Oxygen Not Included

Oxygen Not Included

236 valoraciones
Space Radiator
4
3
5
4
   
Premio
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
1.494 MB
17 ABR 2022 a las 9:30 a. m.
22 JUL a las 7:14 a. m.
18 notas sobre cambios ( ver )

Suscríbete para descargar
Space Radiator

En 1 colección creada por Sgt_Imalas
Mods made by Sgt_Imalas
43 artículos
Descripción
Space Radiator

This mod adds a new utility building called “Space Radiator”, that radiates heat off into space.



Current latest Version: 2.4.0




Features
New Building: Space Radiator
  • exchanges heat with the fluid pumped through it.
  • When the radiator panels are fully exposed to space, it will constantly emit heat radiation into space.
  • Still exchanges heat with environment (gasses, liquids) when not fully exposed to space, therefore it can be used as a very potent radiant pipe / heatsink.
  • Can be folded to protect against meteor impacts.
  • Material choice affects the heat capacity & thermal conductivity of the building
  • THE SCIENCE™ (Calculates the amount of energy radiated based on the Stefan–Boltzmann constant and and associated calculations, aka: higher temperature => higher cooling rate)
  • When it breaks, it will close to prevent fully destructing the radiator, however it needs to be repaired to work again.

DLC Features
  • adds a interior exclusive radiator that has to be placed attached to a side wall.

Requirements
  • Locked behind the research “Liquid Tuning”.
  • Requires 800 refined metal.
  • Material choice affects radiation rate and heat exchange rate with fluid pumped through.
  • does not require power
  • fully rotatable
  • can be folded by disabling the building either manually or via automation wire. (Disabling won’t stop fluids from getting pumped through.)
  • due to limitations set by the way the game loads, the radiator will refold itself on loading a save, during this time it’s vulnerable.




Localisations
  • English
  • French (provided by Pholith)
  • Chinese (provided by Chinchou)
  • Russian (provided by DarkEvil)

Credits
Thanks again to the Oni Modding Discord who again helped me with debugging, feature implementation and brainstorming. Much thanks to Sky for letting me use her radiator code -> skys github[github.com].
This mod uses the excellent Plib by PeterHan under MIT license.

Bug Reports & Local Download
You can find direct downloads for my mods here[github.com] (please notify me if I forgot to release new versions).

Please post bug reports and issues on GitHub[github.com] or on my Discord Server[discord.gg].
Always include the full player.log in a report: https://github.com/aki-art/ONI-Mods/wiki/How-to-send-a-log

Make sure you do NOT have the mod "Debug Console" enabled as it breaks the game's logging and makes the log useless for fixing bugs!




Do you like the mods I made? If you want, you can support me on Buy me a coffe[www.buymeacoffee.com] or Kofi[ko-fi.com] :D.
Do u like 3GuB's art and animations? you can support him on Kofi[ko-fi.com].
Discusiones populares Ver todo (2)
2
15 MAY 2022 a las 9:15 a. m.
yep not working
Minkin48
0
17 JUL 2023 a las 10:00 p. m.
Random
Raikin
105 comentarios
Pirate of AE 26 NOV a las 6:57 a. m. 
@slein, i might be a bit late here, but if its idling even with no coolant being fed its already pre chilling itself down, i tend to try to have an automation setup(even a simple switch) to it before that to reduce the pre chill they get before the actual starts goes in.
Slein 5 AGO a las 6:38 a. m. 
Hi, I have a question: when the coolant starts running trough, the pipe on the output always breaks for the first couple of seconds.

I use insulated pipes and polluted water as coolant. I only let it run above 10 degrees C. The radiator is used in space.

Am I doing something stupid? I think this is behaviour from the base game, not from you mod. But I can't figure out where I'm going wrong.

If it's the coolant just freezing in the pipes, how can I prevent this?
Sgt_Imalas  [autor] 22 JUL a las 7:15 a. m. 
2.4:
- added russian localisation by DarkEvil
claustro 4 MAY a las 2:59 p. m. 
Thanks for the elaborate explanation! I'll be patient then. :)
Sgt_Imalas  [autor] 4 MAY a las 2:30 p. m. 
so that would need a new type of building that is built from refined metal for the pipe heat transfer and a specifically selected radiator material with a high emissivity.
and that takes a lot of time for making concepts and developing, something that is currently in short supply for me (that "in a few days" was written before I was fully aware of the scope)

additionally, that little time I have for modding is split between multiple larger projects already, namely porting the Duplicity dupe editor into the game in DSS, finishing Oni Retro Edition and the always looming space stations that still need hundreds of hours until completion
Sgt_Imalas  [autor] 4 MAY a las 2:30 p. m. 
the thing about it is - its not realistic.
then I made this mod 2 years ago, I simply copied the "refined metals" recipe cost from skyrunners old (and disfunctional) radiator mod.
since then, it also used a flat (and pretty high) emissivity value for each built radiator, no dependent on the material
turns out - emissivity of metalls is fairly bad overall, with ceramics being much better, so simply turning on relistic emissivity values would severely nerf existing radiators.
claustro 4 MAY a las 2:12 p. m. 
@Sgt_Imalas: May I ask what's physically off with the current simulation of the radiators' emissivity? I've been burning for that announced update which is meant to correct it. :)
Sgt_Imalas  [autor] 4 MAY a las 2:04 p. m. 
v2.3.1:
- added chinese localisation by Chinchou
- fixed a crash issue with the temperature transfer
Synessus 24 ABR a las 10:05 a. m. 
oh, so that was it.

Anyways, Big Thanks for the mod !
And big thanks for carrying too !
Sgt_Imalas  [autor] 18 ABR a las 3:50 p. m. 
there will also be another update for this mod in a few days that properly implements emissivity