sight.

Blitzkrieg Tactics | 30 munitions | 15s | Vet 1
Tanks employ well-practiced Blitzkrieg tactics, fully utilizing the capacities of their vehicle to execute rapid maneuvers and thereby avoid enemy fire.
Acceleration: +30%
Max speed: +15%
Received accuracy: -25%

Upgrades
Spotting Scopes | 45 munitions
Sight range when not moving: +15

Pintle-mounted MG42 machine gun | 50 munitions
Pintle machine gun offers some 1200 rounds per minute of extra protection.

Panzer VI Ausf. E 'Tiger'
Effective against all targets. Heavily armored.
Population: 21
Cost: 640 manpower and 230 fuel
Build time: 70 seconds

Hit points: 1040
Armor: 300
Rear armor: 140
Received accuracy: 26

Main gun,
Damage: 160
Penetration (near/mid/far): 240/220/200
Range: 45
Reload time: 5.0 seconds

Sight range: 35

Vet 1, 3090xp
Unlocks 'Blitzkrieg Tactics'

Vet 2, 6180xp
Accuracy: +20%
Horizontal speed weapon: +30%
Weapon range: +5

Vet 3, 12360xp
Ac/Deceleration: +20%
Max speed: +20%
Reload time: -30%
Rotation speed: +20%

Abilities
Panzer Tactician | 30 munitions | 8s
Use equipped smoke dischargers to block the enemy's line of sight.

Blitzkrieg Tactics | 30 munitions | 15s | Vet 1
Tanks employ well-practiced Blitzkrieg tactics, fully utilizing the capacities of their vehicle to execute rapid maneuvers and thereby avoid enemy fire.
Acceleration: +30%
Max speed: +15%
Received accuracy: -25%

Upgrades
Spotting Scopes | 45 munitions
Sight range when not moving: +15

Pintle-mounted MG42 machine gun | 50 munitions
Pintle machine gun offers some 1200 rounds per minute of extra protection.

Panzerjäger Tiger (P) 'Elefant'
Effective against all armored targets from a very long range. Heavily armored.
Population: 22
Cost: 720 manpower and 245 fuel
Build time: 80 seconds

Hit points: 1040
Armor: 400
Rear armor: 110
Received accuracy: 26

Main gun,
Damage: 300
Penetration (near/mid/far): 440/400/360
Range: 70
Reload time: 8.5 seconds

Sight range: 35

Vet 1, 3880xp
Unlocks 'Target Weak Point'

Vet 2, 7760xp
Ac/Deceleration: +20%
Max speed: +20%
Reload time: -20%
Rotation speed: +20%

Vet 3, 15520xp
Accuracy: +30%
Reload time: -30%

Abilities
(Toggle) Focused Sight
Crew focuses on scanning forward of their vehicle to reveal distant targets.
Max speed: -50%
Sight cone angle: -93.2%
Sight range: +30

Panzer Tactician | 30 munitions | 8s
Use equipped smoke dischargers to block the enemy's line of sight.

Target Weak Point | 35 munitions | 10s | Vet 1
Loads and fires a Gr. 39 high-explosive anti-tank round that immediately stuns the enemy vehicle crew.
Guaranteed penetration

Panzer VI 'Tiger Ace'
Effective against all targets. Increased accuracy, durability and sight compared to a standard Tiger. Starts at veterancy 1.
Population: 24
Cost: 720 manpower and 250 fuel
Build time: 70 seconds

Hit points: 1280
Armor: 300
Rear armor: 140
Received accuracy: 26

Main gun,
Damage: 160
Penetration (near/mid/far): 240/220/200
Range: 45
Reload time: 5.0 seconds

Sight range: 45

Vet 1, 3700xp
Unlocks 'Blitzkrieg Tactics'
Accuracy: +10%

Vet 2, 7400xp
Unlocks 'Spearhead'
Accuracy: +20%
Horizontal speed weapon: +30%
Weapon range: +5

Vet 3, 14800xp
Ac/Deceleration: +20%
Max speed: +20%
Reload time: -30%
Rotation speed: +20%

Abilities
Panzer Tactician | 30 munitions | 8s
Use equipped smoke dischargers to block the enemy's line of sight.

Vehicle Crew Repair | 35 munitions | 15s
Vehicle crews repair battlefield damage on their vehicles once they leave combat.

Blitzkrieg Tactics | 30 munitions | 15s | Vet 1
Tanks employ well-practiced Blitzkrieg tactics, fully utilizing the capacities of their vehicle to execute rapid maneuvers and thereby avoid enemy fire.
Acceleration: +30%
Max speed: +15%
Received accuracy: -25%

(Toggle) Spearhead | Vet 2
Focusing on a frontal assault, the Tiger Ace has faster turret rotation and a longer sight range, but the turret is locked to 90°.
Rotation speed: -25%
Sight range: +10
Weapon suppression: +0.02
Radar Tower
Sturm General
Gains veterancy by using artillery strikes. Not an effective combat unit.
Squadsize: 3 and Population: 6
Cost: 180 manpower
Reinforce Cost: 30 manpower
Build time: 24 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 320xp
Unlocks 'Close the Pocket'

Vet 2, 640xp
All abilities cast range: +20%

Vet 3, 1280xp
All abilities cost: -10%

Abilities
Break Supply Line | 80 munitions | 10s
Send in a Stuka bomber to neutralize a targeted point with a precision attack, causing the territory to shift into a neutral state.

Light Artillery Barrage | 100 munitions | 22s
A light artillery barrage from nearby 7.5 cm le.IG 18 infantry support guns can scatter enemy forces.

Railway Artillery Support | 200 munitions | 40s
Off-map railway artillery will fire three large-caliber shells at the designated target.

Sector Artillery | 200 munitions | 46s
Any enemy units entering a targeted sector are barraged with 10.5cm artillery.

Stuka Bombing Strike | 200 munitions | 10s
A JU-87D Stuka will dive in and drop a 500kg bomb on the target location. Capture points are neutralized if hit.

Close the Pocket | 200 munitions | 45s | Vet 1
Artillery zeros in on isolated enemy units to destroy them. Automatically attacks all cut off enemy territories. Light mortars bombard all sighted frontline enemy sectors.

Luftwaffe Terror Officer
Gains veterancy by using airstrikes. Not an effective combat unit.
Squadsize: 3 and Population: 6
Cost: 180 manpower
Reinforce Cost: 30 manpower
Build time: 24 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 320xp
Unlocks 'Strategic Bombing'

Vet 2, 640xp
All abilities cast range: +20%

Vet 3, 1280xp
All abilities cost: -10%

Abilities
Fragmentation Bomb | 180 munitions | 20s
High-explosive fragmentation bombs are dropped on the target location.

Incendiary Bombing Run | 120 munitions
A Stuka will drop incendiary bombs on the target location.

Reconnaissance Overflight | 60 munitions | 75s
Available aircraft will make a reconnaissance loiter on the targeted location to reveal enemy forces.

Smoke Bombs | 40 munitions | 15s
Large smoke pots are dropped on the battlefield, blocking line of sight.

Strafing Run | 125 munitions | 60s
The JU-87D will patrol the area and attack infantry with machine gun fire.

Stuka Close Air Support | 225 munitions | 60s
Two Stuka JU-87s will patrol the area and attack vehicles with heavy 37mm cannons.

Strategic Bombing | 250 munitions | 30s | Vet 1
Send in Heinkel He 111 bombers to deliver their payload over the target area. Drops a mix of High-Explosive and incendiary bombs.

Assault Support Sergeant
Gains veterancy by using airdrops. Not an effective combat unit.
Squadsize: 3 and Population: 6
Cost: 180 manpower
Reinforce Cost: 30 manpower
Build time: 24 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 320xp
All abilities recharge time: -10%

Vet 2, 640xp
All abilities cast range: +20%

Vet 3, 1280xp
'Air-Dropped Medical Supplies' munitions cost: -10%
'Brandenburgers' manpower cost: -30
'Paradrop Granatwerfer 34 Mortar' manpower cost: -25
'Supply Drop' manpower cost: -10%

Abilities
Air-Dropped Medical Supplies | 50 munitions | 22s
Paradrop three medical crates to target area. Heals and inspires nearby infantry and weapon team units when picked up.

Brandenburgers | 340 manpower
Elite infiltration troops who are experts at disrupting enemy supply lines. These units can be deployed from any ambient building.

Paradrop Granatwerfer 34 Mortar | 125 manpower and 25 munitions | 22s
GrW 34 8cm mortar teams provide effective indirect fire support on the battlefield. A high angle can hit targets behind objects, and a good rate of fire can saturate the area.

Supply Drop | 375 manpower | 5s
A cargo plane will fly over the designated area and deliver a small amount of fuel and munitions. The crates also contain an MG34 and a Pak 40 that can be manned by infantry.
Emplacements and Stationary Guns
Buried Mortar Bunker
Effective against static infantry and structures.
Population: 8
Cost: 350 manpower and 20 fuel
Build time: 120 seconds

Hit points: 750
Armor: 50
Received accuracy: 40

Main gun,
Damage: 80
Penetration (near/mid/far): 35/35/35
Range: 85
Reload time: 10.0 seconds

Sight range: 35

Vet 1, 480xp
Unlocks 'Counter Barrage'
Unlocks 'Precision Strike'

Vet 2, 960xp
Health: +50%

Vet 3, 1920xp
'Mortar Barrage' cast range: +10%
'Precision Strike' cast range: +33%

Abilities
Mortar Barrage | Free
Fires four heavy mortar rounds into the targeted area.

(Toggle) Counter Barrage | Vet 1
The bunker will automatically barrage enemy artillery weapons that fire within range.

Precision Strike | 45 munitions | Vet 1
This veteran mortar crew can fire a single heavy High-Explosive mortar round with pinpoint accuracy.

Pantherturm
Effective against all armored targets from a medium-long range.
Population: 8
Cost: 350 manpower and 25 fuel
Build time: 120 seconds

Hit points: 750
Armor: 50
Received accuracy: 26

Main gun,
Damage: 160
Penetration (near/mid/far): 260/240/220
Range: 50
Reload time: 7.8 seconds

Sight range: 35

Vet 1, 2000xp
Health: +40%

Vet 2, 4000xp
Horizontal speed weapon: +40%
Reload time: -20%

Vet 3, 8000xp
Accuracy: +15%
Reload time: -20%

10.5cm leFH 18 Field Howitzer
Barrage weapon. Effective against static targets and heavy structures.
Squadsize: 4 and Population: 12
Cost: 400 manpower and 50 fuel
Reinforce Cost: 30 manpower
Build time: 240 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1

Main gun,
Damage: 160
Penetration (near/mid/far): 1000/1000/1000
Range: 250
Reload time: 4.5 seconds

Sight range: 35

Vet 1, 1200xp
Unlocks 'Airburst Barrage'

Vet 2, 2400xp
Unlocks 'Counter Barrage'
All barrages recharge time: -25%
Rotation speed: +30%
Weapon scatter: -15%

Vet 3, 4800xp
All barrages cast range: +33%
Weapon range: +33%
Weapon scatter: -23%

Abilities
10.5cm Howitzer Barrage | Free
The leFH 18 Field Howitzer fires a heavy barrage of 10.5cm rounds into the targeted area.

Airburst Barrage | 30 munitions | Vet 1
The leFH 18 Field Howitzer fires a heavy barrage of airburst rounds into the targeted area. Airburst shells have a much higher AOE, but less penetration. They also have a chance to stun vehicles and suppress infantry.

(Toggle) Counter Barrage | Vet 2
The team will automatically barrage enemy artillery weapons that fire within range.

Pak 43 88mm Anti-Tank Gun
Effective against all armored targets from a very long range.
Squadsize: 4 and Population: 10
Cost: 350 manpower and 45 fuel
Reinforce Cost: 24 manpower
Build time: 192 seconds

Crew,
Hit points: 80
Armor: 1.5
Received accuracy: 1

Main gun,
Damage: 320
Penetration (near/mid/far): 380/340/300
Range: 80
Reload time: 5.7 seconds

Sight range: 35

Vet 1, 2000xp
Unlocks 'Target Weak Point'

Vet 2, 4000xp
Reload time: -30%
Rotation speed: +50%

Vet 3, 8000xp
Accuracy: +30%
Reload time: -20%

Abilities
Target Weak Point | 30 munitions | 10s | Vet 1
Loads and fires a Gr. 39 high-explosive anti-tank round that immediately stuns the enemy vehicle crew.
Guaranteed penetration

Pak 43 88mm Anti-Tank Gun Emplacement
Effective against all armored targets from a very long range.
Population: 14
Cost: 600 manpower and 75 fuel
Build time: 160 seconds

Hit points: 900
Armor: 5
Received accuracy: 40

Main gun,
Damage: 320
Penetration (near/mid/far): 1000/1000/1000
Range: 80
Reload time: 5.7 seconds

Sight range: 35

Vet 1, 2000xp
Unlocks 'Fire Flare'

Vet 2, 4000xp
Accuracy: +30%
Weapon scatter: -40%

Vet 3, 8000xp
Reload time: -20%

Abilities
Brace Structure | Free | 20s
The crew and any garrisoned soldiers setup defenses to reduce incoming damage; all weapons are disabled while active.
Armor: +5
Health: +300%

Target Weak Point | 30 munitions | 8s
Loads and fires a Gr. 39 high-explosive anti-tank round that immediately stuns the enemy vehicle crew.
Change main gun,
Damage: 320
Penetration (near/mid/far): 1000/1000/1000
Range: 80
Reload time: 5.7 seconds
Trigger crew shock critical

Fire Flare | 40 munitions | Vet 1
Fire a flare at the target location to gain sight.

Upgrades
Improved Fortification | 100 manpower and 10 fuel
Armor: +10
Health: +20%
2 Comments
SneakEye  [author] 19 Aug, 2022 @ 7:04am 
There are plans to change this unit to be more like an actual command squad and less like a Grenadier clone. This mod tweaks various units to make them as unique and useful as possible and therefor often has changes compared to vanilla.
Simon Bolivar 18 Aug, 2022 @ 10:02pm 
For this faction I suggest you update the Jager command doctrine, because in the standard game, without mod, the Jäger Command Squad can run and with AllUNITS this unit can't, that doesn't make sense, the grenadiers run but the Jager squad doesn't? Check this out please!